http://dbd.game/killswitch
Why cant survivors have perk like BBQ for killers that rewards doing the objective?
The survivor bonus bloodpoint perk rewards farming others not doing objective, while the killer one rewards for playing well and doing killer's job.
This one of the reason that I dont like playing survivor because even though that the power role,the game not rewards enough doing the objective as survivor.
Comments
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It isnt farming lol, alturism like hook recues are part of the objective
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Good luck getting gens done if nobody ever gets unhooked.
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Yeah but in solo,resulting all survivors dropping the gen repair, and rushing hook even unhooking front of killer, the game rewards altruism too much,while objective is waste of time in terms of bloodpoints.
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WGLF does reward survivors for doing the objective though. You only get a stack if the rescue was safe, so no it doesn't reward farming. It gives stacks for flashlight saves and protection hits too so it kinda promotes you helping your teammates...the survivors job...
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Flashlight saves are very bad idea,mostly following the killer just to have a chance to save,he could have done gens.
Well at least as killer good system, makes lot easier to win
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It seems like you just haven't seen anyone smartly attempt a flashlight save, doesn't mean that they dont happen though.
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My point still stands the bonus system is killer sided and have no reason to play as survivor since, while as killer the most important objective rewarded,the survivor only rewards altruism and for gens they get nothing.
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So you're saying sticking up for your team is a bad idea?
This whole game is not all about doing generators. If everyone just did that and didn't work together at all, killer would win about every game. You gotta show some courage and backbone to help survivors in distress.
Also WGLF is not all about getting bonus bloodpoints, it's a good perk to help against killers who slug due to the faster heal it provides to dying survivors.
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There literally is a perk like that already....
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I don't think so. It might be more easy for Killers but taking a hit or rescue happends every game. You just need to do more work for it and be quicker than other Survivors.
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You mean the one where you need to group on a gen?
I love that as killer makes my job easier.
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No....just bring Dark Sense+No One Left Behind or Dark Sense+WGLF. Literal BBQ and Chilli just survivor sided.
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Gens need to reward more bp period. The current amount they reward is pathetic.
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Yeah, simply not worth doing them
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What do you think is harder tho? Hooking survivors or rescuing them?
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I had a match not too long ago where I cleared all 5 totems, did 3 gens all by myself and helped with a 4th. Yeah, they helped by distracting the killer, but on the other side nobody would have lived if I didn’t do what I did. The bp should have been similar. It definitely wasn’t.
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Yeah, it actually needs some reasonable activation conditions given that, unlike hooking all individual survivors, you're not usually going to be able to get saves or protection hits without throwing at least half the games you're in simply because other people will be instead and you'll just end up in direct competition.
Saves, totems and gens finished should all be stacks as well.
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Yeah, and if you point it out you just get shat on for "not helping".
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You can get the stronger ones latter anyway.
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I do not think so. It depends on how weak the "weak link" is. You as a killer take the risk not being able to fully stack BBQ by doing this as gens can fly by if your "weak link" is not weak enough, has Deceisive Strike or teammate protecting them.
However if the weak link is too weak...well...weaklings die, big deal.
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Good luck getting the objectives done when 3 people are competeting to get the same rescue and the game completely jumps to a standstill because ya gotta get them stacks.
Wglf altruism requirement is something that needs to stack faster or require more flexibility beyond giving free pressure. I swear half of the games where I see the entire team repetadly going for a save its because all of them are running wglf.
Which hey great for me but pretending this is fair in comparison to bbq is ridiclous. That being said it might factor into how the devs create some appeal to play killer considering the role is by far deeply frustrating at times. Make wglf stack off full heals and job done. Its more reliable then janky protection hits and encourages actually looking out for teammates instead of hook rushing a vulnerable survivour into a bad postion.
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The better question is why TF did WGLF not appear in a shrine for over a year now? I am malding here
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You're not wrong. Wglf rewards unhooking, and the event is pretty much showing the dark sides of the SoloQ : farming simulator.
Hard to imagine how you could be rewarded for doing gens tho, since Wglf dtacks are pretty simple to obtain in a trial.
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I would argue the main reason that solo is unplayable because how to system and bonus point system works.
You need to play ineffective, and throw games, thats what get you ranks and bloodpoints.
For me as an object focused player this is very bad, thats why only play as killer at least my efforts rewarded while as survivor be stupid do stupid things, rush hooks, clicky clicky on killer, max point sir.
Doing 3+ gens, cleaning totems, here ur 10k bloodpoints, and you called out not doing anything at chat.
So correct way to play, rush hooks farm teammates etc
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Rescuing teammates IS part of the objective.
And if you want to see the killer when gens are completed, run Dark Sense.
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There's no reason not to change the BP bonus requirement over to something a little easier to get without encouraging downright harmful play.
Other than just "More grind".
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Yeah it's supposed to be WGLF, but gaining stacks for WGLF is very situational, compared to BBQ giving your stacks for completing your main objective.
Plus WGLF doesn't offer a very good in-game reward, because healing survivors in the dying state is also highly situational, while seeing survivor auras is always a bonus.
It would be handy if WGLF gave you an increase to all healing speed for x seconds after unhooking as well.
As for gaining the stacks, I could see adding 'cleansing Hex totems' to the list of options working, and maybe 'opening exit gates' too, however simply repairing gens and cleansing dull totems seems a bit too easy, and is probably why they're not already included.
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