http://dbd.game/killswitch
They did it, they nerfed the worst killer in the game.
So what this is proven is that:
- If survivors complain enough they can get anything nerfed (already proven like 73 times already)
- That balance devs make changes at the right times, however said changes are bad/refuse to acknowledge issues.
Instead of letting trickster get to live they caved in with the survivor "unCoUntErAbLe" complaints even though the 10 second decay time actually gave him counterplay.
Despite having counterplay on ptb, some people still found him unfun, which is ok. They tried to make him more fun to verse for everyone by doing absolutely nothing to his 1v1 on ptb and making his 1v4 even weaker by nerfing total blade count, making him reload more often.
This change did absolutely nothing to make him more fun to verse, this only making him weaker and less fun to play which is a horrible change.
Both sides have lost. He is "boring" to verse and now he's even less fun to play due to having to reload after each chase. And he's weaker. And his added blade add ons do nothing now.
I am just confused by the thinking that comes with some of these changes.
Comments
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They did nothing to his 1v1? They reduced the number of knives from 8 to 6, this is not "nothing".
Even tho, they should have scrapped everything except for the Main Event Changes and went back to the drawing board, the changes they did on the PBT are just unhealthy.
Nerfing his 1v4 by making him reload often is not the correct Nerf.
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Did nothing to his 1v1 from the PTB, people were complaining that 6 knives is too little which I somewhat agree. They tried to combat the unfun complaints by making him weaker in 1v4 which is the complete wrong change to do as you said.
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Just proves the balance team doesn't know what they are doing.
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Ok, I misunderstood you on this one. And yes, I agree, they nerfed the wrong area, they should have looked at his 1v1 instead of the 1v4.
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He’s still really good in the 1v1 and definitely better than before. This is most definitely a buff
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I didn't play the PTB but ptb trickster looked pretty miserable to go against. Probably still will be.
"They tried to make him more fun to verse for everyone by doing absolutely nothing to his 1v1"
Going 8 to 6 blades is a big 1v1 improvement. It's also lazy. Balance in 2021 seems to be killers that can guarantee a down without the survivor having much input, and to compensate the killer is crap at anything outside chase. I do find that boring, yeah.
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I would disagree tbh. The main issue he had was that he could not get to locations to get good knives off due to his 110%. Now with reduced time before decay and the fact that he still is 110 he gets screwed over even harder by bad map design and STILL has no backup if his power doesn't work at loops.
IMO he's only just barely better, but this reload change I would say makes him worse than before as now he has what may as well be negative pressure on the map.
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How is he the "worst" killer...?
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Edited the post because I worded it badly.
It means from the ptb to current live. So on ptb he had 6 to damage and he still does. Instead of doing something to that they nerfed his 1v4.
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His pressure has always been rock bottom. In chase thanks to the less knives and the faster windup he got awhile ago most loops are definitely playable.
Having less knives isn’t too bad especially when he still has 44 or more with add ons. Main event buffs are there too
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They nerfed Pig again?
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He is now suffering from trapper syndrome, you need the extra knife add ons to make him useful. A tragedy that he has to join trapper and ghostface in the "I am nothing without my add ons" club
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Uhh hes not the worst killer anymore that goes to legion
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Can people at least wait till they can actually play the killer before they make assumptions on this change
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Even at his weakest I dont think trickster was weaker then legion
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I love fighting Trickster
And by that I mean it's hilarious
Regular old pallet-between-rocks tiles turn into massive loops because of the fact that he's 110, and every time he tries to throw over the loop you can just duck down and keep looping. Indoor maps are even worse, you can loop a Trickster for 5 gens on Lery's.
He's only really good on maps that are already killer-sided IE: Shelter Woods, Dead Dawg. He wrecks people on those maps, but at that point I'd rather just play Bubba and have the same lethality with faster pallet destruction.
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all the 3 games I've played after the patch have been vs a face camping (or proxy camping) and tunneling trickster. He's the new bubba apparently, great camping power. No way you can get out without a trade at hook. Might be different as swf but as solo it's very unpleasant.
There have been DC-s each game. UGH
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First match against Trickster. Two people DC after being hooked. They got downed in five seconds, and one right after the first.
I think we will have a great time...
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Knives were reduced to match the ratio of knives needed to hit. You need less knives so you dont need as many blades, simple concept.
In what situation are you running out of Knives? on Old Trickster I had to be missing pretty often to be in a situation where I lost a chase due to a lack of knives. Not to mention Main Event doesn't use knives and, when activated, is much better than its previous incarnation.
I would usually say 'Increased power comes at a cost, increased required skill.' but in this case its literally the same, the numbers were just shrunk down due to needing less knives, you're overdramatizing a non-issue.
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More like this community doesn't know what they are talking about.
How anyone can see this as a nerf is beyond me.
Even if i only had 30 knives i would still prefer 6 hits over 8
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i'd rather play legion than billy any day
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In news this week:
A killer main complains on the killer dominated forum that survivors complain too much who consistently have their voiced trivialized on said forum.
Must be a slow news week.
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In the end, it all boils down to this:
They turned an annoying killer into a even more annoying killer.
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I prefer him over huntress tbh, he’s still way more forgiving when it comes to misses and his kryptonite is high wall structures which I tend to avoid anyway.
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He is even harder on console
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Complaining about the knife reduction? Really? He could down 7 survivors if he hit all knives before, and he can down 7 survivors if he hits all knives now. All that changed was time to down, which was reduced, meaning he got buffed.
Y’all fail 1st grade math?
60/8=7.5
44/6=7.3
Where’s the nerf exactly?
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I've played against him a few times now, not as him yet.
Doesn't feel particularly fun to go against. Either he catches you in an area where the loops have no high walls and you just die, or somewhere where they do and he takes ages to down you like before. The melody (again why does he have one and slinger doesn't?) sounds close enough to the terror radius to be confusing and annoying. He's probably one of the better campers in the game now. Animation lock equals death, so little point in using windows or pallets unless using them extremely early, just find a tall, fairly wide object and run around and around and around until he eventually catches up. Can't really do much that existing ranged killers aren't already capable of. Quick decay rate dissuades spreading the pain and makes him even more 1v1 focused.
So, not OP at all just...ugh
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Playing devil's advocate:
- getting downs faster, getting main event more often to get multiple injures more often and the fact that you can very easily double injure someone almost as fast as a bubba can instadown in an open field does make his 1v4 easier, as there tends to be 1 or more survivors consistently on hook
- the changes were most likely made before the PTB was live anyway. The PTB isnt the most recent build.
- Death Throes existing is pretty much the reason for the knives being decreased(having 60 knives fully reloaded after already having thrown 60 knives means you could keep chaining main events untill everyone is slugged, 44 knives(52 with boa) still makes that possible, but requires a higher accuracy).
You gotta keep in mind the addons before you ######### on the basekit. The devs always design the basekit around the available addons. If a basekit is #########, it's likely because there is an addon combo that could be potentially uncounterable.
Besides, most killer mains were complaining that Trickster was too weak in his 1v1, the devs literally gave people what they wanted and had to balance him accordingly.
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The problem is, his 1v1 is still weak. Unless you happen to be out in the open or at a small loop, his power is almost worthless. There are far more strong structures and buildings than there are open areas and small loops.
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Depends on the map, but yeah, his chase is weak. That's not where Trickster thrives though. Trickster thrives in using 1 down to slug multiple people and then hook everyone who he downed, reload and repeat. It's why I think Distressing and Infectious Fright are actually quite good on Trickster, especially with Death Throes and pretty much any other addon, as you'd essentially could chain multiple main events in a very short time.
His 1v1 is made stronger than it was, while it also made his mass slugging potential a lot more powerful.
Is he the most amazing killer of all? No, but if we're speaking objectively, I'd easily call him an upper-mid B-tier killer, if not low A-Tier.
As for maps, that is a more universal issue among all killers and even survivors. I mean, what are you going to do as a solo survivor against a Blight with Alchemist Ring Tinkerer, Ruin, Undying and Pop on Blood Lodge? It doesnt offer enough counterplay to make a 3 man escape possible unless its a bad Blight. Considering the dev's intention is to make a 4-man escape possible against all killers, just as likely as a 4k with 4-5 gens left it's a bit odd to have Blight performing so well on Blood Lodge. Maps need to be based on killer seeds, giving structures that can be used effectively for and against a specific killer, rather than giving the same resources to all killers equally.
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To be fair his power is a complete ######### show and needs reworked from the ground up they should've never released the trickster he needed more time to be developed
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