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Spine chill change.

Steah
Steah Member Posts: 511

I don't want it nerfed per say, i like what it does now but it just kinda invalidates stealth killers, GF especially.

I still want it to be good but, and if they do make it so it doesnt work vs stealth they should give it something in return, but it makes playing some killers feel kinda pointless. 1 perk countering my who ability seems dumb.

Any idea's on what could be done?

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Comments

  • justalilbit123
    justalilbit123 Member Posts: 190

    Make it do something else. Premonition and Spine Chill basically do the same thing and Spine Chill is way too good.

  • Steah
    Steah Member Posts: 511

    I mean survivors can also win against a stridor spirit, doesn't mean that she shouldn't be looked at. I don't want a nerf for it, i just want it to not screw GF over

  • Lucent
    Lucent Member Posts: 209

    it's the reason i don't run stealth perks or killers. It invalidates the power to a high degree.

  • justalilbit123
    justalilbit123 Member Posts: 190

    When are people like you going to learn that it's about FUN not WINNING. I win the majority of my killer games, I seldom have fun in any of them. Spine Chill ruins stealth killers, that is about as unfun as it gets.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
    edited June 2021

    As either Myers or GF Spine Chill literally means they cannot use their power. They can’t NOT look at survivors.

    Slippery meat was updated because of how unfairly it singled out countering Trappers traps, and affected no other power in the game. It’s about time Spine Chill was looked at so that there isn’t this massive disparity between killers it doesn’t affect too much, to those it’s far too strong against.

  • Kyxlect
    Kyxlect Member Posts: 230

    I agree that it should be nerfed/altered because I myself use it as often as possible. Why? It counters all Killers. I know they're coming a mile away and so does everyone else using it or if it's a member of an SWF group then everyone knows while they gen rush. Gives me time to walk away leaving the Killer confused and wasting time looking for me. It also gives me a bonus to other actions like vaulting.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    It is a bit annoying how it counters stealth killers as much as it does. It's not to strong just to strong vs stealth killers so honestly I have no idea what they can do. Maybe make undetectable counter it like it counters aura reading? I'm unsure honestly.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,110

    Spine Chill range should be lower. It's currently 36m, which is larger than literally any terror radius in the game aside from those affected by addons/M&A.

    It should also have a drastically decreased detection on undetectable killers.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Is it rly that hard to look a bit away with your camera when you approching (or thinking you are approching) someone? Try it.

    That perk has a counter but most killers are either lazy or they forget they can fool the user. The perk is totaly fine. Leave it alone.

  • ouroboros_world
    ouroboros_world Member Posts: 215

    Spinechill need nerf, it’s a shame I can’t stalk as Myers and ghost face like ######### their whole power is counter by a noob perk that have no downsides like many other perks

  • T2K
    T2K Member Posts: 635
    edited June 2021

    I have an idea. Dont walk to survivors at a gen while straight looking in that direction. Ez fix

    Edit: if you mean it regarding the power to stalk, its still fine imo. Not everyone uses SC and although you may not have the advantage of being unspotted while stalking, you still can get your stalk off. Its not like they know exactly where you are.

  • bobateo
    bobateo Member Posts: 368

    I don't think 'cannot use their power' is true. It may make it more difficult in some instances to effectively use their power, but it's not impossible. Surv in a relatively open zone? Theycan definitely get power progress though maybe not as much w/o SC. If it's indoor map, well, there's lots of LOS blockers anyway and if it's a straight hallway, they can get progress regardless. I really think people over estimate how much SC helps in most situations.

  • legacycolt
    legacycolt Member Posts: 1,684

    Spinechill is fine.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited June 2021

    No, it doesn't. I play Myers; more specifically I play the Spooky Myers build most often. This means I'm entirely a stealth Killer. I managed to do just fine and not a game goes by that at least two of the people I'm up against have Spine Chill. The Perk doesn't tell them what direction you are coming from, if you are actually coming for them or just looking around, and you can trick Spine Chill fine once you have mastered moving the direction you want to go without looking at it.

    Yes, Spine Chill gives them a better chance against you someone who doesn't have it. That is what Perks are for. That isn't to say it is the end all be all. I suppose they could set it for a shorter range to trigger against stealth Killers but then you have a whole messy can of worms. Would that also come into play against Killers getting stealth temporarily through another Perk. Can you imagine how useless entirely the Perk would be against a high mobility Killer who can cross massive distances and be stealth when you no longer get a head start? :)

  • Quake
    Quake Member Posts: 230

    Moonwalk at gen,don't u dare touch my spine chill.

  • Starshadw
    Starshadw Member Posts: 266

    As I stated in another thread that made the rounds - no, Spine Chill does not need changing nor nerfed. It's main purpose is to counter stealth. That's the entire point of the perk. That's what it's intended to do. That's the dice we all roll when we play the game - whether or not our perks will be useful during the match, and whether or not our opponent will be running perks that makes things more difficult for us.

  • legacycolt
    legacycolt Member Posts: 1,684
  • Munqaxus
    Munqaxus Member Posts: 2,752

    Certain perks help against specific killers and stealth killers shouldn't be exempt. Calm Spirit helps against The Doctor. Dead Hard helps against 1 Billy, Nurse and Leatherface. Iron Will helps against Spirit. It's part of the game and a stealth killer is not totally neutered by it.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Killers can counter Spine chill if they notice a survivor has it, it doesn’t need to be changed, as there are other survivor and killer perks that are stronger.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    I like the idea I've seen tossed around that it should have a shorter detection range if the killer is undetectable.

    Even though it can be frustrating to play against as a stealth killer, at least it's one less perk slot going towards Dead Hard or Iron Will imo. And I've used survivors' Spine Chills against them to get gen grabs by side-walking. I find survivors that run Spine Chill tend to be less aware if the perk doesn't turn on.

  • Mr_K
    Mr_K Member Posts: 9,226

    Like how the meme becomes reality just because survivors decided to run it more.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    Spine chill doesn’t need a nerf. That’s phrasing it wrong. The “Undetectable” status needs to be made to mean exactly what it literally says: “undetectable”, or at least by using perks, items and add-ons. It may just be a semantic distinction but I stand by it.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    And I say that as a survivor main that uses spine chill in every single match.

  • kingbojenbo
    kingbojenbo Member Posts: 130

    Killers have a ton of aura, anti stealth perks and powers so why shouldn't survivors have something for anti stealth against killers? Fair is fair.

  • van9684
    van9684 Member Posts: 433

    Yeah leave it alone. Killers have enough op perks that can totally take game hostage. Plus most high rank players do not use spine chill I’ve seen. It’s more a newbie perk for the blendettes.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    The range is to large.

  • Dustin
    Dustin Member Posts: 2,306
    edited June 2021

    Nah - Change it or rework stealth killers so most of their power isn't gimped by detection perks. Many killers win against it because most survivors are trash not because the perk is bad. The perk is undervalued a lot however there is other perks that obviously over shadow it because the meta perks give second chances in many scenarios like resetting chase, avoiding getting hooked or slugged, etc.

    And so what if it gets changed? What does this really affect?

    The Shape, The Ghost Face, The Pig and The Wraith primarily? Oh no we may buff mid tier killers at best.

    The real change would be if Spine Chill didn't proc versus Undetectable or while Oblivious is it would actually make some perks better that killers use.

    And again ALL the perk needs changed is it needs to not work versus Undetectable or while you're oblivious and that's it. Everything else about the perk can stay the same.

    Premonition should get reworked because it's overshadowed by Spine Chill in every way and is garbage just in general. However I still say the same about this perk as well granted it has a cooldown and Spine Chill has 100% uptime.

    I see plenty of people at rank 1 survivors with 1000+ hours use it and do well. Both while I'm survivor and killer. It's not exclusively used by newbie or bad players although I still feel it breeds bad players.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    They absolutely can use their powers against Survivors with Spine Chill.

    GF can stalk from across the map, Spine Chill does not indicate which direction they're coming/looking from, and you can avoid triggering Spine Chill by angling your camera.

    Spine Chill is also useful against Stealth perks and against almost every Killer - not just Michael and GF. It is more useful against them than it is against say, a Bubba, but it has counterplay and it serves more purposes than just to help against Michael and GF.

    I personally think Michael shouldn't trigger Spine Chill in Tier 1, but saying he can't use his power against people with the perk isn't accurate at all.

    And equating Spine Chill's effects to the effects of old Slippery Meat is just as disingenuous.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Tinkerer + Ruin on a high mobility Killer

    I don't think those perks need to be nerfed personally, but you have to admit they make a 3v1 or 2v1 a drawn out slog for Survivors in the same way that Spine Chill Blendies can for Killers.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    perk was in the game before even nurse... it wasn't made to counter stealth killers

  • Steah
    Steah Member Posts: 511

    Don't tell them that. These are the people think it's fine if one perk ######### over killers but it's not fair that stridor spirit counters iron will.

  • bm33
    bm33 Member Posts: 8,256

    Wraith was in the game and considered a stealth killer.

  • Micheal
    Micheal Member Posts: 288

    Get ride of the nowing when killer is coming and in return get a instint dodge when looking away from killer and get %150 speed boost for 1 second. Exhaust last for 60 seconds.🤭

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Okay, so now Spine Chill is OP? It's up there with Dead Hard and Borrowed Time, is it?

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    Any two perks on any Killer who can make good use of them are powerful. You aren't making a compelling argument here, especially since the scenario you described requires that the Survivors be so far behind on completing their objectives that they can't come back. this means they probably failed to do gens intelligently and let themselves get 3-genned, didn't do gens while that other one or two Survivors were being chased, hit twice and carried to a hook three times each or they failed to make smart saves and keep their teammate in the game to provide value on objectives. Either way, it all sounds like 'the Survivors failed to do their jobs and dont want to be punished for it'.


    I get it; most people play games to 'chill'. But not everyone; some of us play to win and if you come to chill and have fun while your opponent comes to kick ass and take names, you are going to lose and it's nobody's fault but your own. Period.

  • Steah
    Steah Member Posts: 511

    No, re read what i said.

    I don't want it nerfed, i want it to not ######### specific killers. They can buff it at doing other things.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    It's supposed to tell you when a killer is staring at you. That's not really something you can change unless you destroy the perk or make it entirely different. It has plenty of counterplay and is the shining example of a useful, balanced perk.

  • Steah
    Steah Member Posts: 511

    So what's the counter play for it when you are Ghost Face?. Crab walk to the gen and then what? You have to look at them to stalk. Same thing goes for Myers.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Just look a bit to the side as you're approaching so that their Spine Chill doesn't go off. With Ghost Face, the best thing to do is to not use his stalk, and it will be alright since that's only half of his ability. He's still decent if you just use his power for stealthing. With Meyers, you can start stalking but try to do it from a position where they have to run some distance before they can get to a line of sight blocker on you. But bottom line, there will be very few teams that all will have Spine Chill or that will always be alert to when you're approaching.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    wraith was in the game.

    stealth killer wasn't a thing.


    ergo, spine chill was created to counter wraith specifically. like small game to counter trapper.