Camping and Tunneling shouldn't hurt Survivors
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Survivors shouldn't lose points just because of the Killer's "playstyle." If no one is being chased and the Killer is forcing deaths on hook or trades, the game just doesn't really work at all.
It's basically guaranteed below 20k points and a derank (safety if you brought BT and get lucky)
Comments
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So you want free points for being tunneled out of a game?
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Survivors can't lose points they don't earn.
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Problem is not tunnel or camp. Problem is pip, bloodpoint and bloodweb systems. They all are bad. They all are broken and boring. They all need to rework.
In start, that was not problem. Because there was not so much characters and perks. But now? Gosh! There is million killers and survivors. Fix this BHVR.
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Actually that would make the experience better
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I feel that survivors should earn a (LOW) BP boost when they're being camped. Not because I feel that the survivors should have a free advantage or because I feel that it makes sense for them to be rewarded for being caught and hooked (I admit, it doesn't), but simply because I feel that camping is a fair strategy BUT it's also a miserable, dull experience of non-play for the person who has to sit there on the hook. Their choice is to either disconnect and screw up the game, or sit there and do nothing for several minutes, wasting their time not having any fun.
Some people have suggested that the hook timer should stop when the survivor is being camped, or that camping should be a bannable offense, neither of which I agree with. The killer is just doing what they're supposed to (albeit in a more aggressive fashion). But being the person on the hook really sucks. It's a pain to sit for what is always at least a couple of minutes to get into a match, or sometimes - if it's later in the evening for example - upwards of five or ten minutes, only to have the game taken from them and earn almost nothing for having waited. It's like waiting in line for a roller coaster only for the ride to break down as soon as you get on it, then being told "eh, come back and wait in line again later, you'll have better luck next time".
So to give the hooked victim at least a LITTLE bit of "mercy money" would, in my opinion, reduce the frustration by at least a little bit, hopefully discourage disconnects, and still allow the game to proceed as normal without punishing the killer.
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Its not the killer taking away points because of the way they play, its just survivors not earning points for things they didn't do. The killer forcing hooks and trades doesn't work out for survivors because its not them winning, but it does work for killers. If survivors want points then they need to ensure they stay in the match long enough to get them or run WGLF since its the bbq equivalent. Instead of spawning into the match and working on the first gen you see maybe just take a second to evade the killer starting their patrol just so you aren't the first survivor found. Aside from receiving points from the archive challenges and dallies if people are stressed about getting bloodpoints then they could play killer(since that's one of the appeals to playing killer, making more bloodpoints than survivors).
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I think getting some % BP from objectives being done while camped on hook or being chased for prolonged period of time would be nice.
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If you can come up with a similar pity system for killers, I'm down for it
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So killer should not lose BP is he fails to catch anyone and survivors just finish gens and leave ?
Should they be forced to willingly go down just so that killer can earn his BP ?
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pipping system is doesnt work and devs have said it isnt reliable, and if you really hate being tunneled bring DS even if people complain about it
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The difference is you can go and earn those points still survivor getting camped at 4-5 gens can't they are handicapped to lose pip
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That never happens and isn't possible to happen u still get to play ur game either way if ur get points or not that's onto you survs when getting camped has no choice or free will to play they need to hang there for 2 mins like idiots just to De rank afterwards idk how those two is any comparable
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Then genrushing shouldnt hurt killers 🤷♂️😂
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Yes, actually. I'd be way less annoyed if I got free points for literally being tunneled out of the game.
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Ever thought about playing better instead?
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I didn't said that I said survivor don't get a chance to play a game or make a move they need to look at wall for 2 mins to derank later u as killer if you get gen rushed that's unfortunate but you still had a chance to make moves
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Were you responding to me? If so I'd be okay with that, I guess just depending on what it is the killers would want pity for. In the survivor's case, being camped on the hook means that their agency is removed, they've literally lost the ability to play. Their chance of enjoying the rest of the match is almost entirely dependent upon everyone else in the game except themselves. I'm not anywhere near as experienced with killers and can't currently think of a similar situation for them, in which they're literally unable to do anything, but if there IS a situation in which the survivors can basically prevent them from playing then yes, "mercy bloodpoints" for them would only be fair.
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The current ranking system is dumb on both sides.
If nobody gets hooked, or you're the only one to get hooked because the killer camps you or they tunnel you (even if it costs them 5 gens!) you lose out on so many points in the benevolent and unbroken category.
If you kill survivors too fast, or they kill themselves on hook, you get punished for it.
There really should be a better system.
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Ah yes, the classic "play better" argument.
You're welcome to disagree with the statement that survivors should get points for being tunneled out of the game, but 'get good' does nothing to constructively contribute to the discussion.
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You should absolutely get fewer points if your opponent defeats you, regardless of the strategy they used. That's one of the consequences of losing.
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Why dont you show us how to play better?
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"Killer shouldn't lose points for Survivors just using a key and leaving the game early, right when they're on the threshold of getting all their final hook states," you say? Well gee, you're right: that DOES feel pretty bad. If only there were some fix.
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You can do every gen before someone dies by a camper... issue is alot of people dont do gens, and alot of people dont do chases either.
Killers wont do this play style if they didnt get rewarded for it, the amount of times I see my own team just running near the hook or show their position to the killer is unreal. They wont let you get a free save, people should focus gens more... WHY DOES NO ONE DO GENS, like seriously lol
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Is a 3-man escape really a loss? People keep saying that "Your teammates will get out if you are being camped" as a defense. We keep saying "It's a team game" then also saying that you lose if you die.
And for that matter is a 4-man escape, 0 hooks, also a loss? Or what about killing all 4?
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Perhaps 1500 BPs everytime killer is denied a down because of borrowed time, and 300 shards for every key escape?
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