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Whats your thoughts on unnerving presence?

supersonic853
supersonic853 Member Posts: 5,830
edited July 2021 in General Discussions
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Faced a trapper going for adept and this perk...is literally just a perk that helps survivors. Skillchecks more often? Alright i wanted to do this gen quicker thanks! Smaller success zones? Doesn't affect the great so now half the skillcheck is a great skillcheck! Its literally useless against half decent survivors. The only time this perk shines is when you have that one doctor who wants to make every newbie in the lobbys game hell. (Im saying newbie because impossible skillcheck doc shouldn't be so good in red). Then you get into the stridor thing where its only useful in one scenario and useless in pretty much all others. Anyone else have any ideas on what could happen to this perk?

Edit:After watching otzs video he also brings up a good point its missleading. Doesn't affect jigsaw boxes and DS. I feel like DS was the only time this perk was commonly used because it soft countered DS. Not really against decent survivors though. It's just...so bad.

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Comments

  • glitchboi
    glitchboi Member Posts: 6,025

    Reduce the great skill check success zone by 50%. Oh and make it so that the Unnerving Presence perk icon on the survivor's side doesn't appear until the skill check is completed.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    I think facing newer players it is pretty good, but once more experience is gained then it's not so effective. However, it seems if 2 or more are working on the gen, a mistake from one person can set off a catalogue of errors and explosions.

    It could be tweaked for harder difficulty, but then again I do feel that as this is one of the first perks to be learned, it's deliberately directed towards newer players and tightening the screws on the difficulty could make it very frustrating for them.

    Possibly at higher levels, combining this perk with the Doctor's abilities, Hunter's Lullaby and such makes it more of a buffer to a particular playstyle.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Makes getting great skillchecks easier

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    Unnerving Presence should do something more, maybe not have a notification given to the survivors, and as Glitchboi said, reduce the great skill checks by 50%

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    I think it shouldn't show up in general, it's associated to the terror radius, I personally think just being in the terror radius should be enough of an indicator

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Hitting great skill check is a thing.

    The moment you're in TR, the icon popup is just a free "spine chill" for survivors.

  • ringwinning
    ringwinning Member Posts: 552

    I think at best it's annoying unless it's on Doctor. Then I do end up missing once or twice if I've been hit with madness.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    The skill checks become too hard for console players but still too easy for PC players.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Something I think could be cool is it makes the skillchecks have 3 smaller checks not as small as great but probably simalar to the current unnerving size maybe 75% of that and then a 4th one the size of a great to get a great check. I feel like this would be too complicated to just be a perk and fits more if doctor gets another rework or if they make another skillcheck based killer (skillcheck based killers are still a horrible idea imo).

  • Altarf
    Altarf Member Posts: 1,046

    I honestly think Unnerving Presence should bring back Ruin skillchecks when performing actions within the terror radius. No real other way to make skill checks actually difficult without encroaching on Overcharge's territory.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    It just shouldn’t have any great success zone at all. Just provide a smaller skillcheck that simply avoids an explosion if hit.

  • Thrax
    Thrax Member Posts: 977

    I've played super hard skillcheck doc and didn't get one explosion more than once. It's only tough for n00bs

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    A feature I've wanted added to unnerving presence is backwards skillchecks but I guess that's exclusive to doctor

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Yes it is. Experienced PC players can hit great skill checks virtually 100% of the time, but experienced console players have to settle with goods a lot of the time or risk blowing up the gen. The skill checks don't stutter as much as they used to, but they're still worse on console than on PC. L1 is not a precise button to be hit at an exact moment, at least when compared to a mouse button or a key, and even if you changed it to another button there's pretty much no console buttons that are extremely responsive. There's a lot of "oh, I pressed it too lightly so it didn't register" or "I pressed it harder this time but I still hit a good instead of a great because I took that extra 1/4 second to make sure I applied the right amount of force to the button".

    Unnerving Presence funnily enough makes me hit greats more consistently because the great area makes up like half of the entire smaller skill check. But beyond that, I can expect a lot of missed skill checks and good skill checks, when I'm clearly trying to be as accurate and perfectly timed as possible with my button presses so I can get the great.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It should remove great skill checks completly.

    Won't make it stronger vs new players as it is but also won't activilly help experienced ones

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Hmm.... I’d like at least a little something that could help regress gens

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Ow it certainly needs more before it would be a good perk.

    What i suggested was just to not actively work against you.

    The problem with this perk is that is differs so vastly in effectiveness vs new players or experienced ones that if you make it good vs experienced ones it become overbearing for newer ones.

    If i wanted to make it decent i would add the old ruin effect on top of the lack of greats but without regression. So everytime a survivor hits a skillcheck the gen zaps and doesn't progress for 3 seconds.

    But i think we both know what can of worms that would open

  • Ruma
    Ruma Member Posts: 2,069

    Everyone one know who played on PS4, NEVER had issues with Skillchecks. Also you dont have to do them with L1. I do them with X for example and i always hit great skillchecks except if i was botheted by something else.

  • MrPsych
    MrPsych Member Posts: 282

    Seconded. Other skill check provoking perks (ie. Overcharge, Oppression) do not include the possibility of a great skill check, so I don't see why this one should do this. It's probably more to do with the perk being really old and outdated with DBD's current climate.

  • White_Owl
    White_Owl Member Posts: 3,786

    It makes hitting great skillchecks easier. 'Nuff said.

  • Boss
    Boss Member Posts: 13,618

    It's a Terror Radius Perk, so i don't even touch it.

  • Clueless
    Clueless Member Posts: 341

    Imo all the terror radius perks need to linger once they are out of your terror radius like Starstruck does.

    For Unnerving, I would make it give Survivors no progress bonus for greats.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419
    edited July 2021
    Post edited by EQWashu on
  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419
    edited July 2021

    I've played DBD on my own PC + my roommate's Xbox and you're 100% lying to our faces

  • ukenicky
    ukenicky Member Posts: 1,352

    What if it removed the ability to hit Great skill checks so that survivors are always forced to only do Good/normal ones in addition to the zone being smaller?

    I would say make it so that survivors MUST hit Great skill check zones on all skill checks but that seems oppressive towards new players/those who aren't good at hitting greats

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Space is a key on a keyboard. Controller buttons over time have less give when you press them. They get stuck. Not like they don't come back up, but they rub against the sides of their slot that the button itself sits in. Unless it's a brand new controller, the buttons aren't gonna be consistent, especially when you need a knee jerk reaction. That's why we have so many console players complaining about Dead Hard's uselessness, not just because of dedicated servers, but also because it's a button and not a key.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419
    edited July 2021

    you are very desperate to find the tiniest thing to complain about


    The input time difference between x and space is so infinitesimal you'd have to actually measure it with something other than the human eye