The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
So the devs want to keep the game alive for 5+ years.
Theres of course the usual balance issues. Hatch is still awful. You guys have stated you’ll do things and then never do them. For example, you said on stream a while back that once tinkerer got reworked, you’d adjust some of the killers base power to make up for it. That’s still not happened and I know it’s not a huge issue but still.
Make ALL killers viable at rank 1. They dont have to all be at nurse or Billy’s level but make them VIABLE. I mean I love clown even though he’s not on nurse or Billy’s level. He has a good power. But not every killer is viable to even stand a chance.
Add new game modes. During the streams, go more into detail on what you guys want to do. I always feel like it’s very vague for the most part. Thanks for all you guys do and of course the dedicated servers
Comments
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I'm still here after all the good and bad.
They need to repeatedly do Howling Grounds-levels of ######### to get me to quit.9 -
I feel exactly the same, and yeah I do feel that they are too vague in their streams, they look like they are always planning something but it also feels like we never get to see what they're planning. They're secretive and we never get to see what they're hiding to reveal later it feels like. A lot of people want a 2 Killer Mode, I would love to Kill With My Friends instead of just kill them, of course, it would be called Kill With Your Friends. Also, I feel they need to take more risks with their killers' power, they're too cautious in what they let us test and they decide what's OP before giving us what is basically the final product in the PTB. I get they have they their own testers and they need that but still it feels that sometimes they aren't taking enough risks.
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The hatch/endgame as a whole is going to be looked at. I really can't say more than that, and I know that's not really reassuring since plans do often change, but it's not forgotten by any means. It was mentioned on a recent stream that it's going to be changed.
I would argue that just about all of the killers are viable at rank 1, though. Obvious exceptions being Freddy and PTB legion. Leatherface is iffy, but even then he's a 4.6 killer, and at the very least you have an instant down in your pocket whenever a survivor runs in the open or has no pallets or windows nearby. Pig is a little low too, but there's some pretty good pig players out there that know when to use her powers and can burn through pallets really fast or get easy hits at shorter loops (and again, she's a 4.6 anyway). Like you said, they're not all on hillbilly/nurse level, but you can still use them at rank 1 pretty successfully.
Freddy is going to get a full rework when there's time, and the legion is going to be reviewed with the pending changes to see if he needs some more work as well.
I've got faith. The community has grown since launch and doesn't seem to be slowing down. QOL improvements are going to come.
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They need to rework a few more perks, and make sure they give the "power" the the killers a bit more at times.
They've been going in the right direction, but Legion looks middling. We'll see.
I'm happy with where the game is going.
1 new game mode, shard rework, perk reworks and ranked rewards/stats/leaderboards and this game can easily last 3 more years.
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Those killers rely on survivor mistakes to succeed for the most part. Granted, not every survivor plays like a robot and makes zero mistakes, but the fact that you have to rely so much on survivors to faulter sucks. There’s not too much outskill value as there is with nurse, huntress or clown.Peanits said:The hatch/endgame as a whole is going to be looked at. I really can't say more than that, and I know that's not really reassuring since plans do often change, but it's not forgotten by any means. It was mentioned on a recent stream that it's going to be changed.
I would argue that just about all of the killers are viable at rank 1, though. Obvious exceptions being Freddy and PTB legion. Leatherface is iffy, but even then he's a 4.6 killer, and at the very least you have an instant down in your pocket whenever a survivor runs in the open or has no pallets or windows nearby. Pig is a little low too, but there's some pretty good pig players out there that know when to use her powers and can burn through pallets really fast or get easy hits at shorter loops (and again, she's a 4.6 anyway). Like you said, they're not all on hillbilly/nurse level, but you can still use them at rank 1 pretty successfully.
Freddy is going to get a full rework when there's time, and the legion is going to be reviewed with the pending changes to see if he needs some more work as well.
I've got faith. The community has grown since launch and doesn't seem to be slowing down. QOL improvements are going to come.
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With this patch I vow to only play insidious leatherface to camp the ######### out of ppl, it's not like the devs will be able to nerf facecamping more without all killers stopping to play the game.
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The biggest problem is SWF/solo balance difference, then the matchmakign and rank system and then the difference of killer powre lvls
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@MhhBurgers said:
With this patch I vow to only play insidious leatherface to camp the ######### out of ppl, it's not like the devs will be able to nerf facecamping more without all killers stopping to play the game.I will run slugging doc to protest
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Master said:
The biggest problem is SWF/solo balance difference, then the matchmakign and rank system and then the difference of killer powre lvls
Have the devs even admitted the balance difference between solo/swf yet?
Having map wide information and co-ordination is ridiculous.4 -
*DAYS SINCE THE ANNOUNCEMENT- 1*
PRETTY GOOD JOB SO FAR.
Who's lolling now, not you😈😈0 -
I will say I don't care about getting slugged, but if the camping does get worse than it already is... I will absolutely drop this game without looking back.Master said:@MhhBurgers said:
With this patch I vow to only play insidious leatherface to camp the ######### out of ppl, it's not like the devs will be able to nerf facecamping more without all killers stopping to play the game.I will run slugging doc to protest

(I'm already facing campers on nearly 3/5 matches as it is on xbox. no point in watching a load screen for a game I won't even be able to play)
and before I get the usual "bye" "get out" "wont miss you" responses... just a reminder that this game needs survivors just as much as it needs killers.6 -
Camping is a strategy BUT I feel like the hooked survivor should get bonus Lightbringer points when generators are completed. After all, you are being a "distraction" which allows you to let your teammates do generators.Avariku said:
I will say I don't care about getting slugged, but if the camping does get worse than it already is... I will absolutely drop this game without looking back.Master said:@MhhBurgers said:
With this patch I vow to only play insidious leatherface to camp the ######### out of ppl, it's not like the devs will be able to nerf facecamping more without all killers stopping to play the game.I will run slugging doc to protest

(I'm already facing campers on nearly 3/5 matches as it is on xbox. no point in watching a load screen for a game I won't even be able to play)
and before I get the usual "bye" "get out" "wont miss you" responses... just a reminder that this game needs survivors just as much as it needs killers.5 -
I'm surprised that the hatch is the first thing you mention. It's a minor inconvenience at the face of the real problems.
Here's what I think they need to pick up the pace on:
- Reworking bottom tier killers, buffing mid tier killers
- Adding secondary objectives
- Balancing gen/game times
- Refocusing the game from repetitive loop+gen rush to tension building stealth+short exciting chases
- Perk balancing
- Common sense fixes: Hiding perk loadout at end of match, SWF auto requeue
- Solo survivor quality of life / balancing
- Rank rewards / hidden MMR
Aside from that, I think they're doing a good job.
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@Nickenzie said:
Avariku said:
Master said:@MhhBurgers said:
With this patch I vow to only play insidious leatherface to camp the ######### out of ppl, it's not like the devs will be able to nerf facecamping more without all killers stopping to play the game.
I will run slugging doc to protest

I will say I don't care about getting slugged, but if the camping does get worse than it already is... I will absolutely drop this game without looking back.
(I'm already facing campers on nearly 3/5 matches as it is on xbox. no point in watching a load screen for a game I won't even be able to play)and before I get the usual "bye" "get out" "wont miss you" responses... just a reminder that this game needs survivors just as much as it needs killers.
Camping is a strategy BUT I feel like the hooked survivor should get bonus Lightbringer points when generators are completed. After all, you are being a "distraction" which allows you to let your teammates do generators.
I think it's too easy to pip right now to consider that. It's frustrating, but they don't necessarily need to let the camped survivor get off with a zero pip. A survivor that is camped has had much fewer opportunities to demonstrate skill, and giving them a safety net does not do them any good.
I'd rather they focus on making camping/tunneling strategically disadvantageous.
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You missed one aweful thing in this game. Yes the endgame is still crap. There's no "endgame" you need a bunch of perks, addons and maybe a special killer to have an endgame. In consequence that's there is no midgame
But RANKS are crap too. What's that? This is so 2k16. So cheap and crappy. This needs a full rework too so that the players have a goal. With rewards and a really meaningful rank 1. I mean the devs balanced the game very good (60/40 for swf-survivor) The chance that sth will go wrong increases continuous. They fixed many many bugs. And Ping issues are not bugs. ^^ And they (soon) fixed the PING. We get god damn dedicated servers. This is a biiiig improvement for dbd trust me. AND now the plot twist: everything the devs did the last 2 years were announced. I saw every stream (except the first fbm) especially the streams from dez 16 - march 17. And they announced what's their plan, their strategy and their goals. Why Im talking about this? because of "ehhh the devs said but they never dooooooo". Maybe you say this to jebait the devs. Or you new and ######### stupid. You should be happy that saying this is not bannable. Just sayin0 -
This is exactly how I feel /\... imagine the growth this game would have if they made KWF... it would be nuts imo!! Also the same for testing things before dubbing them OP or cant work.. horvath stated some decent ideas for the end game.. BW being base kit etc.... and they decided to test the ideas behind closed doors instead of allowing the community to see them in a ptb...HatCreature said:I feel exactly the same, and yeah I do feel that they are too vague in their streams, they look like they are always planning something but it also feels like we never get to see what they're planning. They're secretive and we never get to see what they're hiding to reveal later it feels like. A lot of people want a 2 Killer Mode, I would love to Kill With My Friends instead of just kill them, of course, it would be called Kill With Your Friends. Also, I feel they need to take more risks with their killers' power, they're too cautious in what they let us test and they decide what's OP before giving us what is basically the final product in the PTB. I get they have they their own testers and they need that but still it feels that sometimes they aren't taking enough risks.
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Do you even know how long people have been claiming that the game is dying and won't last? 3 years. Look at where it is now? Rather successful, well loved, and still going strong. Many old players are still here and most of us that have stuck around for that long are going to continue to be here, through thick and thin with the devs.
As for the stream information, I both agree and disagree. There are certainly stretches of time where it feels like we learn nothing, but there are also stretches where we learn a lot about current and past works. They dedicate entire streams to lore, behind the scenes, and Q&A with portions of the team that you don't often hear from. I don't know another team that does it like they do, they make it work and I admire that about them.3 -
@iTz_KilLaZ_x said:
Peanits said:The hatch/endgame as a whole is going to be looked at. I really can't say more than that, and I know that's not really reassuring since plans do often change, but it's not forgotten by any means. It was mentioned on a recent stream that it's going to be changed.
I would argue that just about all of the killers are viable at rank 1, though. Obvious exceptions being Freddy and PTB legion. Leatherface is iffy, but even then he's a 4.6 killer, and at the very least you have an instant down in your pocket whenever a survivor runs in the open or has no pallets or windows nearby. Pig is a little low too, but there's some pretty good pig players out there that know when to use her powers and can burn through pallets really fast or get easy hits at shorter loops (and again, she's a 4.6 anyway). Like you said, they're not all on hillbilly/nurse level, but you can still use them at rank 1 pretty successfully.
Freddy is going to get a full rework when there's time, and the legion is going to be reviewed with the pending changes to see if he needs some more work as well.
I've got faith. The community has grown since launch and doesn't seem to be slowing down. QOL improvements are going to come.
Those killers rely on survivor mistakes to succeed for the most part. Granted, not every survivor plays like a robot and makes zero mistakes, but the fact that you have to rely so much on survivors to faulter sucks. There’s not too much outskill value as there is with nurse, huntress or clown.
This. +1
To say all killers are viable rank 1 is nonsense that I believe almost all actual rank 1 killers would agree with. Rank 1 viable means you can outplay your way to victory consistently at rank 1 if you are skilled enough. 3/4 of the killers in this game do not fit this criteria. Aside from just a few killers, you are reliant on the team being stupid and making a lot of mistakes, that does not make a killer rank 1 viable if they need this.
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The main issue with viability on rank 1 is, that after the emblem changes in the past, people that play often automaticly land on the red ranks. Which kinda makes "all killer viable at rank 1". Mostly because red ranks only means people that play often. That can be good and efficient survivors, which beat almost every killer, but there are also a good bunch of bad ones. So it's a gamble what you get as a killer and most of the time, you get unefficient ones. And that's why all killers feel viable at rank 1.
Which doesn't mean they are all viable against top tier survivors.
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I really hope that with the dedicated servers comes the possibility of a kill with friends mode. That would be a huge thing that is added to the game and I know many people would play it
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Game is lit. I don't honestly see it going away anytime soon.
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