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Killer Ranking Sucks

Killer main here. I have very little survivor experience, so I'm not familiar with the intricacies of their ranking, but the ranking system for killers is awful, for one specific reason. It is way too easy to pip. I can tell you right now that I'm rank 8 and I absolutely don't deserve to be there. Every game I get into I either lose outright or get one kill. And in all of these games, I don't de-pip. So I'm stuck in an endless grind of frustration anytime I want to make progress in this game, going up against players far more skilled than me, and because I'm not adequately punished for losing, there's nothing I can do. Unless I just repeatedly disconnect from or throw matches, I guess.

Thoughts? Any idea if Behavior is going to do something about it anytime soon?

Comments

  • PapaAndrei
    PapaAndrei Member Posts: 72
    I feel you. Had the game maybe 3 weeks, bot even tryharding, just casually playing, Rank 2. Like wot even, 
  • Orion
    Orion Member Posts: 21,675
    edited December 2018

    Pips should be tied to the actual win conditions for each role.
    If you die, you depip (or black pip, depending on the other metrics); if you survive, you pip (or double pip, depending on the other metrics).
    For the Killer, you depip if you get 0-1 kills, black pip if you get 2, pip if you get 3, double pip if you get 4.

    Bonus: When pipping is tied to the purpose of each role, then we can get some proper data.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited December 2018
    Orion said:

    Pips should be tied to the actual win conditions for each role.
    If you die, you depip (or black pip, depending on the other metrics); if you survive, you pip (or double pip, depending on the other metrics).
    For the Killer, you depip if you get 0-1 kills, black pip if you get 2, pip if you get 3, double pip if you get 4.

    Bonus: When pipping is tied to the purpose of each role, then we can get some proper data.

    Problem with the the suggested survivour pipping system is it screws the player who plays the martyr. This new system would encourage survivours to not bother doing gens in a losing game and wait on hatch.

    The metrics for pipping also screws the looper who will often die keeping the killer busy as an average killer will at least get one kill. Even in marths depip squad this would often happen to one of their players. Success in dbd should be warranted on the effort you have made to escape. It not fair to screw the players who got objectives done while the coward waits out hatch. 

    The survivour need the unbroken category adjusted so merely escaping dosent reward gold. As its very easy to get carried to exit gates by one decent looper. Let survival tie into your other categories. Unbroken should gain points for all the other categories but reduce the base emblem for escaping. 
  • Orion
    Orion Member Posts: 21,675

    @Zarathos said:
    Problem with the the suggested survivour pipping system is it screws the player who plays the martyr. This new system would encourage survivours to not bother doing gens in a losing game and wait on hatch.

    The metrics for pipping also screws the looper who will often die keeping the killer busy as an average killer will at least get one kill. Even in marths depip squad this would often happen to one of their players. Success in dbd should be warranted on the effort you have made to escape. It not fair to screw the players who got objectives done while the coward waits out hatch. 

    The survivour need the unbroken category adjusted so merely escaping dosent reward gold. As its very easy to get carried to exit gates by one decent looper. Let survival tie into your other categories. Unbroken should gain points for all the other categories but reduce the base emblem for escaping. 

    It screws the player who dies, yes. Why should someone who failed to survive be rewarded just because everyone else managed to get out? Effort counts for nothing if you still lose. This isn't kindergarten; participation trophies should not be handed out.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Killers were underpowered for so long. Killers complained it felt bad.

    So behaviour took the quick approach of letting killers score easy so they wouldn't feel bad about their loss. You don't have to do much at all as killer to black pip. This is also evidenced by how they changed the words from something like "humiliating defeat" to "entity displeased" - doesn't sting as much.

    They've made some strides in terms of balancing the game  but the scoring system is still too generous.
  • Zarathos
    Zarathos Member Posts: 1,911
    Orion said:

    @Zarathos said:
    Problem with the the suggested survivour pipping system is it screws the player who plays the martyr. This new system would encourage survivours to not bother doing gens in a losing game and wait on hatch.

    The metrics for pipping also screws the looper who will often die keeping the killer busy as an average killer will at least get one kill. Even in marths depip squad this would often happen to one of their players. Success in dbd should be warranted on the effort you have made to escape. It not fair to screw the players who got objectives done while the coward waits out hatch. 

    The survivour need the unbroken category adjusted so merely escaping dosent reward gold. As its very easy to get carried to exit gates by one decent looper. Let survival tie into your other categories. Unbroken should gain points for all the other categories but reduce the base emblem for escaping. 

    It screws the player who dies, yes. Why should someone who failed to survive be rewarded just because everyone else managed to get out? Effort counts for nothing if you still lose. This isn't kindergarten; participation trophies should not be handed out.

    This isnt a participation trophy its the equivalent of working on a project. You are entitled to extra marks for extra effort put in, this is standard in academics and business. Survival isnt enough to judge a good survivour. To many weak players escape because their best players took the fall. 
  • only1biggs
    only1biggs Member Posts: 1,178

    OP - Just play some "meme builds" and not care about the game too much, and you'll de-pip naturally, while having fun. Perma Tier 1 myers, Fat Myers, No Blink Nurse etc etc...

    But yes, the rank system is flawed.

  • Orion
    Orion Member Posts: 21,675

    @Zarathos said:
    This isnt a participation trophy its the equivalent of working on a project. You are entitled to extra marks for extra effort put in, this is standard in academics and business. Survival isnt enough to judge a good survivour. To many weak players escape because their best players took the fall. 

    And who is more likely to survive consistently: the weak players, or the good players?
    No ranking system will ever be perfect, but I'd argue that one that takes into account every trial equally is better than the one that tries to compensate for the odd trials where it seems like everything's against you.

  • laKUKA
    laKUKA Member Posts: 406

    The solution for slow rank up is add more pips slots for ranks...instead of 5, maybe 10.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    its the same on the other side.
    you pip and get to rank 1 just by playing the game, not by being good.
    i think its even harder for killers to rank up than for survivors, yet its still way too easy.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited December 2018
    Orion said:

    @Zarathos said:
    This isnt a participation trophy its the equivalent of working on a project. You are entitled to extra marks for extra effort put in, this is standard in academics and business. Survival isnt enough to judge a good survivour. To many weak players escape because their best players took the fall. 

    And who is more likely to survive consistently: the weak players, or the good players?
    No ranking system will ever be perfect, but I'd argue that one that takes into account every trial equally is better than the one that tries to compensate for the odd trials where it seems like everything's against you.

    But thats the problem survival isnt the best emblem to base survivour victory off. I would argue if any emblem best represented a consistently excellent survivour its the evader emblem not survival. Again hatch camping is a thing and often crap players will engage in it to secure the gold unbroken emblem. They are not skilled players they are poorly using their time to ensure their own survival over the group. Dbd already struggles as a team game lets not artficially worsen teamplay by rewarding antimate behaviour. 

    Dbd current ranking system factors in (for the most part) all of the key areas a survivour can efficiently spend their time. Points for emblems are too generous on a lot of emblems i agree but those numbers can be adjusted.

    Benevolence needs to lose its hooked survivours emblem decrease so a camped survivour doesent cost them their points. But make benevolance require more points reducing unhook and healling points so only after 2 safe unhooks and 3 full heals does a survivour gain iridescent. Lightbringer should be require higher points to achieve higher emblems but have the loopers recieve lightbringer for containing a killer in chase dull totems should also contribute to lightbringer. 
    Finally escape will award silver base for escaping but have it increase dependant on not being downed and your other enblems feeding points into the unbroken category. 

    A good survivour dosent guarrantee survival every game. No a good survivour is one who manages time and is efficient on whatever role is needed to be filled. 
  • ThatDidact
    ThatDidact Member Posts: 33

    @only1biggs said:
    OP - Just play some "meme builds" and not care about the game too much, and you'll de-pip naturally, while having fun. Perma Tier 1 myers, Fat Myers, No Blink Nurse etc etc...

    But yes, the rank system is flawed.

    Thanks man, I'll try to do that. :) Just might be a little problematic because I don't have a lot of perks.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @The_Crusader said:
    Killers were underpowered for so long. Killers complained it felt bad.

    So behaviour took the quick approach of letting killers score easy so they wouldn't feel bad about their loss. You don't have to do much at all as killer to black pip. This is also evidenced by how they changed the words from something like "humiliating defeat" to "entity displeased" - doesn't sting as much.

    They've made some strides in terms of balancing the game  but the scoring system is still too generous.

    Lol, yeah I remember humiliating defeat, I also remember petty victory. Ah, those were the times.