http://dbd.game/killswitch
Why does Fast Track work so strangely?
Every other Perk that gives you Tokens does it by 1 Token at all tiers, and then the secondary value changes.
Fast Track does the exact opposite, it gives you 1/2/3 Tokens and the secondary value never changes, I really don't like this system to be honest.
What if instead of giving you 3 Tokens, the secondary value changed instead.
Fast Track
Whenever another Survivor is hooked, Fast Track gains a Token.
You consume all Tokens after a Great Skill Check on a Generator.
Each Token consumed grants a 1/2/3% bonus progression for Great Skill Checks when repairing Generators.
Comments
-
I think because the great skill check bonus code already existed for Stake Out, so all they had to do was add a multiplier to the existing code to make it work for Fast Track.
8 -
This.
You don't need to do any math, number of stacks = amount of progress.
1 -
This is way too strong OP. 9% free gen progress for 3 hooks? If the killer doesn't tunnel and hooks each survivor once and every survivor is running this perk that's 9 * 4 = 36% free gen progress. Add in the natural 1% for hitting a great and you have almost half of a gen. This would literally become the best perk in the game and encourage tunneling massively. If the killer hooks each survivor a second time in a row then 36* 2 = 72% progress on a gen. That is ridiculous for a single perk. Throw in a bnp on everyone and if the killer doesn't tunnel people out as fast as possible you basically throw away 2 gens for free. I can't even imagine how obnoxious this would be in a swf with 4 bnps, all running this perk, and 2-3 gens left.
0 -
It looks like it's a holdover for an earlier iteration of the perk, perhaps it was originally only supposed to consume a single token each Great skillcheck until they realised there's not that many opportunities.
0 -
It's identical in function to the current iteration of the perk. Instead of gaining 1/2/3 tokens that each give 1%, it's 1 token that gives 1/2/3%.
Edit: And your maths makes no sense.
1 -
Ah you're absolutely correct, it is functionally the same, my mistake and I think the math makes total sense. 3 survivors other than myself get hooked, I have 3 * 3 tokens or 9 tokens, if I then get hooked next every single survivor has 9 tokens available. If we all get on one gen and hit a great skill check at roughly the same time that is going to be 1% * 4 for the current natural +1% bonus of hitting a great skill check. Thanks to all of us having 9 tokens we all also get a bonus 9% progress or in other words 10% per survivor for a total of 40% bonus progress on a gen. If this repeats again where we all have been hooked a second time and are on death hook we can do it again.
0
