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Clown's bottles are bugged.

First match as clown since the new update, I ended getting Torment Creek for the match.

Before I start this, lemme mention I was running Sticky Soda Bottle (One extra bottle) and Robin Feather (Decreases cooldown between bottle throws) as the addons.

First chase was against Jill: I ended up M1'ing her at first without throwing a bottle. Since she didn't notice me coming. After about 10 seconds of running in corn, I noticed she was heading towards Cow Tree so I threw one bottle. I couldn't see the bottle land on her because she was behind a gen in the corn, though she screamed which told me it hit her. Once she reappeared I noticed she was still running at normal speed, even though I heard her scream from the Bottle. By default, I assumed she was at the very edge of the smoke so she screamed but wasn't truly affected (Tends to happen a lot due to the server). Once I got closer to her I threw a 2nd bottle, it hit her dead on but she didn't slow down at all... At this point, I was confused about what the hell happened because like I said, it hit her dead on.

After she used the pallet at Cow tree, she headed towards Shack and I left her due to the fact that it's shack next to Cow tree & I heard another gen getting worked on.

When I went to the gen I heard getting worked on, I found a Nea. She vaulted a window, so I followed and threw my 3rd bottle at her. This, like Jill's 2nd bottle, hit her dead on.... she didn't slow down. So as a test I threw my 4th bottle which didn't hit her dead on but she was in the smoke, no slowdown.

At this point, I knew how the game would go so I just dc'd and was thinking what the hell did I just witnessed.

If anyone has any similar experiences or doesn't have this problem, please say below because IDK what is going on with the bottles. All I know is, from that one match, they currently don't slow anyone down.

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