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Old Dying Light

It was perfect perk but like other good killer perks, it nerfed unfairly.


Would you take back if you had chance?

Comments

  • glitchboi
    glitchboi Member Posts: 6,025

    Definitely not.

    Maybe if they reworked that version to prevent it from working by tunneling, but other than that, definitely not.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Tunnelling is not bad and still in game. So i can not see any different. You just need to kill obsession for make other survivors slow.

    But now you need so many hooks for make it effective.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Tunnelling is still in the game, sure, but that doesn't mean it's fun or balanced. Dying Light was one of the most unfun perks in the game, and one of the most no-effort on the side of the killer. Want early game pressure?

    Current Dying Light rewards the killer for playing well, rewards for hooks. It may not be good, but it's healthier, which is more important. The only thing I dislike is the Altruism Bonus the Obsession gets.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Perk was useless unless you brought a ivory mori and tunneled your obession out of the game 2 minutes in

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Original Dying Light was an extremely unhealthy perk as it forced you to tunnel the hell out of the obsession basically acting like you had a personal problem with 1 out of 4 players.

    And after playing like a total arse towards the obsession you got rewarded with an easy 4k due to the fixed 25% action speed debuff unless the team was hella fast.

    On top of that some obsessions just gave up during the hard tunnel instantly activating the 25% debuff to all action speeds basically granting the 4k by default.

    New Dying Light isn't optimal/particularly strong but the concept itself is now much healthier than before.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Old Dying light was gives you 25% slown-down for 3 hooks. With new version, catch this bonus = 8 hooks.

    If you have 8 hooks you are already winning game or game is near to end. So perk is not good.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    It was literal hell for the obsession and didn’t even help since if 1 person is dead controlling gens is easy anyway. This just made it impossible for 3 people to even finish gens

  • Northener1907
    Northener1907 Member Posts: 3,012

    New version is weak.

    Maybe for each token make it %4, that will make perk more usefull and killer will get reward for playing well.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Or 1 hook + Mori which is what most people did.

    Never said New Dying Light was good, just that it's healthier. Which it is. Healthier perks are overall better for the game.

  • Midori_21
    Midori_21 Member Posts: 724

    I remember getting tombstoned by a michael with dying light without no prior hooks or chases, because i was the obsession. The others fed him his power and then he got me out of the game in an instant. And why did he do that? Because he had to, to get value from his perk. Dying Light was not fine, it was extremely boring and unfun to play against.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Oh yeah there’s no denying new dying light is weak. I’d rather just remove obsession boost

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,523

    Saying the new version is weak doesn't mean going back to the old version is the solution. It literally put a target on the obsession's head to be eliminated from the game A.S.A.P.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Yes, let’s just make the game utterly miserable for one person chosen at random every time a killer equips Dying Light. Very healthy perk.

  • GeneralV
    GeneralV Member Posts: 12,666

    Old Dying Light is probably the only thing from the past that I do not miss.

    However, they've done a very bad job reworking it. Because by the time you get the effect the OG one provided, it does not matter anymore.

  • lemonsway
    lemonsway Member Posts: 1,169

    Old Dying Light was not fun for Survivors and reworked Dying Light isn't useful for killers. I think the best way to change Dying Light would be for it to apply a Debuff to Obession, the Debuff would slow their repair speed based on how manny Survivors are alive and when survivors get sacrificed or Moried then the Obsession is granted their "Light" and get's buffed so they can become more efficient and help the Team in later portions of the match.

    So the Obsession get's the repair Debuff at start of match and they aren't as useful on Gens and killer will keep Obsession alive for as long as possible to minize their input into repairing Gens and get some synergy with other Obsession Perks like STBFL or PWYF. The debuff can be Big as long as the Buffs after each of the other 3 are Sacrificed are great aswell. So they start out very weak in terms of gen repair ability but get progressively better and if they are the last Survivor they can choose Hatch or final gen or both.

    This way you guarantee at least 1 Survivor isn't gen rushing while you deal with the rest of the Team. This looks like a valuable Perk throughout the whole match and compliments other Obsession Perks. I'd run it over Run+ Undying.

  • Northener1907
    Northener1907 Member Posts: 3,012

    That perk was making game scary for obsession. I faced so many times with Dying Light killer and i was obsession sometimes. I just wasted killer's time as i can.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,523

    No it wasn't. Tunneling is not a scary experience. Its a miserable one.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Yeah that is point. Rework is so bad. Making it 4% penalty for each tokens can make it good again. 3 hooks early game = 12% slowndown will not to bad. M1 killers can use it again.

  • Laluzi
    Laluzi Member Posts: 6,233

    New Dying Light is pretty bad - it only has any effect when you're already winning the game and doesn't help you when/if you need it. Add in that it helps one player and the effect doesn't even apply to the player who's supposed to stay alive the longest, and all tokens disappear when you remove that player, and yeah, it's awful. I've only ever gotten use from it on games I intentionally 2-hooked everyone before killing them, because everyone was still alive for the endgame slowdown.

    But Old Dying Light was pretty terrible design. Alongside having an anti-synergy with Myers' other perks, it straight-up encouraged you to remove one specific player from the game ASAP, and then everyone else was super boned for the rest of the game. No perk should encourage that. I think it's a bit of a shame that every obsession perk nowadays is built around leaving your obsession alone or abandoning them after a single hit, since that runs counter to the idea of having an obsession, but Old Dying Light was the perfect example of why the reverse doesn't work.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,620

    Old Dying Light was probably the worst designed Perk ever. Just tunnel someone out of the game and make it basically impossible to complete Gens - with 1 person down and a huge Action Speed Debuff.

    The new version is weak, but I prefer a weak Perk over a not-so-strong Perk which is just a pain to go against.

  • Northener1907
    Northener1907 Member Posts: 3,012

    How you would fix new version? Because new version starting be effective when you are winning. And when you are winning game, you do not need any slowndown perk.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Ah, yes, the perk that only killer mains thought was good. Perhaps we should revert the DS nerf and make Unbreakable basekit, too.

  • Northener1907
    Northener1907 Member Posts: 3,012
  • FancyMrB
    FancyMrB Member Posts: 1,250

    Any perk that targets a player is a bad idea. No I would not want it back... I would like to see Dying Light reworked tho!

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Only if they bring back infinites, old BL and remove entity blockers.

    Dying Light was a scummy perk that reinforced a scummy playstyle, something only a killer main wouldn't remember. Perhaps you should try playing more of an even amount of killer and survivor so you truly understand what's balanced, what's unfair and what is plain, old lazy.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Okay if GeneralV misses it you know it was bad. But yeah I agree the rework went about as well as Freddy’s

  • Northener1907
    Northener1907 Member Posts: 3,012

    Old Dying Light was perfect slowdown perk. Maybe tunnelling obsession was bad but they did not fixed perk. They killed it. New Dying Light is useless and bad. How you would fix new version?

  • supersonic853
    supersonic853 Member Posts: 5,775

    All the people who say perks shouldn't endorse toxicity forgets insidious exists lol. But yeah no i hated old DL ae both sides. Forced me to tunnel to get value making it no fun for me or the person being tunneled

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,745

    No.

    It was a perk that encouraged you to tunnel 1 survivor out of the game. Not saying tunneling in of itself is bad, but bringing 1 perk that requires you to tunnel to get value leaves a bad taste in my mouth.

    Current Dying Light, in theory, is a better perk in that it rewards hooking multiple survivors... its numbers are just so tiny and the buff to survivors is so significant that it's completely worthless.

  • Laluzi
    Laluzi Member Posts: 6,233

    This is just some curiosity-based noodling, so don't really take it seriously or expect it to be balanced, but I wonder if the concept for old Dying Light could work.

    I feel like the problem behind this perk's genesis is that they looked at the effects and went "okay, so the survivors have an advantage in the early game, and the killer has an advantage in the late game", without considering that killers would just bum rush the activation clause, and that a 25% gen speed reduction is totally redundant on a team that's down a man that early. Like nobody at the team stopped to ask themselves how the perk would be used, because the answer's really obvious.

    My first thought is that it'd work if the killer didn't know who the obsession was, but that'd still encourage tunneling; either you 1/4 get the right person and they're screwed, or you remove someone from the game early and win anyway.

    So... what if, instead of the Obsession being the designated healer, they're now the track superstar? Remove the altruism buff. The Obsession now has a 5% base movement speed buff and produces no scratch marks. When unhooked, they're restored to full health, granted the Endurance state for 5 seconds, and move at 150% speed for 5 seconds.

    So the killer is rewarded for removing one player from the game early, but that player is undisputably the most difficult to remove. I still see major issues issues with forcing one survivor into a role, because F in chat if you wanted to do anything else that game, and the game is still immediately doomed if the Obsession is a potato, but in general they would be able to consume way more of the killer's time before going down, and the perk could end up losing the killer the game if the Obsession role happens to go to a very skilled player, or one who brought the right perks for it.

    Like I don't actually think this is a good idea or want this in the game, but it's still food for thought. Could you ever balance the concept?

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited June 2021

    What if Dying Light works like this?

    Obsession gets -60% debuff. Others get +20% buff. If Obsession dies, the others lose the buff.

    If Killer tunnels Obsession, others have 360% power instead of 300% and push Gen really hard.

    If Killer push pressure on other 3 and let Obsession be free. The Obsession barely able to do anything with -60% debuff. The perk would synergize well with STBFL.

  • GeneralV
    GeneralV Member Posts: 12,666

    If I miss it you know it was bad? But I don't miss it.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I mean, the old Dying Light concept isnt good at both gameplay wise and perks synergize.

    Both Play with your Food & STBFL are not to touch Obsession, while Dying Light is to get rid Obsession as soon as possible.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Yes sure what do we need more than buffing other slowdown perks that can stack with each others

  • Torsti56
    Torsti56 Member Posts: 259

    I missed the "scary" part when watching killer front of my face at hook. There was nothing scary about that, just annoyance. New one should be reworked to give 4 or 5% penalty per hook to give something but going back to "facecamp and tunnel the obsession straight out to make this match easier" isn't a solution.

  • GeneralV
    GeneralV Member Posts: 12,666

    Oh, that explains it then :)

    But yeah, can't really miss that perk. Especially those killers who paired it with an Ivory Mori.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Yeah I do remember one of my 2 matches against old Freddy was an Ivory mori Freddy with dying light. It wasn’t fun

  • GeneralV
    GeneralV Member Posts: 12,666

    I hope that wasn't me. It was never part of my build, but I had so many perks with Freddy that it is impossible to remember every single loadout.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Probably not. I don’t remember ever seeing your name and I was a low rank at the time

  • GeneralV
    GeneralV Member Posts: 12,666

    Well, that is both good and bad at the same. Glad that I wasn't the one responsible for a boring trial, but it would've been nice to play with you.

  • Toybasher
    Toybasher Member Posts: 979
    edited June 2021

    I liked old Dying Light but it was 100% a "Toxic" Perk.


    "I'm gonna go chase down and murder this one survivor and everyone else gets punished for the obsession's failure at staying alive! Now watch me mori him!"


    It was strong when procced early, had synergy with certain builds (I.E. OG Freddy with Black Box and a Mori + slowdown addons to get 95% slowdown when asleep. Aka the REAL Forever Freddy. Not that crappy excuse we have now.) etc.


    Footage of OG Dying Light in action.


    New Dying Light on the other hand sucks. By the time you reach OG Dying Light levels of slow, 2 survivors are dead and 1 is on death hook. So what's the point? The obsession isn't even affected by the perk so they can do gens at full speed and get a healing speed bonus to boot. Hook them? They don't give stacks! Kill them to stop them from doing gens? Dying Light deactivates.


    Also I'd like to note the new Dying Light literally rewards tactical disconnects. I've had a few obsessions DC to deactivate my perk once it was obvious I was slugging them to prevent them from making themselves die on the hook.


    Dying Light? More like Living Light, or "Slugged in the corner of the map with Knock Out and hoping nobody finds them while praying to the entity they don't pull a tactical disconnect to counter my perk Light"


    EDIT: There is ONE other thing I liked about Dying Light. It added a "Risk" to using obsession perks as a survivor. All of the killer obsession perks revolve around keeping the obsession alive in some way or form to take advantage of the effects, besides Remember Me. Even Rancor arguably gives you an incentive to keep the obsession alive for the chance of a one-hit-mori in the endgame if all gens are completed.


    Dying Light was the one Obsession you didn't want to be.