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I fixed Nemesis Add-ons so you don't have to!

Tower_XVI
Tower_XVI Member Posts: 109
edited June 2021 in Feedback and Suggestions

Now that Nemesis has been out for enough time for folks to get a measure of him the vibe seems to be that he's pretty middle of the road. That's all well and good, but it's also been easy to see that a lot of his add-ons are fairly worthless in comparison to others or even just in general. The vaccine add-ons are terrible and shouldn't occupy a gigantic portion of the add-on like they do. Here are my ideas, I tried to bear in mind two of the things the dev's mentioned about his powers. First, that he can't have any more than two zombies. Second, altering the properties of the whip itself are very difficult if not impossible.

S.T.A.R.S. Field Combat Manual

BEFORE: After Zombies hit a Survivor, their Aura turns yellow for 6 seconds

AFTER: When charging Tentacle Strike, see a visual indicator of its range. Also, gain 100% bonus bloodpoints for actions in the Deviousness category.

Damaged Syringe

BEFORE: Moderately increases Vaccine Injection time for Survivors. Slightly increases Killer Instinct duration after a Survivors uses a Vaccine.

AFTER: When a Survivor becomes Contaminated, they also become Blinded for 60 seconds.

Adrenaline Injector

BEFORE: Considerably increases Killer Instinct duration after a Survivors uses a Vaccine.

AFTER: When a Survivor becomes Contaminated, they also become Mangled for 60 seconds.

Plant 43 Vines

BEFORE: Considerably increases Mutation Rate when destroying Zombies with a Tentacle Strike.

AFTER: When a Survivor becomes Contaminated, they also become Exhausted for 60 seconds.

Licker Tongue

BEFORE: Slightly increases Hindered Status Effect duration after becoming Contaminated.

AFTER: After hitting a Survivor with a Tentacle Strike, the Aura of that Survivor, when healing or being healed, is revealed to The Nemesis within 28 metres for 60 seconds.

Jill's Sandwich

BEFORE: After a Survivor unlocks a Supply Case, their Aura is revealed to The Nemesis for 12 seconds.

AFTER: When you put a Contaminated Survivor into the Dying State with your Basic Attack, all Generators within 32 metres of you instantly explode and start regressing. Applies an immediate 6% Progression penalty.

Jill's Sandwich has a cool-down of 60 seconds.

Depleted Ink Ribbon

BEFORE: Moderately reduces Zombie Respawn time. Moderately increases Zombie Movement speed. Once all 5 Generators are completed, any destroyed Zombies respawn in an Exit Gate  area.

AFTER: Moderately reduces Zombie Respawn time. Moderately increases Zombie Movement speed. Considerably increases Zombie tracking range. Once all 5 Generators are completed, any destroyed Zombies respawn in an Exit Gate area

Broken Recovery Coin

BEFORE: Removes 1 Supply Case from the Trial.

AFTER: Removes 1 Supply Case from the Trial. Survivor longer see the auras of Supply Cases when Contaminated.

Shattered S.T.A.R.S. Badge

BEFORE: Tremendously increases Zombie Movement speed for 30 seconds whenever a Generator is completed.

AFTER: Moderately increases Zombie Movement speed whenever a Generator is completed, permanently.

Iridescent Umbrella Badge

BEFORE: After using a Vaccine, Survivors suffer from the Exposed Status Effect for 12 seconds.

AFTER: Whenever a Contaminated survivor is hooked, all other Contaminated Survivors suffer from the Exposed Status effect for 30 seconds.

Post edited by EQWashu on

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Mangled one needs to be infinite

    Exhaustion has to be 5 seconds maximum

  • Tower_XVI
    Tower_XVI Member Posts: 109

    Do you think mangled should be permanent for contaminated survivors or only be triggered when hit with the whip?