http://dbd.game/killswitch
God, current Freddy is depressing
He just feels so... bland, now. So generic and artificial. Despite the reworked Freddy being a downgrade in almost every area except viability, I could at least play reworked Freddy and get some enjoyment from how stupidly easy it was to use his ten thousand powers. Now, though, he's kinda got the same feeling as nu-Billy. Clunky power, useless add-ons, a general feeling of weakness against any team with a brain; except, with Billy, at least there's the fun factor of sprints and chainsaw downs.
There's no skill expression to the reworked Freddy, and certainly no skill expression to current Freddy. His new power, with the sole exception of Dream Projection, is genuinely one of the biggest gripes I have with this game. Old Freddy, like him or not, was undoubtedly one of the most unique killers this game has ever had, and the fact new Freddy is still the only option is so depressing. What's fun about current Freddy, for either side? When was the last time you even SAW current Freddy?
BHVR clearly still have assets from Old Freddy, as seen by the re-using of the ripple effect when hitting a survivor with immunity from an Alarm Clock; would it really be the end of the world to include a toggle to switch back to old Freddy, or an offering, or add-on, or something? It's not like old Freddy had any problems besides being weak, like old Doctor. I'd literally pay the cost of a killer again to play as him. It's like if they reworked Hag or Nurse into a generic 4.6m/s killer with a really diluted power. What do you guys think?
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I feel same. Old Freddy had special power. He was not op but he was not weak. He needed little buffs. He would be okey, but no sir. Lets make him strong version of Clown.
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I’ve never gotten to use old Freddy. His power looked so interesting back in the day.
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I still love him. They should buff how often he gets to teleport since they slightly nerfed his 1v1. I still think hes a lot of fun. Lately ive been running stbfl, noed, bloid warden bbq and double teleport add ons. Focus on juggeling and harass the other 2 occasionally. Its refreshing not giving a ######### about the gens and just enjoying the chase.
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It was. He was very difficult to play - I'd compare his learning curve and skill ceiling to Twins or Plague. He wasn't the absolute strongest, but he wasn't the worst killer, just extremely misunderstood. Again, a bit like Twins. Remember when everyone thought they were, like, C tier?
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New Freddy is the equivalent of a beautiful house that was torn down with a bulldozer and replaced with scaffolding made from duct tape and some pipe cleaners
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And I feel the same way, my friend. The exact same way.
New Freddy has one good thing going for him, which is the Dream Projection. This sweet mobility was, in my honest opinion, one of the 3 buffs Old Freddy need. But thats...it. Everything else is pretty lame. Snares, Alarm Clocks, Passive Sleep...Dream Pallets are okay-ish, but definitely not as fun and unique as his old power was.
I still have hope that the devs will eventually understand that reverting his rework is the right thing to do. We want our killer back.
We deserve our killer back.
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And interesting it was! His on-release power was even better. Perfect, I would say.
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This is so accurate, yet so depressing...
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I feel like Dream Projection could be a little worrying on old Freddy, though, given how survivors pretty much needed to go to gens to wake up. It wouldn't be viable, but imagine a really dedicated slowdown Freddy who, the moment you woke up at a gen, teleported to that gen and put you back to sleep. I have a feeling a lot of people would complain.
If I was in charge of updating old Freddy, I'd merge the Dream Projection and Dream Snares into one power. So, Freddy can teleport to Dream Pools that he himself places, but when he starts teleporting to one, it will be destroyed regardless of whether he fakes the teleport or not. Would work a little like the Demogorgon's portals - faster placing and usage but a much longer cooldown.
Of course, these Dream Pools probably shouldn't slow survivors like snares do. We don't want old Freddy having stealth, incredible stall, a good chase power, amazing mobility, AND incredible tracking all at once, right? He'd be a jack of all trades and master of... well, everything.
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Yeah, old Freddy had it going. All they needed to do was shorten the time a survivor falls asleep. Making give him something whacky like dream pallets, or the teleport. That's it, that's all they had to do.
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Well, I believe there are a few ways to get around it. We could increase its default cooldown, for example, so even an extremely dedicated Freddy wouldn't be able to put you back to sleep every single time you managed to wake up with a failed skill check. Or you can wake up with a teammate, which was always a better option.
But we can debate on that.
If I was in charge of updating Old Freddy...well, I actually have a concept:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-The Nightmare’s Movement Speed penalty for putting a Survivor into the Dream Transition lasts for 1 second.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
I also have add-ons, but that would make a very long post.
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I was thinking... if we transfer over Dream Projection to old Freddy, would it not be a decent idea to make the cooldown reduction work in reverse? So, the less people you have in the Dream World, the quicker it will recharge. This would make sure Freddy can get around to put people to sleep easily, but can't do any shenanigans like I described with constantly putting survivors to sleep after they wake up. Just had this thought, so maybe there's some problem I'm not seeing? Not sure.
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As a former Freddy main, I had to put him down. He's no longer a viable killer and I can count on 1 hand the amount of Freddy's i've gone up against since his nerf.
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This is actually not a bad idea...Or we can basically remove the reduced cooldown.
Sadly, this would require a few tests, which can't be done unless one of us is a ultra-instinct modder who manages to merge both of his powers into one.
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#BringBackOldFreddy
+ the gen teleport
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I'd love to trade places with you. I get tons of Freddys. I spend five nights at... well, you know.
Current Freddy, in the very least, doesn't have Forever Freddy anymore, which is nice. That said, I agree with the consensus that old Freddy, albeit buffed, would make him far less boring to go against. Also, as @GeneralV probably remembers me saying a million times in the past, I hate the sleep timer, so his old design of having to drag people into the sleep world is far more preferable to what we have now.
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Yet another thread, yet another time Behavior will ignore the demand that Old Freddy should return.
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Yes, my friend, I do remember. Bringing Old Freddy back is something that we will always agree on.
He was way more fun and unique than Mr.Generic Power that we currently have, despite his needs for one or two buffs. I really want my old main back, and so does the majority of the community.
And hey, wish we could trade places. The last time I saw a Freddy was last week, but I am not sure if it counts because I was the Freddy.
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He's just so...boring. Like OP said, zero skill expression. Doesn't even feel like you're playing Freddy. Myers feels like Myers. Same for Ghostface, Leatherface, you get the point. Freddy feels so generic.
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Freddy has always been depressing IMO
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He's just as strong as he was before in my eyes, with the downside of not being able to branlessly spam snares at every loop you pass to shut them down before a chase even begins.
Still incredibly boring, don't get me wrong old Freddy was very basic and bland but at least the dream gimmick felt like it made sense.
I used to main old Freddy, I get zero fun or joy out of reworked freddy. He feels brainless and lacking in challenge.
Want to stomp some solo queues or mediocre swfs? Play Freddy
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Don't really care if you liked getting bullied every game tbh, old Freddy ALSO got destroyed by anyone with a brain. Have you forgotten how people would pick Survivors up right in front of Freddy? How there was absolutely no fear of him? How he didn't have a single chase power and was a loop-able M1 Killer?
What am I saying? Of course you don't remember. No one who says this remembers old Freddy. Or at least, they've forgotten the videos of it.
Do I have to pull out that Noob3 video of old Freddy again, to remind everyone of rank 20s bullying a awful Killer?
Can't wait for someone to go "but Freddy took SKILLL" yeah, matches against old Freddy lasted a few minutes because old Freddy sucked or 20 minutes because nobody can do gens.
Nobody likes 10 minute chases with nothing being completed. Even the people who loop for 5 gens get frustrated when no gens are popping.
"Would be the end of the world" Actually, yes, it would, because old Freddy was unfun to play against for everyone, unfun to play AS by the majority, and a minority group on the forums who despises change and wants to waste dev resources should not have their way.
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I mained old Freddy for two years. He sucked ass but he was unique, and he was a good test on a killers fundamentals and map control. He was the only killer that could have crazy endgame builds thanks to the 50% dream slowdown. It made him unique.
Now he's just a bland, slightly above average mix of multiple M1 killers. Even worse, they nerfed remember me and made it useless. :(
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To be honest, I know how that is. If it wasn't for my love for the character himself, I would've dropped as soon as his rework released.
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True, I'm only playing PH/Nem/Freddy because I enjoy playing as the character. I find the powers very boring. If Freddy was an original character I'd probably have not touched him in years. Regardless of tiers.
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Yeah, sometimes your love for the character is what keeps you playing. I still remember my first match with reworked Freddy. I was disheartened and everything felt wrong.
It was a victory, but it did not feel like one. And the first post-game chat message I got was an Ace claiming that Freddy's new power was "boring af". I couldn't agree more.
I am pretty sure I've said this countless times, but I really want my main back.
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I was happy at the idea of him being stronger but he just felt very uninspired to me. It feels like the dream world was forgotten about until the last minute in the rework and just hamfisted in.
Including old Freddy as an add on or something would be cool. I highly doubt we'll see another full rework considering how long the first took. And going by recent killers it'd be even more dull. We're probably stuck with this version for good.
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Current Freddy is just so damn boring and there's nothing satisfying about playing him except for a survivor throwing down a dream pallet and dream projection plays during chases. Playing against him is just as much of a snorefest as well, it's just holding W to prevent him from using his snares.
All you do is place ######### on the floor. That's his entire gameplay.
I hope we get old Freddy back someday.
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Um, the traps don't work unless they're in the dream world.
I have no idea what you mean, his chase potential is literally limited if the Survivor is asleep. You still get your M1 Killer gameplay. :)
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Yeah, I was definitely not happy. I always knew that a full rework would be a bad idea, as all he needed were a few buffs.
I would like to see him as a "toggle" option, which would make everyone happy. Wanna play the New Freddy? Okay. Wanna play Old Freddy? Also okay! I refuse to accept that we are stuck with this broing power forever.
I first joined the Forums to see if there was a way to get my killer back, and I won't stop until I do. For the sake of Old Freddy mains.
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I used to play the heck out of new Freddy, but from what I’ve heard about his changes, they just made him boring to play as. Couldn’t they have changed him in a way that made him fun for everyone? I guess the devs wanted to make sure both new and old Freddy fans were unhappy.
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Sadly, this is pretty much how it turned out. Freddy's new power is just a watered down version of his boring new power, and I honestly doubt anyone is genuinely happy with it.
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Old Freddy is just so damn boring and there's nothing satisfying about playing him except for a survivor running around a loop several times and trying to "mindgame" the survivor into making a mistake. Playing against him is just as much of a snorefest as well, you can do gens in front of him and easily get to a loop because of the dream transition, it's just waking up quickly with his poor 4v1 and then rushing gens with another person.
All you do is follow a survivor around until they throw you some scraps via a injure while the others rush gens. That's his entire gameplay.
I hope old Freddy sympathizers wake up and remember how painful it was to play him.
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I absolutely don't care about "unique" when new Freddy is also unique. Wonderful teleport, synergy with meta perks, better power than Clown.
"Killers fundamentals and map control" lmao Oh this is one of those people who think M1 Killer tricks that will always fail if countered correctly are "mindgames".
What endgame builds? lmao Remember Me stacks? That's easy to do.
He also has the better abilities in the game and iirc, is still good. Remember Me is also irrelevant to Freddy, other than being a teachable.
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here here
Freddy's dead and they killed him
They'll use the excuse it's a living game to explain the constantly shifting balance problems but it's an excuse. If it was a reason it would be planned and done much better.
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Barely. He's a marginally better Clown, with a teleport that is only useful because pop goes the weasel exists. And much like Clown, pretty much every chase plays the same.
Not sure what the second paragraph is about. Sounds like you aren't very good at picking and choosing your chases or locking down a section of the map.
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I loved old Freddy in a lot of ways although there were lots of things about playing him which were crap, I don't want to get blinded by nostalgia. When I mained him, selfcare and adrenaline were two of the biggest meta perks (most matches - 4x selfcare and 3x adrenaline) and both screwed him -hard- and who can forget gens and totems and unhooks all being done in your face, ugh
Then new Freddy, I enjoyed playing him with pallets and some weird builds. Not much more to say, he was too much reward for too little effort and stronger than an m1 killer has a right to be - less so with pallets, but I'm talking from both sides. I didn't see many Freddie's with pallets as a survivor. I saw a lot with swing chains and sloppy butcher and thana and pop and tinkerer and every possible slowdown, even dying light sometimes, lol. The feeling of falling asleep was thematic at least
Now this newest Freddy...eh I don't play him anymore and I'm happy not to see him as survivor anymore. I'd like to say that I want to see a return to old freddy but I doubt I'd play him again after a few nostalgia games. And honestly I don't think I've found any version of Freddy interesting to go against as survivor.
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Since when does Freddy have addons?
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I still want to know what was wrong with Black Box. Now my niche Make Your Choice + Furtive Chase + Dead Man's Switch Freddy build will never work again :(
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He was very unique but not very strong.
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at least survivors are happy. they never have to play vs Freddy ever again. horrey. hopefully they enjoy more spirit games. these changes definitely improve killer variety....
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Old Freddy's add-ons were some of the best ever designed, imho. Personally I loved to use RPB and M&A to have zero Terror Radius.
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Putting survivors to sleep as old Freddy was heavily rewarding. He was the only killer with simplistic slowdown (Pig not counted) and I believe he was and would still remain the only killer with a perfectly consistent tracking ability (Nemesis has tracking, not as consistent as old Freddy though). There is absolutely nothing rewarding about putting survivors to sleep as current Freddy, other than being able to use his snares.
Woooo placing ######### on the floor how fun.
Dream Projection is the only good thing about Freddy's rework.
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And that is something that I really loved. It gave you that scary feeling of facing the Dream Demon on his home turf. It was his world, not yours.
Now, said feeling is gone.
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old freddy or not this version of freddy is the oat meal of dbd. its strong/good yet so bland that its hard to enjoy it on the daily.
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I want to play old freddy. He looked fun.
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And he was fun. Definitely the most unique killer ever created. His on-release version was even better. Perfect, even.
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I never had a chance to play Old Freddy as I hopped into this game after he was already reworked, but I remember watching old streams of his power and it seemed like really competent survivors were able to take advantage of the fact that they had to be pulled into the dream world before taking damage. Was this really never an issue?
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It was, and it wasn't at the same time. Usually the Dream Transition would result on a free hit, as long as you knew what you were doing. Even if you didn't move in an unpredictable manner, not every single survivor would correctly guess when exactly the Transition would lapse, as add-ons changed its base 7 seconds.
The problem was that you couldn't interrupt them during the Transition, which means that you were helpless to stop a gen from getting done or a survivor from getting rescued. But then again, the modern-day Incapacitated status effect could easily fix that.
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Interesting. Unfortunately it sounds like it would be a lot of work to bring back Old Freddy while also incorporating current play mechanics, like the incapacitated status effect that you mentioned. Regardless, it was pretty damn cool watching Freddy pull survivors into the dream world! I also liked how the Old Doctor was able to hold on to his static blast instead of automatically firing it every single time. But alas, I highly doubt anything will ever be reverted.
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