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Killers behavior has been disgusting lately
Comments
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The problem with the stipulation of 'Doesn't get abused by survivors' is that it is translated by these forums as 'Must still allow camping'.
Which defeats the point of an anti-camping measure.
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Because to be completely blunt, there ARE times when camping is what you should be doing. Personally even during EGC, I won't camp because even then I just find it boring to try to secure one kill when I could run around and try to get more kills but if I were playing the "smart" way, I'd camp that survivor and force the rest to either abandon them or come to me.
It's the reason you can't really do things that would eliminate camping. There are times when it is the correct play and I have no idea how you would make the game be able to differentiate between someone playing smart with their camping and someone camping because they're a jerk.
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I only consider things like teabag, hook hits, nods(sometimes), clicking(sometimes), as toxic
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I am wondering. Could that watered down unbreakable work? Thinking about situations where you want to use a slug as pressure so another Surv has to pick them up instead of doing a gen. Would even one Surv go and pick the slugged one up if they know it will take a bit but the slug can pick themself up? I remember I got kept on the floor for less by teammates :x
And what about those killer who are slugging the last person, camping and bm-ing them. It won't help with that I think.
It would fix the slugging for the 4k though (bled out yesterday while the killer searched for last person, totally not annoying xD).
Guess it could also work with Oni because people should have an incentive to pick up fast to not end up with a 4-people down, but I don't know much about Oni and the maximum duration of their power and if they would be harshly affected by that.
The devotion thing sounds interesting, but I feel a mori as reward won't be enough to give a nice incentive for playing in a sportmanlike manner. It would make the mori offering kinda obsolete as well. Wouldn't they go back to be an indicator for 'toxic killer', who want to get the mori even with camping/tunneling? They would need another rework or get removed completely (only yellow mori would make sense to be kept then I guess).
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Why do people still compare these things as if they are even remotely similar? First of all, bodyblocking is just a means of protecting someone, and you hardly see it done outside of end game/last minute saves. Secondly, why should bodyblocking not be a thing ONLY for survivors? You see how every single thing you killer mains try to say is not only flawed, but also just a form of retaliation (I lose this, he has to lose something too, I don't give a fawkes about balancing). It's not give and take, or remove from one and remove from the other as well.
On a side note, I've never seen evidence of this, just killers stating it to try and have a point that they wouldn't have otherwise. It's like I came to you, telling that Serious Sam sucks, but I have never played it. Evidence is one thing, rumors that you haven't even experienced yourself, are another. And even IF it was the truth, there are workarounds for everything. It just depends on the WILL to do it, which is forever absent in killer mains because how else would they play, otherwise?
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And how can I? People change idea any moment. Things I had proposed in the past, to lower survivors' "bullying" towards killers, were instantly refused by others. Now, some of those things have come to not only be proposed by other people, but they were also implemented in the game (or the devs stated they are considering them).
It's simple to have the timer not go down if the killer in a certain range from the hooked survivor, while having it go down as normal if the killer isn't camping him/is in a CHASE near him. And what do you get? Killer mains who come and say "blah blah survivors will abuse that". It's just stupid, none of the people who can only play it the easy way will ever change. Take these things out, and most players wouldn't be able to land a hit on an afk bot on easy mode, because they DEPEND on them. As lots of survivors do on SWF, and are worthless on their own. Funny thing is people keep saying League of Legends has the most toxic community of any game. Guess they have never played DbD.
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Because a killer should be punished if they hook a survivor between a 3 gen they want to defend.
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Do you want to know why people will say that would be abused?
Because BHVR tried doing exactly that a few years ago in the PTB and guess what? It was abused to hell by survivors (especially SWF groups who could communicate).
One guy sits by the hook and forces the killer to chase them around it. The person on the hook is never in danger because the killer is "camping" while the other two survivors slam gens. Even if you eliminate the "still does it during the chase part", survivors just stay outside the range and then force the killer to go after a chase they won't win (as the survivor is a mile away and can kill 30-some seconds before the killer can even get near them).
There are also natural times as put by Crowman right above where a killer will just be in the area because the survivors three gen'ed themselves. The killer isn't camping because but they're getting punished as if they were camping because the area they need to defend is where the survivor is.
So yeah, you might not like that people keep instantly refusing your one idea but as I asked in my very first post, pitch an idea that isn't going to be abused by survivors and/or punish innocent killers and I will gladly hear it out.
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Realistically though, what times are there where it's 'smart to camp', outside of the EGC? If there's a bunch of survivors around looking to hook bomb, let them. Most of the games I lose as survivor starts with someone unhooking within 10 seconds of a hook being put up.
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One guy sits by the hook and forces the killer to chase them around it. The person on the hook is never in danger because the killer is "camping" while the other two survivors slam gens. Even if you eliminate the "still does it during the chase part", survivors just stay outside the range and then force the killer to go after a chase they won't win (as the survivor is a mile away and can kill 30-some seconds before the killer can even get near them).
This is where the error occurs. You call this 'abusing the system'. I call it 'making a tactical mistake'.
You get looped around a hook. Sure, sounds bad, the timer doesn't go down. But the flipside is that the survivor on the hook doesn't get rescued either, since you're still really close by and could eaaaasily tunnel if someone hook bombs while you're looping 5 meters away.
The alternative scenario that you want to steer towards sees you getting looped somewhere that's -not- near the hook, which results in the exact same delay, only the person on the hook is getting rescued and healed and is going to be back on a gen soon.
Survivors staying just outside the range and forcing the killer to come after them? Oh no! You get free intel on their exact location! Imagine if they didn't and you had to move away from the hook and actually find them, instead of just taking them up on their offer to let you murder them!
In both cases, the 'system abuse' benefits the killer, because if the survivors -didn't- abuse the system, they'd be left with more resources and would complete their goals faster, with less risk.
The only thing that changes is that the person on the hook doesn't lose a hookstate for what legitimately would amount to -sandbagging-.
But, you know, finetuning the system is important, so how's about this? The effect scales down as gens are finished. At 5 gens, camping protection slows down hook progress by 90%. For every finished gen, the effect loses 15%. So at 4 gens left, it'd be 75%. At 3 gens, 60%. At 2 gens, 45%. At 1 gen, 30%. All gens done, 15%. (Or zero, I'd be fine with that too)
That would weaken it more when it's more likely to be abusive, and less when it is the killer's only hope of getting a kill.
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I give you one. Remove aura reading from bbq for survs in dying state. Many killers won’t slug if they couldn’t find them later
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Because survivors don't complain about being left on the ground to bleed out enough as it is.
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If I want to be found I’ll crawl in your direction. But 99% of killers use bbq and they can slug because they know they’ll find you with bbq anyway
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Oh, that's your "point"? I guess hooking the survivor a little farther is too difficult, then. And nah, the excuse doesn't work. If you are sweating over a 3 gen, it means survivors will be there, hence you will be in chases more often than not. And if you are in chases, the timer goes down. It's just an excuse to defend camping, and not even an elaborate one. Plus, you know, if you want to hook the survivor beside a 3 gen, you WILL be camping him.
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Most times killer slugs, it's because they have another survivor they can start pressuring after they've downed you. You just want to be spiteful against the killer you lost chase against.
This change to BBQ wouldn't stop killers from slugging and would just lead to more complaints about being left on the ground for 4 minutes.
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Why would I hook a survivor farther away from gens that need to be defended? Why am I'm suppose to do the less optimal strat, just so you can feel good and get an unhook?
There are times where hooking the survivor around totems and gens so you can defend multiple things at once is the optimal strat and you just want to punish killers for playing optimal, because you don't like it.
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You're not seeing it right.
See, if Survivor 1 was hooked, Survivor 2 & 3 stand in the open, but far away, in opposite directions. This means Killer is 'camping' according to the game.
Survivor 4 does gens. Survivor 1 is in a free vacation with 0 struggle progress because of 'camping'.
If Killer goes after Survivor 2: Survivor 2 runs away. Survivor 3 walks towards the hook. Killer backs up. Due to distance, a chase did not start, so Survivor 1 is still safe from Struggle progress.
Flip if Killer goes after Survivor 3.
Now the Killer has a choice:
- Camp to prevent an unhook (And give Survivor 4 infinite time to do gens.
- Commit to a chase, giving one of the Survivors a free unhook.
In this way, the Survivors abused the camping punishment to force the Killer into a lose/lose scenario. He had no right choice he could make; free gens, or free unhook.
This is why camping punishments don't work; they can be abused hardcore.
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First and foremost, with the amount of tunneling this game entails, especially as of lately, there is no such thing as an "innocent killer". With that out of the way, you guys keep acting like having the killer "forced" to chase would not be HIS decision. I won't go fishing if I hate it, just because you say so. As I have said, if the killer is in chase, the timer goes down. If not, he is camping. He goes away, the timer goes down. He chases survivors who are stupid enough to hang around their hooked friend, the timer goes down. It's that simple. Otherwise, he is camping, and the timer should NOT go down (excluding EGC, before someone makes me have to say it, as it should be obvious). As for the 3 gen, I have already replied above.
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No, I want to punish killers who camp, because that's the only way the have of doing something. And if you hook the survivor near gens and tell me "oh, I will be punished because I am camping both the survivor and the gens, as much as I would do with a totem", you are part of the issue, and you KNOW it. Plus, and hang on because it's going to be breaking news: people who do not camp wouldn't feel the need to defend it so hard as you are doing, because they DON'T camp.
But I'll humor you. Survivors playing in a SWF, with instaheals, DS, BT, DH and Adrenaline, Breakout and flashlights, or 4 keys. They are playing optimally. So why should keys be nerfed? Why should SWF be nerfed? If you can't tell how flawed your "reasoning" is, I'm afraid I can't help you, as there is no way to really make it any simpler than it already is.
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It's an issue to play optimally by being able to pressure survivors on both gens and the unhook? Sounds like you would rather play against a bot you can easily abuse.
Also I'm one of the few people who says SWF aren't an issue and I'm fairly indifferent towards keys.
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Power_Guy already nailed the response far better than I would have about the reason why the "timer stops during camping" is an issue so I'm not going to bother re-stating it but worse @Firellius
I don't tunnel or camp or slug except in very specific situations so yes, there are 100% innocent killers who are going to get smacked by any of these punishments (either inadvertently or because survivors are abusing it and forcing the innocent killer into a position to do it).
I'm sorry that all you get are tunnelers, though I would encourage you to play more killer if you think everyone is a tunneler as you'll find, like I do, survivors constantly accuse you of tunneling whether you have tunneled anyone or not. It's even more fun when I somehow manage to get multiple accusations of tunneling from different survivors, which seems would be physically impossible since tunneling is the act of going after one survivor exclusively...
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What happens, though, if they -didn't- pull that well-coordinated tactic?
You put them on the hook, turn around, see no one. You really think that situation is better than having immediate line of sight on two survivors? You really think that having to traipse over to the other side of the map and check every nook and cranny for a trace is better than just starting the next chase off the bat?
The only thing the 'abuse' scenario accomplishes is that there's fewer survivors working on gens and the killer loses less time tracking, UNLESS you assume the goal of the scenario is to prevent the unhook, as opposed to hunting down and killing survivors. But that's a problem with the premise, because then you're judging an anti-camping measure by how well it supports camping.
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You don't get it; The Killer cannot CHOOSE not to chase anyone in my scenario. It's being forced on him; he has ot pick someone to chase, and the other gets an unhook.
And 'less survivors working on gens' means nothing when 1 Survivor now has infinite time to solo gens, since the Hooked Survivor has infinite time to not die.
And, due to this 'camping' punishment, the Killer now has 0 pressure. The exact opposite of what a hooked Survivor should be.
A hooked Survivor should = pressure, not a free vacation because Survivors want it so. But as long as the Survivors let the Killer know they are there; it's either 0 pressure, or a free unhook.
It's like your purposefully ignoring every drawback to the punishment simply to say it works. Yeah; the Killer has 2 Survivors he can see. But the second he commits to a chase, it goes from 1 hooked & 2 standing around & 1 doing gens. To 0 hooked, 1 being chased, 3 doing gens.
The Killer has lost all pressure and momentum, if he even had any to begin with.
And it was forced on him by a BS 'anti-camping' mechanic. A mechanic that was CLEARLY flawed, because the Devs removed it. So even if you plug your ears and ignore every flaw (or maybe just don't care if the Killer gets screwed, since Survivors benefit); it was clearly bad. Seeing as it was removed and all.
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You don't get it; The Killer cannot CHOOSE not to chase anyone in my scenario. It's being forced on him; he has ot pick someone to chase, and the other gets an unhook.
Oh no, you -have- to chase a survivor! What a tragedy!
I'm sorry, but saying that you have to actually play against your opponents and calling that a 'drawback' seems laughable to me. Again, compare this to a blank scenario where no one shows up. The killer then -has- to go look for a survivor, allowing any survivor that evades them to get the unhook.
And 'less survivors working on gens' means nothing when 1 Survivor now has infinite time to solo gens, since the Hooked Survivor has infinite time to not die.
Yeah. If you camp. Which is why you don't. Which is the point of the whole concept.
A hooked Survivor should = pressure, not a free vacation because Survivors want it so. But as long as the Survivors let the Killer know they are there; it's either 0 pressure, or a free unhook.
And it will be! As long as you're not sitting under the hook trying to prevent the hooked survivor from playing. As long as you don't camp, the timer will tick down normally.
Again, compare this to a situation in which the survivors -aren't- running this tactic, you put the target on the hook and instead of two survivors trying to force you into a chase, you can't see a single rescuer. Which is better for the killer?
But the second he commits to a chase, it goes from 1 hooked & 2 standing around & 1 doing gens. To 0 hooked, 1 being chased, 3 doing gens.
That would be a pretty bad play on the survivors' parts, since that would just allow you to double back once the survivor has committed to the unhook to undo it. The timing would be pretty finnicky to pull off, since too early would give the killer the opportunity to tunnel, and too late would just see the next person downed.
it was clearly bad. Seeing as it was removed and all.
This is not an argument, it's an appeal to authority. BHVR are not the be-all-end-all of game design.
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You know what? I'll admit something; I will 100% be for a 'camping' punishment if, in the same update, Gen speeds are looked it.
As it is, Survivors need twice a match's current time to 12 hook everyone, and any sort of stupid punishment will force a 12 hook match. It will, counting chases, take Killers around 12-14 minutes to 12 hook everyone.
While Survivors can bang gens in 5-7 minutes. That's 5-7 minutes, solo, doing 1 gen at a time, without perks or toolkits or Great Skillchecks.
So sure; punish campers, but at the same time, give Killers the extended time needed to 12 hook everyone. Which means extending gens times, since optional secondary objectives won't do it. Just look at NoED; Survivors would rather ignore it, die to it, then whine that they can't lick gens for 5 minutes unpunished.
But until gen speeds are looked at; I'm going to say 'hell no' to 'camping' punishments, because it's Survivors own altruism that rewards it, and I don't have the freaking TIME to 3 hook every single survivor, and no one is going to make me play sub-optimally.
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My "fee fees"? I would have continued to engage if you weren't acting like a 10 year old on TikTok, oof.
"My fee fees". This is just more "it's only okay if survivors try to survive, but if a killer tries to win, it's unacceptable".
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OH I am not going to argue against a gen speed rework if it comes tied with anti-camping mechanisms. I've been suggesting that solo gen speeds get slowed down massively, but co-op gen speeds are increased instead of decreased (Prove Thyself would need reworking) so that the safest gen-running tactic isn't also the most efficient one, and so that hooking or chasing a survivor takes away more gen progress than just that survivor's individual contribution.
EDIT: This is another reason I want camping gone. Any gen speed reduction or overall game slowdown would also be a buff to camping and would push it from 'Might get a 2K' strat to a '2K or better, guaranteed' strat. Camping is holding the entire game hostage.
optional secondary objectives won't do it. Just look at NoED; Survivors would rather ignore it, die to it, then whine that they can't lick gens for 5 minutes unpunished.
NOED has a design flaw where it discourages cleansing totems. It's way riskier to try and cleanse totems than it is to leave them up. If it were reworked to better enforce 'do bones' mentality, I'd even be up for it becoming baseline, just to get the totems more forcefully into the game.
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And survivors behaviour should be taken look at when they're T bagging too much or clicking the flash light too much.
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If survivors are dying, The Killer is doing what they need to.
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No, how you win doesn't matter, as long as it's per the rules of the game. Not the artificial, one-sided rules of the community. The only issue here is peoples delicate sensibilities and entitlement. Period, end of story.
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You're trying really hard, but you're out of your depth. Take a knee, bud.
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It kind of does matter how you play, because if every killer, starting tomorrow, exclusively camped or slugged, the game would be dead within the week.
Survivors need killers, sure, but killers also need survivors. This game is PvP within the trial, but we all have to work together to keep the game fun.
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Rofl 'problem solved'...If you ignore Killers in every aspect.
Just force that 12 hook! Nevermind that it takes a Killer 13 minutes (roughly 1 minute a hook, counting chases), whereas 1 Survivor, alone, doing every gen, without perks or items or Great skillchecks, can clear all 5 in ~7 minutes.
But 'problem solved'. Since Survivors benefit and Killers don't.
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I can't tell what you want. Do you want someone to explain what bullying in this game is or are you making a poor attempt at a joke? Are you the smartass in this situation? And who is this in response to? Because the OP is talking about killers ruining the fun of survivors.
What even is this post? Is this a strange form of bullying where you insult a person before they even respond to you?
Sorry, I'm dumb and understand nothing about strangely insulting posts on forums.
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Im a brand new player...started playing killer and survivors were nasty as hell while I tried to follow "the rules" of not camping, not tunneling, ect....
I am now full time camping and full time tunneling and laughing when the crying happens at the end of the game. If its cool that you go in and bully killers and new players, then wait out the clock at the exit while tea bagging, then it must be cool if I target and killed your team one by one while you trade off on the hook for me to up my BP.
Thank you survivors for making me feel better about not caring.
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It's okay, OP; Survivor's behavior has been disgusting for years. 😁
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Okay I'm pretty new here, can you please explain what you meant by this sentence, because I can't understand it:
"NOED has a design flaw where it discourages cleansing totems. "
How does NOED discourage cleansing? Firstly how could the Survivors know that the killer has NOED until it triggers and therefore it discourage cleansing? Even if you suspect the killer has it doesn't that encourage cleansing totems? Sorry, I'm just confused.
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It's pretty unintuitive, but it's better not to break totems.
First off: NOED is not declared, so if you do totems, you're banking on the killer actually having it. If it turns out the killer doesn't have it, then you jeopardized your chances at victory by spending time on something that offers no in-trial benefit. You just slowed the survivors down.
Secondly: NOED will survive on -any- dull totem. This means that if you don't get all 5, you get nothing. Cleansing 4 totems gives you zero value in countering NOED, despite the time you spent on them. Again, you just slowed the survivors down.
Thirdly: NOED will survive on -that- dull totem. If you cleanse every totem you find but don't manage to find all of them, then NOED is forced into the totem that you cannot find. If there's only one totem in play that you can't find, that totem will be NOED and thus be incredibly difficult to break. If you leave all totems up, then there's a chance that NOED will instead sink into a totem that you -can- find, or perhaps even have already found.
That's the problems with NOED, and with the whole 'doing bones' argument. It is tactically better not to touch a single dull totem, as the chances of getting all five done are slim, the chances of getting all five done while the killer actually -has- NOED are even worse, and you run the risk of making NOED harder to destroy if it does manage to fire.
If NOED's power was bound to the number of remaining totems, and didn't deliver the full fury for missing just one, it'd do a -much- better job of mandating them.
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Tunneling is both chasing the freshly unhooked guy, again, or chasing the same survivor for eons, until he goes down ONLY because of Bloodlust. I do play killer, and I don't do either of those. I despise camping, and I am no hypocrite, so I won't do what I hate. Unless they are extremely toxic and call it upon themselves, of course.
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This scenario just perfectly describes how and why it would absolutely work. If the killer goes back to the hook, dropping a chase, it's because he WANTS to camp that survivor. And if that camping brings to nothing for the killer, because he gets punished for it, it means the system is doing exactly what it is supposed to. Just another demonstration of how killers will not ever agree to something that prevents camping and tunneling, since they always cry about gens flying. Yet, when someone presents them with an anti camping system, they use survivors NOT DOING gens as an excuse for why that system would not work (even though it totally would).
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I don't know, has it? My experience has been quite the usual while playing both sides.
Some killers that go full tryhard, others that just chill. Same for the survivors I versed. Didn't see any extreme change in behavior from either side
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Oh yes, it totally works...If you ignore the Killer's experience, want to take away his ability to win, and don't care if he's not happy.
But Survivors benefit and the Killer is punished, and you don't care about the Killer, so it works for you.
Thankfully, BHVR did not see it the same way and removed the punishment because survivors abused it exactly like I described.
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Yes, I don't care for the killer to win at all, or for he to have fun, IF he needs to camp and RUIN other people's matches. So yes, it totally works, because it is punishing. And a punishment is not meant to be a pleasurable experience. Did your parents hold your hand and brought you to buy an ice cream when you were punished? Because if they did, then I can see why you would have a hard time understanding how punishing works. If not, you might want to revise your "playstyle", buddy.
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The system is bad because it gives survivors FREE unhooks. You keep saying it punishes killers, when in reality, it is more of the opposite. It rewards survivors at no risk. They would need to add something to reward hook states, in my opinion, or surely the meta would just shift to slugging. SWF would 100% exploit this idea and to counter that, you can bet people aren't even going to bother with hooks. Rofl.
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good think you can dip out whenever you want.
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Hooks should be free, in fact. Meaning that you get to shoulder the risk, if the killer sees you going for the unhook, from a distance. But he should not be there, standing still next or very close to the hooked guy, because he is a worthless rat. The hooked survivor has every right to PLAY the damn game.
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You missed the point.
Your punishment is bad because it has one goal; to punish. It does not take into account anything else. It exists in a vacuum and ignores those times when Killers need to camp.
It also ruins the game for Killers, instead of being a balancing factor, and rewards Survivors because you have a Survivor bias and don't care about balance. You just want Killers punished for not playing by your made up rules. You see 'Does it punish? = Yes' and don't care about anything else.
Thank the Entity the Survivors on these forums can't affect balance, or this game would be a hell-slog for Killers and we'd never win a match. Too many of you just assume your honor system is all that matters, mostly to force Killers into giving you unearned unhooks because you're too lazy to learn when to unhook and when to do gens.
Y'all basically think 'I want the unhook now' and then throw a hissy fit when the Killer does not give it to you. Then you come onto these forums and screech that the devs should change the game and MAKE the Killers give you those free, unearned unhooks because 'something, something, feelings' and 'blah, blah, toxic play' and 'Unfair we get removed from a match' when THAT IS THE KILLER'S JOB!
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I have seen more Myers running Judith's Tombstone during this event than I've seen in the last year and a half combined. It's kinda funny. But sad.
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It's funny that a killer main talks about "unearned" things, when you have lots and lots of perks (and something that isn't even a perk, which is called bloodlust) that play the game instead of you, and NOED on top of all of that. As much as it is funny that you try to make me the guy who simply gets mad because he dies (or you want to convince yourself that that's the case), when all I care about is to have the CHANCE of playing, or not seeing that DENIED for other players that aren't me, be it friends or randoms. If there is something that one side can abuse, while the other side can only be subject to it and do NOTHING against it because they don't get the chance, that aspect is clearly flawed and should be removed. But you didn't get it before, I don't expect you to get it now. Killers don't need to camp, unless they suck and that is the only way they can do something. They have plenty of things going on for them, including some maps with absolutely horrible pallet/window spawns (e.g. both Yamaokas' maps), where dead zones can be a thing even BEFORE other survivors have laid a hand on pallets. You can remove me from the match, it's fine. You just need to be able to do it without tunneling and camping. Which, I guess, is something hard for many people including yourself, since you got it so at heart that camping is "necessary". Pfft.
Oh, one other thing, let me enlighten your brilliant thought process. If I had a survivor bias, or if that wasn't a thing that people who favor killers liked to say when they don't have any reasonable point, why would I have stated that it should deny hook timer only when the killer is camping, while not doing that in chase or during EGC? Or why would I have said that the killer needs to be in a certain radius from the hook, which doesn't necessarily have to coincide with his TR (which, again, contradicts your "if I have a 3 gen I will be punished blah blah). It can't be that I only want to have a balanced game where everyone can play, right? Nah, it has to be that I have a clear survivor bias, so you can go on thinking that camping is necessary, or a strategy, and feel good about doing it. Man, how did we humans fall so low? We're done here, enjoy your camping, make Call of Duty players proud, champ.
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its some feast or famine times right now, people are agitated with all the bugs and slow fixes to lagging and console issues, so many people cant play the event because of it. i try to make it fun for everyone cause i like to see it from their point of view, though i will say ive been running starstruck agitation nurse and having way too much fun so i apologize in advance
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