Hurry up and buff nemesis please
Its the launch of the resident evil dlc and the star of the dlc is so underpowered its not even worth playing him.
Make his first hit, infect and damage and he’ll actually be playable. And instead of waiting 2 years to change him do it soon. What a bunch of useless devs, sure hope other companies are looking at this and having 2nd thoughts about having their brand in this game in the future. Seeing how bad youve managed to treat the resident evil brand is sickening
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Just learn to play him. You can’t just be lazy and demand buffs on already op killers. That is why you see so many red rank killers without skill. They never had to improve or practice. It’s a huge issue in dbd now, as you can see on this forum.
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The only changes I see him needing are a brand new tier 3, change the iridescant add ons, and make the zombie ai better.
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A change I would like to see is to give infection a purpose. Zombies should be able to lock on to any survivors that are infected whenever they are within a certain range. However, they can only injure and not down. Add-ons could be changed to increase the radius that zombies can see survivors. From the zombie's point of view they should be able to see the auras of infected survivors within the radius.
Also maybe just have 2 tiers for Nemesis as the 3rd tier feels pointless. If Nemesis had only 2 tiers then there would be less stress of trying to max out to tier 3 and Nemesis players can basic attack more often.
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He's fine for the most part but they just need to make tier 3 worth using. Who gives a damn if the tentacle is longer? Surely there's something better than that. Take away the speed boost for infecting as that makes zero sense.
But they'll nerf something along the way if they make any adjustments anyway so might as well just learn to use him as is.
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OP killers? Are you seriously calling Nemesis OP...? The zombies are RNG. Without the zombies being consistent, he has no map pressure and no gen pressure. Add on the fact that his tentacle does .25 seconds of slowdown to a speed burst, effectively doing nothing to slow down the survivor. If you chase a survivor, it takes three hits of the M2 to down them. With poor RNG with the zombie AI (something that happens on most open maps), he's lackluster.
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He's easily one of the worst killers in the game atm, his power is detremental to him for most of the game and not powerful enough to warrant giving survivors another hit. He's a powerless default killer that if he uses his power is worse than a powerless default killer.
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Here you are... another whiney post... showing you dont know how to play the game. Try being a productive member and not a whiney child.
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His power is strong at tier 3... if you think its detrimental that is because you miss alot.
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Yup, you're out lol
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Youse your brain I'm shor you well get better
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What if to make infection more worthwhile, after infecting a survivor you get another zombie? Extra zombies wouldn't respawn if the infected player heals. 6 zombies could be broken and hard for consoles to run though, so I'm gonna say it would cap at 4 zombies without addons.
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Ok so...here's something for some of the "Oh Nemesis is OP!" folk here. Regardless what -YOU- personally think about him, he is an actual broken killer, and by broken I mean his kit is not functioning properly at all. Allow me to explain.
A portion of Nemesis' power, is that he is supposed to inflict the hindered status effect to the survivors when he slaps them with the tentacle for the first time, the actual infection hit. However, you would never know this for a couple of reasons. The first is the obvious, survivors are given a speed boost when they're hit the first time with tentacle. The speed boost alone negates the hindered effect right out the gate. Hard to really capitalize off of the status effect you just applied to someone when they've run off with a case of the zoomies halfway across the map. So ok, now you're gonna say "just take away the speed boost and it's fixed right, working as intended?" You would be wrong again.
The way it works right now in game, is that the hindered effect when applied is actually only applied for such a RIDICULOUSLY laughable amount of time.
When infected the survivors only are afflicted by hindered for 0.25 seconds. "Oh but without the speed boost you can still cover some ground on the survivor for that small amount of time right?" Wrong again! You see when Nemesis connects with his tentacle he still has to go through a cooldown attack animation for 2 seconds. Now, I don't know about you but according to my math, you are still in your cooldown animation by the time the hindered effect wears off, meaning that even without the speed boost you would still lose ground and survivor will have again put some distance between you, without having taken ANY damage and with you never being able to capitalize off of a portion of your own power with the applied status effect.
So literally no matter what you do as a player, due to the mechanics of the game you will never be able to make use of this part of your power or benefit from it at all. That right there is an actual example of a broken and useless power, and that's not even pointing out that being infected has no real negative consequences for the survivors. They obviously aren't affected by hindered with the initial infection slap. They are not prevented from healing, or heal slower, or have any sort of negatives applied to skillchecks or any of their abilities. Instead...they cough...sporadically....VERY sporadically. Again, there is no reason outside of the tentacle being able to damage them now, for them to want to cleanse themselves. Now unlike Plague who does have a similar effect of infecting others, her infection actually gives you a reason to want to cleanse it. The longer you have her puke on you, then over time you'll eventually be broken and unable to heal. Plus you are coughing way more and vomiting as well. For the survivors being infected by Plague is something you want to avoid or get rid of ASAP because of the effects it has on you, and what it can eventually grow in to. That is not a factor for Nemesis and in fact vaccinating yourself right now from the T-Virus actually punishes Nemesis for using his power because now he has to hit you three more times with his power, and again survivors get yet ANOTHER free speed boost from the initial infection hit that causes no damage.
So yeah, his power is indeed very much broken and I'm guessing not working anywhere near as intended. At least I hope so, because if any of this was intentional then that only makes me wonder ######### BHVR was thinking? What was the point of giving him a status effect for his power that he can never capitalize on? What was the point of making it so that survivors can get free speed boosts multiple times in game just by vaccinating themselves? None of that makes any actual sense. I really hope BHVR fixes him sooner rather than later.
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Oh I see then just get rid of speed boost
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Did you not read what I said after the speed boost part? Getting rid of the speed boost still doesn't fix him because the hindered status is only applied for 0.25 seconds, and when Nemesis connects with his tentacle he always goes through an attack cooldown animation for 2 seconds. It's not just the speed boost, it's him and his power that needs to be looked at and fixed.
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I want to actually be able to play him, and I can't really right now because of the horrible fps drops, before I start talking about him needing a buff or not. Wait until the frame skips are fixed, then we'll talk.
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please keep learning to play him and actually play against him too. he is so ######### oppressive in a chase, it's not even funny. you need to give it time.
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Most games release new dlc characters broken OP to make new players want to buy them.
This is the only game that doesnt seem to and its probably because for every 1 happy killer, youd piss off 4 people
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Cannot honestly tell if trolling or seriously didn't read the post you responded to.
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Is not oppressive at all. All you have to do to extend a chase for 90 seconds is do a couple vaults and not try to pallet stun, like PH except with him you can hit through walls.
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No it does suck. Survivors vaccinate and then in T3 you have to hit them 3 times to down them still, with the all powerful T3
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The only change from T2 to T3 is 1M additional range, that's it.
The detrimental portion is the part where has to land a courtesy hit before actually doing damage, not to mention upon infection they get a speed boost and we go into power recovery animation.
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it's nothing like ph mang. PH has a 1 second charge up time with a massive delay for his attack. takes about 1.5 seconds to fully send out, maybe more? nemesis hits you in under half a second whenever he wants.
go against it man. I've been both playing and playing against him. his counterplay is just holding W. you cannot loop him if he has any idea of what he's doing.
like, you can't tell me you're playing PH and getting ranged shot after ranged shot through walls all the time. those are gimmick shots. PH literally just zones and waits for you to animation lock yourself.
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PH's power is pretty easy to control and has a large hitbox. Nemesis has hardly any hitbox with his tentacle. Also PH can run nearly full speed with his blade down. Nemesis slows to a craw with his tentacle out which is why survivors simply fake the pallet drop during loops.
Here you go. This is Nemesis - so OP. I am not sure what you are complaining about - outside of end of game camping scenarios, my survivor teams always escape with 3 or 4 every match. Buffs are coming.
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Nemesis slows to a crawl for 0.35 seconds...not really a big deal.
PH slows to 92% while charging for 1 second, then 110% while dragging his sword with limited turning and no strafing, which means you cannot flick at all. He actually slows down far more than Nemesis does considering the 92% speed drop.
also...I never called Nemesis OP, nor was I complaining. I'm fine with him being strong, as I like playing him. I main killer. He just doesn't need to be any better in the 1v1, that's all I'm going on about.
"my survivor teams always escape with 3 or 4 every match." that's definitely not a problem with nemesis.
these videos makes a lot of sense though. I'm very unsure about some of the decisions you're making. you're first showing off a buggy healing hitbox which is a problem for all killers, you then show a tapp running into a pallet, and you don't charge up your 0.35 second tentacle for some reason. all you had to do at that pallet was charge up (again, takes 0.35 seconds), check to see if he's dropping - which he did -, and just whip the tentacle. he cannot react to it and would've been downed (he was also close to stunning you, so you would've just eaten a stun as well if he was 0.1 seconds late on that pallet drop). then you fall for a dead hard, nice. then you whiff a tentacle, also very nice. it happens though, so I'm not gonna ######### on you. i just played a game and fell for a dead hard and later whiffed 3 tentacles in a row at a car loop. that's not on nemesis being bad though, that's on me. this is also on you.
i feel you could be having confidence issues due to lack of aim control with a controller (and i have confidence issues with several killers myself, and that affects my view on their viability). I'm on PC, so I now understand why you're so adamant about how ######### you think he is and why his hitbox (which is great, as it's a skillshot) is such a problem for you. again, I'm not shitting on you, i get it. it's bold to share some gameplay clips. but either way, it is absolutely no surprise that you're getting 3-4man outs. i'd like to see a full match to see how you're playing, and maybe some tips will help you get a little better and you may change your mind.
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What the ######### are you on about? You can’t just come into a discussion and call the “entitled” card just because somebody made a genuine point: Nemesis is weak.
You are punished for using his power, and the optimal way to play is as an m1 killer, which is bullshit and boring and weak.
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Yes because clearly a killer with no mobility that needs to get three hits to down people for their first eight chases is overpowered.
What is wrong with you people?
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i really love the Zombies! it really makes it have Resident evil 2-3 remake vibes also if bills there, Left 4 Dead as well!
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Just remove the speed boost survivors get from the first tentacle infection hit. That’s it.
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It’s detrimental because using it gives survivors an extra healable health state. Using it outside of anti loop is stupid for that reason and tier 3 just makes that slightly easier.
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The zombies already lock on - without the infected effect
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are you forgetting that the top rated killers are the ones that deny loops (Spirit/Nurse)
thats literally what Nemesis is, denial of looping. His power demands for Deadhard and he has the power to completely deny loops or vaults.
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Oh ok make it to 10 seconds
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I'm just ######### 🤪
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I dont agree with your buffs but he dose need small tweaks
Like his t3 needs more range or a different effect
The ai needs improvements to not get stuck on a pole every 2s
And maybe extra hinderd on infection that's about it
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"Already op?"
I'm not gonna say you're wrong, but I'm curious as to what makes you say he's OP.
Or did I misread that?
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So what?
He gives the survivors eight extra health states to work with.
Survivors can just hold W away from him and he won't kill them in time.
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I agree with some of these, personally I wish we could just test some of these changes ourselves. I personally think removing the sprint burst upon infection is just fine and covers.. I'd say a good portion of the issue. But, it's hard denying what you said, even then if you remove it, it'd just be the same as hitting them normally except needing to hit one more time.
I think a neat feature would be if his tentacle could rip people off of objects, much like a grab. Probably never gonna happen, but it would be incredibly nice.
Or have tier three be more threatening.
Like multi hit as if the tentacle was lashing out or if they're not infected and you whip them they get infected and wounded.
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That's a pretty obvious issue though, isn't it? Apart from the fact that "holding W" should never be a viable counter play to any killer since there is literally 0 skill involved and even my cat could pull that off without breaking a sweat, the fact that Nemesis grants you TWO speed boosts in one single chase (one on infection and one on hit) is making "lul hold W" way too strong against him especially since he has absolutely no mobility.
This issue absolutely breaks his neck. Hold W to the other side of the map. If he follows you, he easily wastes enough time that 2 gens fly before you're able to get back on some maps.
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