Perks to counter specific killers.
I was bored, so I decided to write out a list of perks that can effectively counter every killer. Perhaps some of these may help you against some killers that frustrate you.
Trapper, Blight - Dead Hard.
Wraith - Spine Chill, Premonition, Flashbang.
Hillbilly, Cannibal - Sprint Burst, Alert.
Nurse - Dead Hard, Quick & Quiet, Iron Will.
Shape, Hag - Urban Evasion.
Doctor - Calm Spirit, Distortion, Technician, Bite The Bullet.
Huntress, Deathslinger, Trickster - Urban Evasion, Dead Hard.
Nightmare - Vigil, Technician, Bite The Bullet, Calm Spirit/Windows of Opportunity (one or the other depending on if he's using snares or pallets.)
Pig - Spine Chill, Resilience, Stake Out.
Clown - Vigil, Calm Spirit, Spine Chill, Resilience.
Spirit - Iron Will, Lucky Break, Dance With Me, Fixated, Spine Chill.
Legion - Spine Chill, Resilience, We'll Make It, Resurgence, Desperate Measures.
Plague - Resilience, Dead Hard.
Ghost Face - Spine Chill, Premonition.
Demogorgon - Dead Hard, Alert.
Oni - Calm Spirit, Unbreakable, Soul Guard, Tenacity.
Executioner - Distortion, Quick & Quiet, Urban Evasion, Dead Hard.
Twins - Urban Evasion, Head On, Quick & Quiet, Unbreakable, Soul Guard, Tenacity, We're Gonna Live Forever.
Nemesis - Dead Hard, Alert, Head On, Any Means Necessary.
All of these perks will somewhat hinder these killers abilities, and in some cases, hinder the perks that those killers usually use (like Calm Spirit reversing Infectious Fright, which is a common Oni perk.)
If you have any questions as to how exactly these perks counter these killers, ask me in the comments. Or if you have any suggestions to add to this list, I'm listening.
Comments
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Dead Hard for Blight.
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Bubba can catch up to sprint burst and down someone without add-ons...
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I said it hinders their abilities. I did not say it prevented them entirely. Sprint Burst can help them get to a window before Bubba chainsaws them, making him slam into the wall or be forced to go around.
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Against plague certain perks are quite useful these perks, to me, stand out the most.
Resilience- Since you suffer from the broken status effect after you have been fully infected you can have that sweet bonus to your speed or decrease the punishment given by thanatophobia.
Spine Chill- An early warning sign that is always viable and handy giving you a small speed bonus to your current action if the killer looks within your general direction
Dead hard- Since you suffer from the broken status effect the perk acts as a second instead of a third chance. Giving you the equivalent of two health states if you are currently infected. It also allows you to dodge the corruption if necessary.
Dead hard and Resilience remove the need to use the fountains often as it gives the plague her power, but the strategy in question is either viable or not depending on who you are talking to.
Although Resilience may reduce Thanatophobia's effect on you. It does not account your teammates therefore forcing you to ingest from the fountain if you want gens to pop quicker.
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Plague I would say dead hard since you will probably be injured most the game
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Could add Bite the Bullet to Doctor since it does the same has Technician but for healing
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Great point. Will add that.
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I know it works against Gorgon. Not sure about Nemesis.
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small game also for trapper so you know
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Small game was changed, it only works for totems now
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That would be true for Small Game 1.0.0 to 3.1.0, but as of patch 4.7.0 SG is now exclusively a totem hunting perk.
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How does Calm Spirit counter Freddy?
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It specifically counters dream snares as walking into one with Calm Spirit suppresses the urge to scream, therefore your location will not be revealed to Freddy.
Yet it requires Freddy to use his Dream Snares and not Dream pallets, since Dream Snares apply the Hiderance effect it is not good Chase wise more specifically countering revealing your location. It allowing you to safely disarm the snares to help your teammates in chases.
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Cannibal isn't countered by Sprint Burst. He can actually outrun it using all his charges.
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The best counters to Legion I consider to be Resurgence, We'll Make it and Solidarity
Things that make it so you can heal without wasting too much time, since the whole point of his power is that everyone's injured.
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Is it? The other side of the coin is the killer getting completely screwed because the survivor had a perk.
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His dream snares don't make you scream. When stepping on one, it tells him that someone triggered one, but it does not tell him which one.
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As previously said, it's not to stop his ability entirely. It's to help you get to a window.
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I put Desperate Measures instead of Solidarity.
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Luck no longer affects getting out of traps I'm pretty sure. You have a 1 in 6 chance, then a 2 in 6 chance, etc. On the 6th try you are guaranteed to get out.
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I heard that luck didn't effect traps anymore, but the wiki said nothing about that so I assumed it was false.
Got any other perk counters to Trapper? I would hate to just have Dead Hard.
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I don't think so but maps that track killer belongings can show his traps. ...Actually, that makes me think, won't Detective's Hunch help against Trapper then?
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Detective's Hunch only shows the aura of Generators, Chests, and Totems within 32/48/64 meters.
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Yeah, I'm a regular user of this perk and can guarantee this is the case.
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Up The Ante doesn't affect Trapper's traps anymore.
Trapper's traps do not use luck to influence the odds of escaping, they are always ~16% chance to escape unless the Trapper is using an addon that decrease the chance to escape.
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blight counters dead hard
doctor counters Distortion, Technician and Bite The Bullet
billy and bubba counter Sprint Burst
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UB could also counter twins
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I'm confused, are you asking how exactly these perks counter them or...?
Dead Hard is to allow you to dodge one of Blight's rush attacks.
Distortion is combined with Calm Spirit to counter his "restraint" addons. Technician and Bite The Bullet are to counter the "madness" skill checks.
Sprint Burst is to give the survivor a better chance to make it to a pallet or window before getting chainsawed.
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In my experience, the best counter to any Killer is to hamper their ability to see or find you in the first place. Urban Evasion, Iron Will, Distortion, Premonition.
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Doesn't he just need the yellow chilli? That's a uncommon. I don't think I've ever seen a player without it. I saw one outpace a BT unhook and hit the player twice yesterday. Ludicrous
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How does resilence counter the Pig? It no longer works on jigsaw boxes. I'd put spine chill maybe as she is stealth so it helps to be alerted to her, though it does nothing for the dash in chase.
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I don't remember hearing anything about it not working on Jigsaw boxes. Last time I used it against Pig, it worked.
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The Legion is gonna find you whether you like it or not. Kinda hard to stay unseen all game because it hinders your ability to save people. I know this because I've tried it before.
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I don't really get why spine chill would be a specific counter against legion and clown? I can understand for wraith and ghostface, but why spine chill would be stronger against legion than against trapper or even Nurse? I mean, spine chill tells you when killer looks at you it is strong against every killer imo.
And especially against nurse so you know if she will teleport in your direction.
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Spine Chill increases your vaulting speed, which could, in theory, help you escape a Frenzying Legion. Clown's gas prevents fast vaults, so the little bit of extra vault speed in this situation may actually save your life.
This is the same with Resilience.
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for the pig, replace stake out for spine chill. Stake out only works when within terror radius and not in a chase, if anything, th epig counters that perk with her crouch.
Spine chill allows you to know when shes nearby and crouching.
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I didn't say 'stay unseen all game', I said 'hamper the Killer's ability to see or find you in the first place'. I do have games where all that the Killer sees of me is my backside running out the exit. But most of the time, these help me bob and weave, stay hidden while the Killer hooks someone so that I can go unhook them swiftly, etc. Distortion is a very good counter to BBQ even with just three charges. Iron Will keeps you nice and quiet.....etc.
But yeah, Legion in particular has his ways.
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as a Susienthusiast, I'd say Borrowed Time is the absolute worst. But Resurgence and We'll Make It can both be pretty clutch despite what people may say about healing against a Legion.
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Not many pigs crouch as her crouch quite literally sucks.
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you use it with whispers + monitor to get the jump on survivors. It's still a very effective combo with the pig but not when spine chill is in play.
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I can add Spine Chill but I still think Stake Out is a good counter to The Pig because of the Jigsaw Box skillchecks. It was literally designed for that as it came with the SAW chapter.
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I'd still say otherwise due to the stealth of the pig with those perk combo, its gonna be on the harder side to use due to the less opportunity to get tokens with her stealth mechanic. having both is fine but stake out is not as effective unless you go out of your way to get the tokens or shes being looped nearby but i dont think its gonna be as much use since you will get less tokens on average and how every skill check will consume a token, you may not even have the tokens when doing boxes.
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I'm pretty sure Vigil affects Clown, Freddy, and Nemesis because it shortens Hindered by 20%
But the difference is super small, it's barely worth mentioning
And if you wonder why Nemesis, when you first get contaminated you have a Hindered effect for 0.25 seconds. No idea why, you have the hit speed boost during that time anyways so it does basically nothing
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Huh... you're right... I'll add Vigil to those killers. Nice thinking.
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WGLF is insane against Twins as well
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Just adding some that aren't in your list:
Wraith - Flashbang.
The Twins, Oni - WGLF
The Nurse - Iron Will. Helps stop Nurses pinpoint your location through walls.
The Doctor - Dead Hard works well to avoid the shock.
The Legion - Iron Will. Just because it's likely you'll be injured most the game. Prove Thyself might also be handy with resilience to genrush harder.
Spirit - Spinechill, Quick and Quiet.
Nemesis - Head On, Any Means Necessary, Flashbang
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How does Flashbang counter Nemesis?
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Stuns the zombies, like a flashlight would
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Kind of a big waste of a flashbang if you ask me. And it will alert Nemesis...
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Not such a big waste, imo, since the flashbang's stun is rather short, so it does not help you that much in a chase (I tried, often). Of course you can use it for a save, but you won't be anywhere near a downed survivor being picked up most of the time. So if there's a zombie walking to a gen you are about to finish, why not blind it so you get it finished?
Edit: And btw, Nemesis does not get alerted by that. He has to actively check his zombies stances to recognize they were blinded.
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