Dead hard is #########
Seriously the number of times i've HIT survivors and ran into me and hit them is more then i can count my finger and toes want to know why dead hard i had a survivor earlier ran right into me and i hit them but nope dead hard prevents that and they phase right through you so yea dead hard is garbage everyone complained saying dead hard is garbage because i still get hit out of no where.
1. Played Deathslinger shot a survivor nope dead hard doesn't want that
2. Played huntress nope even though the hatchet hit and broke nope dead hard
Basically dead hard is just stupid in general doesn't work when i play survivor way to perfect when i play killer how about this dead hard gives the boost but just actually make it fair deep wound state activates for the survivor so at least their not dead on the ground.
Comments
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Welcome to one of the several frustrations of playing killer. It only gets worse.
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I stopped using DH because I was always hit even though I did the animation and got exhausted on the ground :D
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Well have you never fallen over in exhaustion before?
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No but I've also got stuck in place for a second before DH activated and after that, I was done with DH until they fix it.
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Yeah that bit sounds like a latency issue caused by the game trying to execute the action and animate it at the same time. Should have happened and kinda sucks. Also I have no clue how programming works so very loose speculation on my part. On a side note my falling down exhausted was mainly intended as a joke considering you can literally collapse from exhaustion in the real world.
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I know what latency is but it started happening almost every use after this last update.
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Ah, good. One less dead hard to contend with.
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Since time is DBDs currency. How does Dead Hard give you more time than any other exhaustion perk? If a survivor just barely made it to a pallet because of Dead Hard, then would they also not make it to the same pallet with Sprint Burst. I just don't see how Dead Hard is any better than Lithe or Sprint Burst. Explain to me the major advantage Dead Hard gives you as a survivor.
Also, you are already saying that it never works for you as Survivor. That's happening to every survivor that plays Dead Hard. It's not some magic bullet, if fails a lot. You have confirmation bias, you see a frustrating Dead Hard play against you and all the sudden that's all you see, you're not seeing all the Dead Hard failures. However, when you play survivor, you all of the sudden see all the Dead Hard failures.
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The wonders of Dead Hard. It never works as survivor but always ######### you up as killer.
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Get outplayed bc someone pressed a button.
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Just to make it clear before I explain, I think Dead Hard is in a good spot and the benefits I'm about to go into are just what keep it in line with Sprint Burst and the other exhaustion perks.
The reason Dead Hard can be more frustrating than Sprint Burst is when it happens. Assuming we're not talking about a 99ed Sprint Burst, the survivor will use it at the very beginning of the chase. This gives the killer the option to break the chase immediately if they feel like the survivor got into too good of a spot.
Dead Hard comes out right before the chase was about to end. Sure, if they had Sprint Burst, the chase may not have gotten to that point so quickly, but it feels like a hit being taken away from you with Dead Hard.
That said, I think it's balanced out by Dead Hard not really gaining you that much distance in comparison to other exhaustion perks so it's a fair trade off. And while it can be frustrating, I don't think it's frustrating to a level that it needs to be changed.
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DH allows for the most control over WHEN you get that distance, compared to others that need a trigger and can be activated when you don't want and can't be when you need it.
Honestly, I think it's fine. It requires more skill than any other surv perk to use and it's funny to see a surv botch its timing
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I would have to say that Lithe is pretty much trigger when you need it also. You are always going to find a window or pallet.
I've always liked Sprint Burst so much better, it stops chases before they begin, it's better at stopping tunneling that DS (Because it gets you away from the hook and a soft camping killer), it's more reliable than Dead Hard and honestly waiting till the last second to use Sprint Burst has ended with more Killer missed attacks than Dead Hard has ever done for me.
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Which is why DH shouldn't make survivors invincible, the perk should require the survivor to dodge the attack, not straight up tank it.
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Lith triggers when you fast vault, which you sometimes have to do in loops to continue one. DH can be used to gain distance to get to the next one when they've kicked the pallet or caught up to you and a fast vault wouldn't be fast enough.
I prefer Lithe, but a lot of the frustration with DH is because it's used to duck into the next loop
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I think it is 100% fair when used to dodge a lunge or a projectile. The problem is that it's mostly used for distance to get to a pallet or a window. It works as a "reset" button when the survivor falls for a killer's mindgame or gets too greedy.
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The trade off for the Invincibility is the severally reduced distance you get with Dead Hard. 3 seconds of distance with Sprint Burst and I think only 1 second with Dead Hard. Also, Dead Hard doesn't allow you to turn.
Honestly, Dead Hard is the high-skill type perks that should exist. It's strong but requires a lot of skill to use. Honestly, Sprint Burst and Lithe are stronger. In certain situations, Dead Hard is better but usually the other exhaustion perks out-class it in every way.
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The trade off for the Invincibility is the severally reduced distance you get with Dead Hard. 3 seconds of distance with Sprint Burst and I think only 1 second with Dead Hard. Also, Dead Hard doesn't allow you to turn.
If we want to compare, DH can be used it during a chase while SB can only be used at the start, unless you do the exhaution trick — even then it's not practical or convenient.
The invincibility from DH isn't even the reason why people use DH — people use it for distance to reach a pallet or window. Often while running tiles, you will miscalculate if you can get another loop in or just want to waste more time — that's when DH saves you.
Honestly, Dead Hard is the high-skill type perks that should exist. It's strong but requires a lot of skill to use. Honestly, Sprint Burst and Lithe are stronger. In certain situations, Dead Hard is better but usually the other exhaustion perks out-class it in every way.
Apparently for something that requires a lot of skill, survivors are able to grant themselves additional chances by pressing E to a pallet and vault. The distance they gain just by securing their safety is way more than any other exhaustion. In rare situations, can TANK bear traps, corruption purge, hatchets, tenacle whips, chainsaws, ambushes, and M1s which is unreasonable, you should have to use the speed boost to dodge those things.
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I wouldn't call dead hard a high skill perk. It doesn't not take much practice to dodge a hit and pretty much no practice to use for distance.
Sprint burst however can be way more powerful than DH when you can manage the cooldown perfectly.
I'd still pick DH over anything since it has saved so many times already.
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This is what im saying, they think using dead hard takes skill 😂
It takes as miniscule amount of skill as possible in a game like this, like hitting a skill check. Thats it
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Having to look behind yourself when you are running forward and not bumping into objects while judging when the killer is about to swing or use an ability while ALSO making sure you are Dead Harding in a spot that will be advantageous to allowing you to get to a safe spot while ALSO keeping in mind where you end up being after you use Dead Hard because it only goes in a straight line.
Yeah, it's a very low skill ability. I'd say, in fact, that's it's probably one of the highest skilled perk in the survivors kit, if not the highest. It's also one of the best perks for making high skill plays in the survivors kit. If anything, there should be a lot more perks similar to Dead Hard that require skill to use and also let you make amazing plays.
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Yeah it's really annoying especially with the current stuttering issues on both sides, either as surv the game breaks and DH doesn't work and as killer it punishes you even more than usual because thoses stutters sometimes costs hits, chases and outplays... and DH adds another layer of frustration on top of that.
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You already know how to loop anyway (assuming youre not a potato, dh doesnt help potatos). Youre literally just pressing a button to gain distance or delete a mistake you made. Thats it. Thats the skill. Anything else is you pretending.
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I usually use lithe as deadhard because it barely works for me and I end up exhausted on the ground. But due to the bug with lithe/sprint burst(and I don't feel like walking everywhere) that could cause inifinite speed increase, my safest bet is dead hard lol
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I guess you can say that about everything. I press "shift" and I have Sprint Burst. I press "the action button" an I drop a flash bang. So you have successfully invalided your own argument. Because Dead Hard does the same thing as every other perk, then obviously "pressing a button" to do something doesn't matter. Everything is pressing a button to do something? So you either nerf every single perk in the game or "pressing a button" does not mean a perk deserve a nerf. Right?
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No, I havent. I never said dead hard needs a nerf. I said using it doesnt make you good. But dead harders seem to think it does and i find that laughable.
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Ok, so you are just trolling. You did catch me, very nice.
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That's... literally what its meant to do.
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Not at all.
Added: To be clear i think the game would be healthier if noed and all exhaustion perks were nerfed into the ground or removed. But as long as one exists the other is fine
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