What does this mean - Patch note
"Reduced Nemesis zombie network usage", what does that actually mean?
Comments
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Nemesis' zombies will now take up less RAM usage, allowing for increased optimisation when playing as and against him.
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from what i can gather it just means that the zombies take up less network space, i.e, causes less strain on the server which leads to a smoother experience
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Yay :)
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Will it make them more stupid ai?
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Most likely not
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Good cause i can repair a gen with a zombie right next to me without them even noticing me or how often they get stuck on something
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Without seeing the code/being given a better description we can only guess but I imagine zombie data was being redundantly sent across all players clients. Just to make things simple imagine you and a killer, you are both playing dbd and there is a dedicated server, both clients and the server need to keep track of where the survivor player is, and where the killer player is in order to make decisions about actions that happen in game. This means network traffic between the survivor <-> server <-> killer happens pretty regularly. If we throw in more things(like zombies) to keep track of that is more work that must be done by the machines and could potentially lead to bottlenecks/issues based on the machines hardware and other processes running.
Now if we consider the easiest approach to zombies we would have all 5 players be talking about where the zombies are located and what they are doing. The thing is...zombies only move at 1 M/S, there might be an argument that having all 5 players need to know about that data in a 'normal' sense is a lot of redundant data going around and perhaps it could be cut back and nobody would know if any 'blips' occur due to zombies moving so slow and nothing wacky happening. That's just a guess though. Or as someone else above said, if whatever data they were sending across the network now uses less bytes you also reduce workload
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