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The difference between Hillbilly and Leatherface

Delfador
Delfador Member Posts: 2,552
edited December 2018 in General Discussions

We all know that the devs said that not every killer had to be viable but even if we accept that I just can't understand the purpose of Leatherface. I have to compare him with billy.

Both of them have chainsaws that can down survivors instantly.
Both of them have 115% ms.
Both of them have the same terror radius.
The only difference between them how their chainsaws' work.
I might be wrong but when you bump into objects with your chainsaw, leatherface's cooldown seems longer than hillbilly. -1 point for leatherface.
At first sight, it seems that it is easier to use leatherface's chainsaw but it definitely is not. If you play hillbilly and leatherface enough, you can easily understand that it is actually easier to use your chainsaws with hillbilly. -1 point for leatherface
You can cancel your chainsaw with hillbilly whereas with leatherface you need to wait for the animation to stop. -1 point for leatherface.
Hillbilly has movement speed bonus with his chainsaw. +1 for billy.
Billy has map pressure due to his chainsaw. +1 for billy.
The only thing that leatherface does better than hillbilly is camping which seems a little bit stupid but whatever. +1 for leatherface. (not to mention you can camp easily with billy as well, people just don't prefer it)
There are more to talk about but I think these reasons are enough.
+2 for billy, -2 for leatherface.

Leatherface needs buffs not to make him a better killer but to differentiate him from billy. At this point, leatherface has no purpose except for camping, you have zero reason to choose him over hillbilly when you compare their power.

I think he wouldn't be even played if he wasn't 'leatherface'. What do you guys think about this?

Grammer mistake edit. There might be more though :(

Comments

  • White_Owl
    White_Owl Member Posts: 3,786

    Time to nerf the Hillbilly!

    /s

  • Delfador
    Delfador Member Posts: 2,552

    @White_Owl said:
    Time to nerf the Hillbilly!

    /s

    I should have foreseen this.

    Sorry guys I just doomed Hillbilly.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    LF is fine. You try to play him like Hillbilly, you get owned. I use LF to farm chili and de-pip simply because I can take control of a match if the survivors are toxic.

    Hillbilly, he breaks all the rules of PvP. Rediculously fast movement and one-hit down. Definitely OP.

  • Delfador
    Delfador Member Posts: 2,552

    @brokedownpalace said:
    Leatherface needs a reduced terror radius. Like 24m.

    And Billy's chainsaw noises need to be directional.

    Yeah reduced terror radius and a little bit faster charge could make him a better killer.

    Still wouldn't beat hillbilly but at least if we want to be sneaky, we can choose Leatherface.

  • Vietfox
    Vietfox Member Posts: 3,823
    I think billy should have his walking speed reduced to 110 considering he's really good at the map pressure.
  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    You forgot that LF gets both slowed down stronger (87.5%) while revving and needs to rev longer than HB too.

  • Delfador
    Delfador Member Posts: 2,552

    @Vietfox said:
    I think billy should have his walking speed reduced to 110 considering he's really good at the map pressure.

    I disagree.

    The main reason why 110% movement speed exists is because those killers have abilities that make loops very dangerous. For example, Shack is a very safe place for survivors against most killers but huntress can easily shot you and hag can trap and close the loop. If you redcu billy's ms to 110, he is gonna be one of the worst killers in the game.

    @EntityDispleased said:
    The main issue with LF is how slow he goes when revving up his chainsaw, and how his chainsaw Sprint doesn't make up for the lost distance. He revs up his chainsaw at 87.5% speed (I believe) and sprints at normal killer speed which is 115%. If you were to rev up the chainsaw while not being close enough to a survivor that you touch them, they have a really good chance at dodging your chainsaw by simply running straight because your chainsaw Sprint will end before you hit them.

    I understand they made his ability a high risk high reward type of ability but at this point the risk is so high that the reward doesn't seem that worth it.

    I agree but I am not sure if we should do both. Leatherface should either get more ms when he is revving up or more speed while he is in the animation. I kinda like ms in animation more though.

  • DocFabron
    DocFabron Member Posts: 2,410
    White_Owl said:

    Time to nerf the Hillbilly!

    /s

    @Barron would agree to this, except he wouldn't be joking.
  • PapaAndrei
    PapaAndrei Member Posts: 72
    Stop trying to play LF like Billy. 
    LF is meant to be THE anti altruism killer, slug two, hook one, go back to the other one and catch the guy reviving, force em to run off, go back as the other guy is just getting hooked, get another double. Rinse repeat
  • Boss
    Boss Member Posts: 13,616

    Thanks to most of his Add-ons not being balanced around him & having the most powerful melee weapon at base, i wouldn't be surprised if he doesn't even get a QoL change for a long time.

    The speed Add-ons & Chili Add-ons still suck hard btw.

  • Delfador
    Delfador Member Posts: 2,552

    @Boss said:
    Thanks to most of his Add-ons not being balanced around him & having the most powerful melee weapon at base, i wouldn't be surprised if he doesn't even get a QoL change for a long time.

    The speed Add-ons & Chili Add-ons still suck hard btw.

    I agree with you.

    The devs have this false belief that getting kills=balance.

    They don't think about how a killer gets his kills.

    For example Freddy, leatherface and billy get their kills with entirely different mechanics.

    You don't need to camp with billy, you don't need to tunnel with him. On the other hand, you have leatherface who camps his survivors 80% of the time. Freddy tunnels survivors to death.

    While I agree that camping and tunneling are a part of the game, it doesn't change the fact that they are a boring part of the game. What devs need to look at is how many hooks a killer gets, how much time does he spend near hooks, and how many times the guy who is just unhooked gets hooked without anybody else getting hooked.

    Killers might not need to think about survivors' fun but devs clearly have to. Releasing or creating killers that promote camping and tunneling is not a good way to go.