http://dbd.game/killswitch
Thats not how balance works.
Balancing doesnt mean giving both sides a equal number of buffs/nerfs.
Just because Survivors got buffed it doesnt mean killers have to be buffed too.
Just because Survivors got nerfed, it doesnt mean killers have to get nerfed too.
Balancing is about reaching a point where both sides got equal chances of mining, this can be reached by nerfing one side 100 times while nerfing the other side 1 time.
The number doesnt matter so PLEASE stop crying for nerfs/buffs just because the other side just got alot of buffs/nerfs.
Comments
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Indeed. The number of comments saying "Well, X got nerfed in this way, so why wasn't it buffed in another way to compensate?" is baffling. The whole point of a nerf is to nerf the thing, because it's too strong. If you just buff it in some other way to compensate, you're right back where you started.
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i see comments like this more and more and its sooo annoying.
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Both sides have fair chance of winning now in dbd so balance shouldn't be discussed anymore coming from both side player... If anything else ppl need to practice before calling both sides unbalanced example surv mains calling it killer sided and vice versa
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Its more balanced than ever but its not balanced.
But thats not what the thread is for.
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Agreed. No change to NOED, no change to keys. Job done.
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I understood your point of thread and I completely agree with you on it
But I Wanted to point out for certain ppl about balance rn and both sides are in good state rn minus keys that we still waiting to change but overall game is pretty much balanced
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Yeah, every wave of changes see one side heavily favoured over the other and the community completely forgets about the big picture or that their side was favoured last time.
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I don't think it's the community as a WHOLE.
It's mainly the subreddit and this forum. You can lose some braincells if you don't take breaks from interacting with the two.
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Given that it's also the post-game chat, it really does feel like the community as a whole.
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Weirdly enough, I rarely see people complain about that in Post-Game chat. About ######### like balance or what not. Maybe it's just confirmation bias that makes you think it's as common as it is. Or maybe it's mine.
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When one side is nerfed non-stop for 5 years in a row, it gets very imbalanced. It is now imbalanced and survivors need a lot of buffs. Killers win too much and everyone knows it but pure killer mains and devs.
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Wym? They have a strong point.
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It means that it defeats the purpose of nerfing it in the first place.
Imagine you nerf Decisive Strike from what it is now.
Like after 30 seconds, it expires. But to compensate for you, Decisive Strike can now be used multiple times.
It completely defeats the purpose as to why it was nerfed. Because now it's just better in some other way.
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Yea i was agreeing to that point. Someone said how they were annoyed at comments that state this.
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And just because something gets nerfed, it doesn't mean something else about that killer/perk/add-on/item/whatever has to be buffed as compensation either. Sometimes shifting power like that is the way to go, sometimes a straight nerf is the way to go. Hell sometimes neither is the way to go and you're looking at a complete rework.
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Or maybe it's a regional thing, but for a couple of weeks after a change I'll see incredibly salty players remarking about how their broken toy is getting/has been nerfed and that their loss is the reason is shouldn't get/didn't deserve a nerf.
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No, OP said they were annoyed by the comments I was talking about.
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Whataboutism is a terrible way to balance.
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Oh. Well im dumb lol
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I believe in the casual play this game is quite balanced. While in the lowest ranks it's for killer. And the highest ranks for survivor. But, the first part I said is quite balanced from my experience. Both sides have plenty of maps in their favor. As well, there's enough perks, items, and add-ons to give both sides a fighting chance. Minus the occasional Nurse with double recharge and Infectious fright, Spirit with speed and duration and Stridor, or 4 man depip squad.
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Very true. It is indeed very common to see "Moris got nerfed? What about keys?". Its valid and keys are being worked on but its just interesting to constantly hear about the other side in every discussion
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I couldn't say that yet. The map sizes are still too big to account for a fair chance of winning
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Can you stop throwing statistics around please, they're misleading and should not be sole reason behind balancing. They say nurse is the weakest killer in DBD with 40% kill rate meaning she needs serious buffs to compete with other killers yet I never saw you to ask for massive nurse buffs.
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Touching NoED ? BeTtEr NeRf ExHaUsTiOn PeRkS
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Sure everyone have different opinions about this topic and maps in my opinion being big is disvantage for everyone not just killer
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Nurse is the strongest killer despite repeated nerfs.
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That's not true. Nurse is only weak in hands of newbs. In red ranks her killrate is 65%. https://forum.deadbydaylight.com/en/discussion/106566/
Stats is the only objective way to measure the balance, because anything else is an entitled opinion of a killer/survivor main based on his own subjective feeling and that's not how you balance a game.
And yes, this game is completely out of balance for solo survivors right now, with about 25% escape rate, it's horrible.
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Stats are the only way to know if something is overpowered or not and killers are clearly overpowered. Killrates are close to 3K per match and that is with the hatch. Look if you removed hatch what it would be. The game is now a murder simulator. And every killer buff is making it worse.
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If you were to believe the stats alone nurse and blight are 2 weakest killers in the game, both in red ranks and in all ranks while pig and doc are like 2-3 of the strongest. Also you're using on of the oldest stats realeased (when there were just 17 killers), at least use the ones most up to date.
The fact is, solo survivors are terrible and uncoordinated, that's why they die so much, as many have said DBD is not taken as competitive game nor does it have proper MMR for competitive players.
Do you honestly expect that 4 random people will outpreform 1 person ? Even if survivors were as strong as back in 2017, kill rates would still be as high as this as survivors just do dumb stuff, don't know how to play or just straight up quit/DC all the time.
The actual balance for whole playerbase ir around 56% x 44%. In red ranks, 68% x 32%, at least that's the last one we had which is not bad for asymetrical game where skill of each individual matters and there's 4 times as many on one team.
The only proper way to fix this is adressing matchmaking issues and rebalancing solo que, giving them more information to coordinate more on the levels of SWF.
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How about making proper feedback post to adress the issues solo survivors have every now and then insted of these useless "devs are only nerfing survivors 5 years straight" posts ?
Or do you expecting to make a positivie impact by only throwing rants out here. Those certainly don't help anything besides you venting which you seem to enjoy doing.
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If you think about what "average" means, it will make sense. You can't express "deadliness" of a killer with a single number, Nurse is deadly in hands of good nurse players, which is a minority, but the majority does a poor job with her, although killrate is still above 50% in red ranks.
Killrate/escape rate is a different story, if solo survivors survive in 1 game out of 4, something is terribly wrong with the balance, there is no excuse for that, killers do just as much dumb stuff, but even SWF escape rate is lower than 50%, does it tell you something? It's just a matter of balance and matter of huge gap between solo and SWF, which is not caused by skill, but by the balance. Additional information that SWF has is a factor of balance, external one, that can't be directly controlled by DBD.
You can fix any balance issues with proper balancing, no matter if it is an asymmetrical game or not, the problem is - no one cares. And yes, giving solo more information is the only way to fix the balance.
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The thing is, do you ever see any even competent SWF teams actually play 100% for the win ? No, that would mean they'de be only doing gens and never engage in chases which is the main fun thing about DBD. Basically all survivors want to get chased each game as just holding M1 is boring.
You can clearly see that top tier competitive SWF teams can do gens vs the best killer players, playing nurse, spirit whatever in around 5 minutes without much that killer can do to stop them. That's when they play to win, which nobody does as it's just not fun. That's the asymetrical nature of DBD, killer's main objective is interacting with living players and killing them, survivor's main objective is to hold M1 on inanimate objects for 400s straight.
The nature and gameplay of DBD is completely different for both sides so sraith killerate is extremely misleading in terms of game balance. It tells us what's the most result of matches is but it does not tell us why, which is the imporatnt question.
At least we agree that solos need to be brought closer to the SWF levels of coordination and information. But as I said, there are 4 times more players on one team so there is far bigger window for them to do mistakes. Unless you get a match with 4 equally skilled survivros, some killer mistakes won't matter as they're a power role and their mistakes count mainly when all 4 survivors are pressuring them which right now isn't the case in normal matches.
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I have positive feedback all the time. I'm always saying to buff survivor perks, nerf killer perks, and fix the deadzones. Add in more pallets. Fix maps so ranged killers don't have a free win. Fix hitboxes.
But they have nerfed survivors non-stop 5 years in a row. And the dev update is all about "buffing another killer". It's not a game for survivors.
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The "why" about killrate is not important. In the best case scenario the average killrate is 50% for all killers, for solo and SWF. Why it happens doesn't matter. 50% and everyone is happy. If SWF would suddenly start playing more sweaty and their escape rate would rise above 50%, then it must be rebalanced again.
The problem is, it is hard to achieve that 50%, as long as SWF is so much different to solo. There are also SWF with or without comms, 2-man SWF, 3-man SWF etc. That's why I was always proposing to bring solo and killers to the level of 4-man SWF (as we know we can't nerf SWF) by giving all survivors similar information that SWF have with help of additional HUD icons for each survivor: show who is being chased, who hears the heartbeat, who is working on a gen, who is opening the exit gates etc. We will never have the SAME escape rate for solo and SWF, but it will be much closer and it will be so much easier to balance this game. Killer's won't be destroyed by SWF and solo survivors won't be destroyed by killers anymore, the game experience will be so much more smoother and pleasant for all sides.
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Yet you never say how, you only say the general, buff this, nerf that but never how which is the actual important feedback.
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Indeed! It also hurts the game by decreasing the interaction between survivors and killers but I would say survivors aren't affected as much by the map size as the killers as it helps give survivors a lot of time and space to work on gens
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Yeah that's true it's definitely more harmful to killers but overall I think both sides suffer from that
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Tinkerer: Rework it
BBQ: Make it a HEX perk (wrote a post on this one)
Buff Counterforce so it shows all totems.
Fix hitboxes.
Fix maps so killers don't have such quick ez downs.
Buff distortion so it can actually counter aura perks so the game is fair.
Buff DS so it doesn't punish for playing the game.
Buff toolboxes so they are a useable item.
Nerf Ruin a lot. Nothing specific but nerf it.
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,,Buff DS so it doesnt punish for playing the game"
You do know, the perk only punishes the KILLER for playing the game? Especially before the nerf?
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I'm truly sorry for you if you think that's how proper feedback is given.
https://forum.deadbydaylight.com/en/discussion/205106/extensive-twins-feedback/p1
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What do you think Ruin and Tinkerer do? Tinkerer punishes for trying to work on the objective.
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HA
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For both of it, the killer have to pressure the gens.
What do you need for DS?
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I genuinely don't know if you like troll in these forums or not- but uhh, have you ever tried to play killer out of rank 20? Experience what it is like?
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