What offerings would you have in the game?
My idea is to make a secret killer offering that creates an extra totem in the match, which would be a dummy hex totem. It doesn't have any special effects, it only serves to waste survivor's time.
That and it can make the perks the killer is running less clear.
Comments
-
not an original idea but iridescent coin offering that spawns 3 chests for the survivor side and a iridescent coin for killer that removes 3 chests
2 -
Someone else came up with the main concept before me, but here is my idea:
Basically, it would be an common offering called Broken Mirror. This offering would remove the effects of the Realm Beyond, allowing you to play on an older map.
An easy way to get a little taste of the past.
"As the bloodthirsty glass pierce through our minds, memories become reality once more" -Unknown, Notebook.
5 -
One where the killer spawns inside the basement. Would be thematic to start the match off down there instead of some random point on the map.
1 -
Gimme an addon that just strips away everything every survivor and killer has. Like a Sacrificial Ward offering, but it just purges everything.
Make an an iridescent called, IDK... Black Hole or something. Make it a completely new tier of item that's really rare and costs like 15k BP or something, IDC.
0 -
I hate being the first survivor found match after match, but an offering that gives a bonus or advantage to the survivor if they are the first one found can be abused since survivors can make themselves found first.
Maybe a secret offering that makes the survivor invisible, but incapacitated, for the first 30 seconds. They could scout a bit, but could not progress the game while invisible, and won't likely be the first one found.
0 -
I've had two in mind for a while:
- Broken watch (common rarity/survivor only): Grants an additional 15 seconds to the endgame collapse timer (stackable)
-"A broken watch that seems to be molded right from the entity's realm. It's current state prevents it from providing any use, but it appears to affect some other form of time. Will this help us escape this wicked place or is this just another junk rotting in this hellhole?"
- Fractured Skull (rare rarity/killer only): Spawns an additional totem to the map
-"A skull that belonged to someone from this realm... were they punished by this so-called entity or did they try to escape just like us? Will our fate be like theirs?"
2 -
I would go in a SWF just so I can use it with the old Father Campbell's Chapel.
I miss that old version of it.
1 -
Not gonna lie, I would use it every single time, both as survivor and killer. I hate the Realm Beyond with a passion and I miss the old maps.
0 -
I want the ######### brightness offerings back
1 -
I second this. We should embrace Moonlight again.
1 -
I can only imagine how much of a blendette paradise the reworked maps would be with that addon.
1 -
I play Freddy. Blendettes scare me none.
0 -
Oh that would be awesome. The old chapel map used to have so much color :(
I also thought of an offering that doubles rift shard gains for everyone in the match.
1 -
Then allow me to give you a little taste:
1 -
Ew, no. I think everyone would love these offerings to go from the bw, not for more of them to exist.
0 -
When the mori system is changed we'll definitely need more iridescent offerings for the killers.
Though I feel like creating balanced iridescent offerings will be challenging. Given BHVR created the ability for survivors to control where the hatch spawns.
0 -
Killer:
- Purple: Broken wood piece: Remove a pallet nearest to basement
- Green: Broken switch: spawn a 3rd Gate, survivors can open the gate but a pile of brick block the escape path.
0