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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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I'd love to know what people think about this statement.

Botiz
Botiz Member Posts: 507
edited July 2021 in General Discussions

"Brown and yellow bloodpoint offerings not literally pointless. When you buy a brown thing, for 3000, you can get at most 2500 back from it right? Let's say you do get 2500 back from it, it's a deficit of 500. That means you've spent 500 bloodpoints instead of 3000 to pass a node on a bloodweb. That is a cheaper node than some brown add-on you will never use. So, they are not "literally useless".

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Comments

  • SunaIIanu
    SunaIIanu Member Posts: 831

    I thought the maximum points you can get in one category is 8000 bp, so a brown offering could give you up to 4000 bp, if you can max the category.

    Would still be a pretty small gain though.

  • GreyBigfoot
    GreyBigfoot Member Posts: 959

    they're more useful than mist offerings, I'll give them that.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Being honest every BP add-on but the 100% to all catagories should be buffed to at least having double their current effect:

    Browns should be 100%.

    Yellows should be 150%(with the 25% to all bumped to a 50% to all).

    Greens should be 200%.

    The amount of BP they currently give is so meaningless that you just use them to get rid of them.

    Also brown survival offerings unless your the obsession and escape will never give more then 2.5-3k back.

    So for Survival and Sacrifice to triple so they can give more BP then they take to buy so:

    Brown Survival/Sacrifice should be 150%

    Yellow Survival/Sacrifice should be 225%

    Green Survival/Sacrifice should be 300%.

  • MrDardon
    MrDardon Member Posts: 4,178

    The category offerings should get the map offering treatment. Make the green ones brown and disable the 75% and 50% but make them still usable, just remove that junk from my Bloodweb.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Most people forget they buy the offerings, the devs know this and stated they will be changed at some point (probably years)

  • Seraphor
    Seraphor Member Posts: 9,436
    edited July 2021

    The problem is, if I've been actively spending BP on a character, I'm already unlocking more than enough Green BP offerings to use on them, that I never need to worry about touching the Brown ones. Maybe only occasionally settling for a Yellow.

    By the time I'm down to only Brown offerings, I'm probably not investing in that character anymore.

    So they are literally wasted BP, just like all of the terrible add-ons I'll never use.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited July 2021

    They really, really are useless clutter. To use a terrible math analogy, if I were to buy lollipops at $1 a piece, tried to sell them at $1.20 a peice, failed miserably and ended up selling most of them for 50¢ or even 20¢, I made a ######### terrible purchase. If I was literally forced to buy them knowing I'm likely running a deficit, they aren't just a bad purchase, it's quite literally robbery and no amount of "but maybe you can mark them up" will change that.

    Maybe purchasing BP offerrings isn't being held at gunpoint or whatever, but they are still clutter that needs to be removed. They cost more than they make and you always run a deficit. The only things worse than them are mist and basement offerrings.

  • Seanzu
    Seanzu Member Posts: 7,525

    They are terrible honestly, spend 3,000 BP to get an offering that gives you 50% bonus points, which means you don't start making your points back until you hit 6,000 BP in that category and if you don't, you just end up losing blood points.

  • Boss
    Boss Member Posts: 13,617

    They are not "literally useless", because you specifically use the word "literally" to make sure "useless" absolutely means "useless"...

    ...But they are negligible.


    If i buy a Tanager Wreath (Brutality +50%) for 3.000 BP and then score 8.000 in Brutality, i'll get 4.000 BP extra.

    The 8.000 earned during the Trial is in no way earned thanks to the Offering because it doesn't do anything for you during the match so only the extra 4.000 BP counts, and after subtracting the cost of the Offering it'll have earned me 1.000 BP extra in the end.

    That's terrible BTW, because only after at least 3 matches can the bonus pay off by buying a Common node, and i'd need at least 7 matches to be able to buy any node.


    The other rarities aren't much better.

    Devout Tanager Wreath (Brutality +75%) gives you 6K at most but costs 4K, so that's 2K.

    Ardent Tanager Wreath (Brutality +100%) gives you 8K at most but costs 5K, so that's 3K.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    They are ridiculous.

    By all means, they are a leftover of early days of the game that just add to the grind factor now, while once upon a time they were rather a needed slowdown.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,455
    edited July 2021

    Theoretically, these are the maximum payouts of all the BP offerings (on their own, also not including event ones). Please be aware that the percentages are the additional percentages. I.e. 50% means 150% total BP gain, or a 1,5 multiplier.


    Brown Flowers/Wreaths (50% in one category): 4000 - 3000 = 1000 gain

    Yellow Flowers/Wreaths (75% in one category): 6000 - 4000 = 2000 gain

    Green Flowers/Wreaths (100% in one category): 8000 - 5000 = 3000 gain

    (Yellow) Sealed Envelopes/Hollow Shells (25% in all categories): 8000 - 4000 = 4000 gain

    (Yellow) Escape Cakes/Survivor Puddings (100% in all categories): 32.000 - 4000 = 28.000 gain

    (Green) BPS (100% in all categories): 32.000 - 5000 = 27.000 gain (but for all players)

    (Green) Bound Envelopes (survivor exclusive, 25% in all categories): 8000 - 5000 = 3000 gain (but for all survivors)


    Compared to the yellow rarity envelope and cake/pudding, the flowers and wreaths really stand out as giving a very negligible bonus in BP. The green ones can buy you one (1) brown offering (for 3000), and that's only when you maxed out the category. Lower-tier flowers and wreaths can't even buy you anything at all.

    Moreover, the Sealed Envelopes/Hollow Shells are a really hard sell compared to the Escape Cakes/Survivor Puddings of the same rarity, cost and requirements. A whopping potential 22K difference. Not to mention how uncommon it is to max out all categories, especially for Survivors.

    So, what would I change? Apart from adding more score events to make categories easier to max out, particularly in Survival:


    Brown Flowers/Wreaths - 125% in one category: 10.000 - 3000 = 7000 gain

    Yellow Flowers/Wreaths - 150% in one category: 12.000 - 4000 = 8000 gain

    Green Flowers/Wreaths - 200% in one category: 16.000 - 5000 = 11.000 gain

    Sealed Envelopes/Hollow Shells - 50% in all categories: 16.000 - 4000 = 12.000 gain

    Escape Cakes/Survivor Puddings - is now green rarity: 32.000 - 5000 = 27.000 gain

    BPS - is now purple rarity: 32.000 - 6000 = 26.000 gain (but for all players)

    Bound Envelopes - 75% in all categories: 24.000 - 5000 = 19.000 gain (but for all Survivors)


    NEW: A killer exclusive offering to serve as an equivalent of the changed Bound Envelopes

    Gore Cupcake - green rarity, 75% in all categories: 24.000 - 5000 = 19.000 gain (but only for the Killer)


    My thoughts:

    The Flowers/Wreaths see a doubling in their max payout, making for almost quadruple the max potential BP gain. Sealed Envelopes/Hollow Shells are also tripled in their max potential BP gain. This, in my mind, should make them far better options to pop, whilst still warranting their rarity compared to other, better offerings.

    The Escape Cake/Survivor Pudding rarity changes are more so because it doesn't make sense for them to be in the rarity they're in as they are, as well as allowing some room for Sealed Envelopes/Hollow Shells's to exist as yellow tiers. The same goes for BPS. Not the best of reasons, I know, but it's my list. I also didn't want to change their percentages too much, as I fear they may become "too much". They still want some grind, after all.

    Sealed Envelopes/Hollow Shells' rarity remains unchanged, as getting their max potential is not exactly a guarantee. Popping a green Flowers/Wreath ought to give a more consistent payout. The same idea applies for Escape Cakes/Survivor Puddings compared to green Flowers/Wreaths.

    I didn't want to take out any offerings either, and have even added my own. The Gore Cupcake (which I swear I've seen somewhere) is just there to fill up the gap that the Bound Envelopes fill for the Survivor side.

    EDIT: improved readability slightly, it removes all my tabs for some reason.

    Post edited by GentlemanFridge on
  • C3Tooth
    C3Tooth Member Posts: 8,266

    Nothing is useless, sure there are something cost too much for their worth, but nothing is useless, everything improve something, even a little.

    You're supposed to grind forward. You pay 15.000BP for item, addon, offering. You earn may be 20.000BP, or may be just 10.000BP. It doesnt matter, both give you from 3 Brown item/addon to 4 Green item/addon for the next game. You will never run out of item, addon, offering. Ever.

    We're struggle in grinding because of Perks, not item/addon/offering.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,455

    You're not wrong, but I really don't see BHVR removing perk tiers. It's evident they suffer from an invested cost fallacy, and for better or worse, we gotta work with that in mind.