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suggestion : for balance

mrhityourshot
mrhityourshot Member Posts: 18
edited July 2021 in Feedback and Suggestions

bring back infinites until the get rid of dead zones , its like the devs aren't even trying to balance the game

you dont even have to litter the area with pallets , just add some more vaulting options but only if you fix the hit verification , there is no point adding vaults if the kill can hit you from the window when you 5 meters away , add more collision on m1 or something

Post edited by Mandy on

Comments

  • mrhityourshot
    mrhityourshot Member Posts: 18

    skilled killers will learn to avoid keeping chase at infinites , there should 100% be 1 infinit on every map that that if you run if perfectly or the killer plays it bad , you can be safe until killer reaches blood lust tier 2/3


    the dead zone logic is flawed " hey guys its fine , players should just not got to these 4 spot on the map ", but if they do we will make sure dead hard doesn't work and they are exhausted on the ground ,

  • Bran
    Bran Member Posts: 2,096

    this would at best hurt "newer" killers and have no affect on skilled killers.

    it might give survs a momentary get out of jail free card, but why give them an infinite just for that?

    killers have hard enough times on normal loops, being forced to give chase or break chase. either one could hurt the killer. power and perks included.

    as for hit validation, killers can whiff the most easiest hits for "some reason", just like they can gets hits from far away survivor for "some reason". kinda goes both ways.

    i haven't had too many "impossible hits" lately. i have also "missed" some hits too.

    just would be kinda a pointless change aimed at only giving survs an easier time they don;t need

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Theres not that many dead zones, usually 1 gen at most which I think is good. They usually add a hill near though, smarter survivors will do that when it's more safe or double up on it etc. Or if it's a bubba you say no thanks I'll do the other 6 gens.it encourages smart play tbh. Unless the map has major bad rng with nothing in half the map then yeah

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I- I don't even know what to say about this

  • Ruma
    Ruma Member Posts: 2,069

    lol

  • Dino7281
    Dino7281 Member Posts: 3,294

    You are mixing so many things to together...

    Infinites should be thing, why? because dead hard doesn't work. #########?

    Infinites should not be a thing. You already have loops, where killer will spend a lot of time (shack, bus, house of pain), if played properly.

    You can't always just drop some chase, sometimes you need to commit.

    If there are two players left, then if you drop chase then you have no idea what to do next and they will just always run to infinite.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,256

    I don't think balancing by adding back "infinites" is the way to go. As someone who played when there were absolutely real infinites in the game, I can assure you that they were horrendous for killers, there was absolutely nothing they could do against them - and that's not the way the game should be...Survivors should never be that safe, where the killer cannot do anything about them. *Note I am not talking about strong loops but actual infinites*


    I do agree about the dead zones on the maps, I don't really feel that these should be a thing especially as I've noticed some maps are particularly bad and that there's a lot of pallets in the middle areas and then nothing outwards. That's particularly tricky especially with gens spawning in those areas, so you can't really avoid them. I personally, would prefer a more even distribution of tiles so that dead zones don't occur, because as much as I feel that survivors shouldn't be safe, they should also not have to repair a gen where there's absolutely no cover and no way to outplay a killer.

  • mrhityourshot
    mrhityourshot Member Posts: 18

    i also played with infinites or "strong "loops bordering on infinites and it worked out well for survivor for obvious reason , but as a killer it also had an advantage for me , because some survivors would run a straight line for the infinites from the other side of the map and as long as you chased and then broke away if you saw another survivor if took one survivor not only not completing the objective but to the side of the map they didnt want to be on , but it required a killer to play smart with it , also there are now killers that would destroy some of the old infinites

  • mrhityourshot
    mrhityourshot Member Posts: 18

    its almost like the game is in a bad spot and need alot of work

  • mrhityourshot
    mrhityourshot Member Posts: 18

    i would compromise and maybe say just remove bloodlust , many times have i outplayed and ran a set of tiles together almost perfectly just to get hit with bloodlust+poor hit validation

    A GOD TIER SURVIVOR , A TRUE RED RANK 1 , not boosted by swf , but like thousands of hours survivor .....should be able to while playing a set of tiles right be able to be "safe" while running there loops, just to have the pallet broken or window blocked and forced to leave to go towards another set of tiles just ot end up in a dead zone and be punished for playing perfectly


    but as the game sits now that not the case , BHVR baby's its killers

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited July 2021

    But one issue can't be used as argument for another, that's just not how it works.

    You can say - we need to fix dead hard -> yes

    another issue

    We need infinites -> hell no.

    It's like I would say that reason why we can't fix Dead Hard is because there are some weak killers and we need to buff them first. It is just not related...

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Uhh, no, no, Survivors don't need or deserve infinite loops.

    They're supposed to be threatened by the Killer, not making faces at them from around an infinite loop.

    That would be like saying 'there should be one special spot on every map where Survivors teleport onto a hook if they step on it.' You're just asking for an 'I win' zone for no reason except 'The game has dead zones'.


    I'm sorry but Killers actually need dead zones when 1 chase can = 3 gens popped in 2 minutes. Until gen speeds are looked at, Killers cannot be universally nerfed, or else the game will skew so Survivor-sided that there will be a mass exodus.

  • mrhityourshot
    mrhityourshot Member Posts: 18

    2 minute chase who chases for 2 minutes at a time , get your stacks and bail , or find a different opportunity , i almost never allow myself to hit bloodlust ,

    there should be one special spot on every map where Survivors teleport onto a hook if they step on it.' but there is a killer that can teleport you to a hook/cage lol

    until you can prevent , bad ping killed being able to abuse the hit verification , and a sufficient anti tunnel , anti slug , the game needs to move from clearly killer sided to more balanced

  • Power_Guy
    Power_Guy Member Posts: 1,562

    You not liking tunneling and slugging does not mean they're problems that need fixing.

    And that 'teleport to hook' removes any and all hook-based perks PH may be using. AND Survivors need to step on his glowing spaghetti trail, which is their own fault. AND he still has to chase and down people. It's called 'balance'. You act like he snaps his fingers and you're hooked.

    And the Killer has to equal the power of 4 Survivors, so the Killer being powerful IS balance. So no; the game doe snot need to 'move from being Killer-sided' because it's not Killer-sided. It's balanced in a 4v1.

    I'll never understand Survivors who think they need to personally be as strong as the Killer in a 1v1. It's like they don't understand teamwork or actual, real game balance.

    Instead, they go 'I lost! Game's unbalanced!'

  • mrhityourshot
    mrhityourshot Member Posts: 18

    ALL killers except nurse can M1 and 4k almost any match they should choose without using there power with only beast of pray or NOED lol

    ive done it in red ranks , the game is unbalanced , it makes it a waste of time to play survivor , when you can just play killer , not only get more blood points , but get an easy win on your terms , and just blow through the tome, the unbalance is so real i basically pay'd to only play half the game lol

    i play both sides , killer more than survivor , i can just understand a clearly one sided match up when i see it , it does not matter who they are what they bring or if they are in a SWF , EVERY game i have the power to pick 2 Survivors and absolutely ruin there whole match experience and there is nothing they can do about it the game is 80% killer sided lol

    also ph negated all hook based perks survivors had, so just by picking a killer you could ruin half the survivors perks without having to use a perk slot of you own , that is no where close to balance and they had no way to counter that except to not pick hook perks , for the chance you get the 1/20 killer that counters it, and they only recently changed BT which was highly regarded as a necessary survivor perk,

    PH and Twins are the two designs that have ruined DBD even further in my opinion,