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Do you think they enhance the effect of Contaminated on Nemesis?

Jarol
Jarol Member Posts: 1,985

As I understand it, with 3 Nemesis tentacle blows you can leave a survivor with the virus dying, if a survivor was already with the T-Virus, it will be 2 tentacle blows to leave him in an agonizing state. Basically in ptb I have tried and faced Nemesis, but survivors do not use t-virus vaccines as much, should Nemesis's Contaminated status effect be improved upon leaving? Since the only thing that changes is the number of attacks you can make with the tentacle or a Zombie Attack.

I think that if they should improve, it is to give the survivors a mix between the power of Vile Purgue with Jigsaw's traps, if they are infected with the T-Virus, because they do not give them a Broken status effect and if they do not heal until the end of the game, turn into Zombies? Well this is my idea to improve the Contamination status effect, since the only thing that changes is the attack number as well as the distance of the tentacle.

Comments

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    Give him a rocket launcher.

    H a h a.

    But for real, personally they should increase the range of his tentacle strike, that's just me though

  • Gaffy
    Gaffy Member Posts: 222

    I'm just hoping that the syringe has its own animation now as it was just self caring on the PTB which is pretty boring.

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544

    I think the zombies should get faster with each infected survivor

  • th3
    th3 Member Posts: 1,846

    The limited number of vaccines was the cause for the lack of survivors using them.

  • TAG
    TAG Member Posts: 12,871

    I thought the cause for the lack of Survivors using vaccines was that getting infected ASAP could make it take longer for Nemesis to mutate?

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I think mutation should gradually increase over time for each infected person; more infected = faster rate. Also infected people should be more noticeable by zombies. I wouldn't mind an extra antidote or two to compensate for these things, but at the same time it should take longer to open the box and use the antidote. Currently it's 4 seconds to open the box and 3 seconds to cure, that just seems way too short

  • Soulpaw
    Soulpaw Member Posts: 290

    Not true, people hold onto plagues sickness even tho they can freely do that as many times as they like. They hold it to deny nemesis's power upgrade.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I think it needs to be left alone for a few weeks when it goes live. As Nemesis players start to improve they’ll realise that contaminated will be a very valuable tracking tool.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    edited June 2021

    The only changes I want are:

    1. A unique animation for using a vaccine

    2. The zombie AI needs a lot of improvements

    3. You should get slightly more power from killing zombies. Getting from tier 2 to tier 3 requires you to kill around 15 zombies if you don't have addons.

    4. There needs to be more vaccines. Alter some addons to reduce the available count, but increase the base amount by 2 or 3.

  • Bluebird
    Bluebird Member Posts: 297

    For the extra antidote bit, I thought of an idea that could actually help that.


    The Trial starts with 3 (2 with the Broken Recovery Coin) Umbrella Crates. Every 3 (adjustable) minutes, a helicopter (not visible) will fly over the Trial and drop an Umbrella Crate somewhere on the map, so there's a maximum of 6 (5 with Broken Recovery Coin) T-Virus Cures possible in a single Trial. How it'd work on some maps like The Game or Lery's, I'm not TOO sure, but possibly put holes in the roof where crates can drop from, so they have a place they can get through. Or just have it fall through the ceiling like the Sacrifice animation does.

  • Hektic3000
    Hektic3000 Member Posts: 674
    • Make it so that if someone dies while infected then that spawns another zombie to roam around the map.
    • Since tier 1 tentacle slaps dont damage unless infected make it so that tier 2 or 3 slaps damage and infect survivors not already infected.
    • Maybe once nemesis reaches tier 3 of his power the zombies could be powered up too, since the only thing he gets for tier 3 is a 1m range increase.
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  • xerav
    xerav Member Posts: 392

    His Power is strong.

    Just remove the free sprint burst and he will be in a great spot.

  • indieeden7
    indieeden7 Member Posts: 3,416

    It no longer denies his upgrade though, it certainly takes a bit longer but hitting infected survivors now increases mutation.