Different Animations

Bark2996
Bark2996 Member Posts: 18

Just like how killers all have different stances and looks about them obviously I thought it would be cool to see different types of animations for different survivors depending who they are. Ex: Bill, David King and Tapp are more braver survivors, so maybe some idle, walking and running animations to better show that trait about them while other characters like Dwight and Claudette that always look frightened could have animations that would express that about them. Small detail but like I said just a thought.

Comments

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    The devs have stated that the survivors use the same animations to save time in production.

    I don't think the survivors are that unique compared to the killers anyway.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165
    I made a suggestion for a different type of animations to be seen in the main menu of the screen. Detective Tapp probably investigating the area, Bill smoking his cigar and everyone else probably planning what they will do for the next trial. 
  • Bark2996
    Bark2996 Member Posts: 18

    @Mc_Harty said:
    The devs have stated that the survivors use the same animations to save time in production.

    I don't think the survivors are that unique compared to the killers anyway.

    kinda why i brought this up because the characters and their backgrounds make them unique

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    The survivors have unique animations in the pre-game lobbies when they stand around. Like how Meg always looks over her shoulder, Dwight bites his nails, and David King scruffs his nose.

    It would be nice to see these as idle animations in the actual match.

  • Gibberish
    Gibberish Member Posts: 1,063

    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

  • Bark2996
    Bark2996 Member Posts: 18

    @Gibberish said:
    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

    i thought that's what they were already working on gibberish. This is obviously after all that's settled. We all enjoy seeing the gameplay itself be improved first, but small details satisfying to the eye doesn't hurt.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Gibberish said:
    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

    Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?

  • Gibberish
    Gibberish Member Posts: 1,063

    @weirdkid5 said:

    @Gibberish said:
    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

    Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?

    Yes, however you seem to miss that I said both balance AND meaningful new content.
    For example, the new Dead Hard animation getting added.
    The new Dead Hard animation is a meaningful new animation because it affects gameplay in a positive way.
    What the thread creator is suggesting are just little pointless cosmetic things that you will generally stop paying attention to once the novelty of the new animations wears off.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Gibberish said:

    @weirdkid5 said:

    @Gibberish said:
    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

    Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?

    Yes, however you seem to miss that I said both balance AND meaningful new content.
    For example, the new Dead Hard animation getting added.
    The new Dead Hard animation is a meaningful new animation because it affects gameplay in a positive way.
    What the thread creator is suggesting are just little pointless cosmetic things that you will generally stop paying attention to once the novelty of the new animations wears off.

    It's really just as simple as copy pasting which animation is played while the player isn't moving from the animation that is currently there to the ones that play in the pre-game lobby.

    Doesn't really take that much effort tbh

  • Gibberish
    Gibberish Member Posts: 1,063

    @weirdkid5 said:

    @Gibberish said:

    @weirdkid5 said:

    @Gibberish said:
    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

    Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?

    Yes, however you seem to miss that I said both balance AND meaningful new content.
    For example, the new Dead Hard animation getting added.
    The new Dead Hard animation is a meaningful new animation because it affects gameplay in a positive way.
    What the thread creator is suggesting are just little pointless cosmetic things that you will generally stop paying attention to once the novelty of the new animations wears off.

    It's really just as simple as copy pasting which animation is played while the player isn't moving from the animation that is currently there to the ones that play in the pre-game lobby.

    Doesn't really take that much effort tbh

    If all it is is the lobby animations ported over, then thats fine.
    As long as they arent spending too much time working on cosmetics stuff when that time could be used on things that would actually help the gameplay.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Gibberish said:

    @weirdkid5 said:

    @Gibberish said:

    @weirdkid5 said:

    @Gibberish said:
    I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.

    Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?

    Yes, however you seem to miss that I said both balance AND meaningful new content.
    For example, the new Dead Hard animation getting added.
    The new Dead Hard animation is a meaningful new animation because it affects gameplay in a positive way.
    What the thread creator is suggesting are just little pointless cosmetic things that you will generally stop paying attention to once the novelty of the new animations wears off.

    It's really just as simple as copy pasting which animation is played while the player isn't moving from the animation that is currently there to the ones that play in the pre-game lobby.

    Doesn't really take that much effort tbh

    If all it is is the lobby animations ported over, then thats fine.
    As long as they arent spending too much time working on cosmetics stuff when that time could be used on things that would actually help the gameplay.

    That's really all they need to do. The unique animations already exist. Just put them in the game as idle animations.

  • Bark2996
    Bark2996 Member Posts: 18

    If there's different groups for animation and gameplay then why are people here arguing about it? =C
    All I was saying that it be pretty neat to see. I don't know how that hurts the gameplay improvement. Gameplay works on the gameplay and animation works on the animation then there. Seems simple and straightforward to me. They just show what they feel like showing that their teams are working on.

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