The changes to Hex: Crowd Control sounds great. Why hasn’t Hex: Blood Favour been revisited?

So Blight had significant fixes and changes to his base kit and add ons since his release (bugs still need to be addressed), and Hex: Undying got a much deserved, and fair nerf.

But why have the devs not looked over Dragon’s Grip, or Hex: Blood Favour?

Personally, Dragon’s Grip probably doesn’t need changes, but I’m astonished that SOMETHING hasn’t been changed about Blood Favour. I don’t think it’s as weak as many claim, but it certainly isn’t useful in most cases it activates in many maps.

Could it be that because it may be used so infrequently that they simply don’t have enough data to make balancing decisions on Blood Favour?

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