Kick In the Face Feature Pleeeeease
Pleeeease add the ability to kick people away when they are grabbing you. I was just playing a game where the survivor and killer were working together, which I think is annoying but a feasible tactic. But I’d love to be able to cancel someone’s attempt at “rescuing” me for points.
I know it’s not technically allowed for people to “ruin” someone else’s game by working against them, but I don’t personally even have an issue with a betrayer character, it kind of makes it feel more storyline-esqe. Like Urban Legend/Scream/etc.
Maybe make it a perk if it seems like it shouldn’t be a general feature. Try it in the PTB. Something.
I’ve seen this requested before, and I believe this would be a popular feature. Of course you’d have to deal with people not saving you anymore, or maybe SWF ignoring you on the hook. But you choose whether or not to do it, so it’s up to the hooked survivor if they wanna chance someone taking it personal after.
I think the option would just be lovely ^_^
Comments
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it would actually be an interesting feature to keep you from getting farmed or unhooked while the killer is already rushing back or camping...
but at the same time I feel this would have to be very carefully implemented to avoid being abused.1 -
@Avariku said:
it would actually be an interesting feature to keep you from getting farmed or unhooked while the killer is already rushing back or camping...but at the same time I feel this would have to be very carefully implemented to avoid being abused.
In wait ways do you feel it could be abused?
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by people who are literally just trying to troll teammates by kicking them off of the rescue for the sole purpose of watching them die?2
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@Avariku said:
by people who are literally just trying to troll teammates by kicking them off of the rescue for the sole purpose of watching them die?Sure, but I don’t feel that people would prefer to let themselves die just to kill another all that often. I think it’s more likely that someone would sacrifice another person to save their character.
Do you believe that people would not want to be unhooked, and instead kill other characters randomly for the heck of it a lot?
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either I overestimate the toxicity of the players I've run into or you underestimate it.
I'm honestly not sure which...
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Do you like dieing on hook?
Because I doubt that I will try to save you vs a patrolling killer. You will just kick me in the face I will die for nothing. No thx1 -
I mean if you all reread the OP, I suggested possibly putting it in the PBT to see how it would work out as a mechanic. So it wouldn’t just be randomly added in. It would be tested, and they would see how peop,e use it and when they use it, and how to time the animation/etc.
@Master said:
Do you like dieing on hook?
Because I doubt that I will try to save you vs a patrolling killer. You will just kick me in the face I will die for nothing. No thxObviously I don’t like dying on the hook. That’s a silly question.
Also if you reread my original post you would see I was commenting on a specific player who was working with the killer. If you are concerned about dying after trying to save them, don’t point at lockers that people are in when a killer approaches, or point at walls/window openings people are crouching behind to tell the killer where people are. If you are working with the killer then you probably haven’t been hooked, and wouldn’t be hooked if you tried to help them farm more hooks. Also, if the killer did decide to turn on you while you tried farming, I would be okay with that since you helped me get hooked in the first place.
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.
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@xmenfanatic said:
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.Would this feature be exclusively for you? Because if so, then this counter-argument is perfectly fine. If not, well...
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@xmenfanatic said:
I mean if you all reread the OP, I suggested possibly putting it in the PBT to see how it would work out as a mechanic. So it wouldn’t just be randomly added in. It would be tested, and they would see how peop,e use it and when they use it, and how to time the animation/etc.@Master said:
Do you like dieing on hook?
Because I doubt that I will try to save you vs a patrolling killer. You will just kick me in the face I will die for nothing. No thxObviously I don’t like dying on the hook. That’s a silly question.
Also if you reread my original post you would see I was commenting on a specific player who was working with the killer. If you are concerned about dying after trying to save them, don’t point at lockers that people are in when a killer approaches, or point at walls/window openings people are crouching behind to tell the killer where people are. If you are working with the killer then you probably haven’t been hooked, and wouldn’t be hooked if you tried to help them farm more hooks. Also, if the killer did decide to turn on you while you tried farming, I would be okay with that since you helped me get hooked in the first place.
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.
I have been trolled enough by survivors to know how they could abuse such a feature
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@Orion said:
@xmenfanatic said:
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.Would this feature be exclusively for you? Because if so, then this counter-argument is perfectly fine. If not, well...
His response was directed toward me specifically so I responded with how I used it. I wasn’t speaking for others.
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@xmenfanatic said:
@Orion said:
@xmenfanatic said:
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.Would this feature be exclusively for you? Because if so, then this counter-argument is perfectly fine. If not, well...
His response was directed toward me specifically so I responded with how I used it. I wasn’t speaking for others.
His response is still applicable in a generic setting and is a legitimate complaint. Anything that can be used for good reasons (MLGA for ping) can also be used for bad ones (MLGA to ban people who dared play a specific Killer or in a specific way). This is no different.
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@Orion said:
@xmenfanatic said:
@Orion said:
@xmenfanatic said:
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.Would this feature be exclusively for you? Because if so, then this counter-argument is perfectly fine. If not, well...
His response was directed toward me specifically so I responded with how I used it. I wasn’t speaking for others.
His response is still applicable in a generic setting and is a legitimate complaint. Anything that can be used for good reasons (MLGA for ping) can also be used for bad ones (MLGA to ban people who dared play a specific Killer or in a specific way). This is no different.
And that’s why I reiterated the idea of it being put into a PBT to see how it would work out, or how it may be tweaked to properly function.
From what I understand you both believe that it wouldn’t help people from being hook farmed, but instead would encourage hooked survivors to help killers get other survivors
Edit: is that accurate or is there a concern that deviates from that? If you’re concerned about the abuse of the suggested mechanic, it would be interesting to brainstorm solutions or ways to work around the specific issues you hold with the idea.
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@xmenfanatic said:
@Orion said:
@xmenfanatic said:
@Orion said:
@xmenfanatic said:
You’re assuming when I would use it, and not using your words to inquire more about the mechanic and why I would like it. Ask questions, and you can make better informed opinions.Would this feature be exclusively for you? Because if so, then this counter-argument is perfectly fine. If not, well...
His response was directed toward me specifically so I responded with how I used it. I wasn’t speaking for others.
His response is still applicable in a generic setting and is a legitimate complaint. Anything that can be used for good reasons (MLGA for ping) can also be used for bad ones (MLGA to ban people who dared play a specific Killer or in a specific way). This is no different.
And that’s why I reiterated the idea of it being put into a PBT to see how it would work out, or how it may be tweaked to properly function.
From what I understand you both believe that it wouldn’t help people from being hook farmed, but instead would encourage hooked survivors to help killers get other survivors
Edit: is that accurate or is there a concern that deviates from that? If you’re concerned about the abuse of the suggested mechanic, it would be interesting to brainstorm solutions or ways to work around the specific issues you hold with the idea.
I do believe it would help people being hook farmed, but I also know it would be abused by trolls.
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At first it sounds like a good idea but this cancels out Borrowed Time, if you're SWF you wouldn't need to kick but if you're all solo you have no idea if someone has BT so if you think your buddy is making a bad save and you kick him then you screwed yourself out of a BT save and got that guy and yourself killed for nothing.
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They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.
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@Poweas said:
They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.Lol, this isn’t even relevant to the topic of this thread. I don’t consider looping toxic, but clapping would be horrible. That would serve no mechanic except trolling...I mean I suppose it would be good for getting someone’s attention....but I get the vibe you’re using this as an example of how something with a potentially beneficial function can be abused in an unfair manner. Fair enough. Don’t add something that can bring in more negativity or it’ll fix one issue while creating a new problem to fix later.
@HatCreature said:
At first it sounds like a good idea but this cancels out Borrowed Time, if you're SWF you wouldn't need to kick but if you're all solo you have no idea if someone has BT so if you think your buddy is making a bad save and you kick him then you screwed yourself out of a BT save and got that guy and yourself killed for nothing.I was thinking about how it would make borrowed time less effective as well.
What if instead of a kick maybe they added the ability to use one hand to point if a killer is coming, but it doubles the speed of the bar depleting when you use it so you have to be really sure or you’re just killing yourself faster? Something that adds communication but also has a high cost.
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What if you set it up so the hooked survivor could hold M2 or something, which would show him as a different aura color to other survivors and won't allow an unhook. The potential rescuer won't get a surprise, and you can use this as a code to let your teammates know killer is too close.1
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@xmenfanatic said:
@Poweas said:
They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.Lol, this isn’t even relevant to the topic of this thread. I don’t consider looping toxic, but clapping would be horrible. That would serve no mechanic except trolling...I mean I suppose it would be good for getting someone’s attention....but I get the vibe you’re using this as an example of how something with a potentially beneficial function can be abused in an unfair manner. Fair enough. Don’t add something that can bring in more negativity or it’ll fix one issue while creating a new problem to fix later.
@HatCreature said:
At first it sounds like a good idea but this cancels out Borrowed Time, if you're SWF you wouldn't need to kick but if you're all solo you have no idea if someone has BT so if you think your buddy is making a bad save and you kick him then you screwed yourself out of a BT save and got that guy and yourself killed for nothing.I was thinking about how it would make borrowed time less effective as well.
What if instead of a kick maybe they added the ability to use one hand to point if a killer is coming, but it doubles the speed of the bar depleting when you use it so you have to be really sure or you’re just killing yourself faster? Something that adds communication but also has a high cost.
Wow thanks for not calling me toxic ^^ that's nice I feel like I'm not toxic but the 'wiser' killer mains say I am so naturally I must obey them. Also nice that you got my little reference about how even clapping can be toxic so ur idea about kicking people can also be toxic and abused.
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@Poweas said:
@xmenfanatic said:
@Poweas said:
They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.Lol, this isn’t even relevant to the topic of this thread. I don’t consider looping toxic, but clapping would be horrible. That would serve no mechanic except trolling...I mean I suppose it would be good for getting someone’s attention....but I get the vibe you’re using this as an example of how something with a potentially beneficial function can be abused in an unfair manner. Fair enough. Don’t add something that can bring in more negativity or it’ll fix one issue while creating a new problem to fix later.
@HatCreature said:
At first it sounds like a good idea but this cancels out Borrowed Time, if you're SWF you wouldn't need to kick but if you're all solo you have no idea if someone has BT so if you think your buddy is making a bad save and you kick him then you screwed yourself out of a BT save and got that guy and yourself killed for nothing.I was thinking about how it would make borrowed time less effective as well.
What if instead of a kick maybe they added the ability to use one hand to point if a killer is coming, but it doubles the speed of the bar depleting when you use it so you have to be really sure or you’re just killing yourself faster? Something that adds communication but also has a high cost.
Wow thanks for not calling me toxic ^^ that's nice I feel like I'm not toxic but the 'wiser' killer mains say I am so naturally I must obey them. Also nice that you got my little reference about how even clapping can be toxic so ur idea about kicking people can also be toxic and abused.
Btw I play both sides. As killer I think my survivor gameplay is not toxic. But survivors seem to think I am toxic as killer somehow bnecause I play top tier killers like Nurse and Hag. It's pretty funny.
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slaps roof of survivor im a rank 20 dwight trying to heal
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Question, are you one kf those people who report the survivors and killers if they agree to farm? Like if I get a Bloody Party Streamer i will try and be friendly to the survs and get em to farm, but theres always that one guy that goes “REEEEEEEEEEE I NO WANT FUN”0
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@LordGlint said:
What if you set it up so the hooked survivor could hold M2 or something, which would show him as a different aura color to other survivors and won't allow an unhook. The potential rescuer won't get a surprise, and you can use this as a code to let your teammates know killer is too close.It’s a neat idea, especially since auras are canonically a form of communication between survivors. But I think if you can directly communicate where a killer is while on the hook that there should be a bit of a negative side to it, a.....sacrifice.
Maybe the killer should also see the aura change if you press the button. Or if a survivor is activating it, then it highlights other survivor auras that are within 4-6 meters? As a survivor, it would be amazing, but I feel it would be slightly unfair when playing Killer.
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xmenfanatic said:
@LordGlint said:
What if you set it up so the hooked survivor could hold M2 or something, which would show him as a different aura color to other survivors and won't allow an unhook. The potential rescuer won't get a surprise, and you can use this as a code to let your teammates know killer is too close.It’s a neat idea, especially since auras are canonically a form of communication between survivors. But I think if you can directly communicate where a killer is while on the hook that there should be a bit of a negative side to it, a.....sacrifice.
Maybe the killer should also see the aura change if you press the button. Or if a survivor is activating it, then it highlights other survivor auras that are within 4-6 meters? As a survivor, it would be amazing, but I feel it would be slightly unfair when playing Killer.
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