What if everyone got 6 perks ?
How broken would that make the game ? The current problem with the game is there is must pick perks especially for killer. It might get average perks used a bit more one thing this game needs is a new meta
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Ah yes
BBQ + Undying + Ruin + Lethal Pursuer + Tinkerer + Pop
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No thanks, its already hard enough to deal with some perk combinations, but to make them stronger I don't think it would work well, if anything I could see them add a slot for a hex perk then a slot for exhaustion, so five perks in total
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At this point, let's make everyone use every perk in the whole game at once. That would actually nerf survivors hard because they'll have No Mither every game.
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If the split perks into categories then it could work, although 6 is alot. 5 would be better and I know this will trigger people but survivors dont need 5...
But if we limit the amount of gen defense perks that can be used etc. Itd be cool
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I think you would need to nerf perks like that but, survivors would have no excuse to bring a totem perk you might even see more distortion plays,
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Then killers would have to deal with 24 second chances and survivors would have to deal with 6 slowdown perks.
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Or, here me out... how about 8? Or 10?
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There would be some even crazier combos and within a few months at most people would still ask for 7 perks.
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Ruin + Undying + Haunted Ground + BBQ + Nurse's + NOED
Every killer, every game.
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While i'm sure that would lead to a lot of interesting perk builds the reality is that pretty much everyone would just run Ruin and NOED alongside the build that they already use, meaning that games would get very tedious and very repetitive very quickly
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