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What can be done to make dbd more scary?

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Comments

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    I do think the new music for some killers is a nice touch. It's not scary because I have 1500 hours, but I love the Billy and Clown music.

  • ouroboros_world
    ouroboros_world Member Posts: 215

    Give survivor 1st person POV like killers and delete spine chill

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    I'll miss Fisherman Joe Deathslinger, but yeah. That's one of the big things that needs to be looked at

  • Yatol
    Yatol Member Posts: 1,960

    the thing about horor themed games, the more you play them, the less they become scary, this is especially true with multiplayer games, since you know from the get go the antagonist is controlled by another player. In my opinion alien isolation managed to be scary until everyone figured out how the alien worked.

  • lauraa
    lauraa Member Posts: 3,195

    bro #########? Headless Legion is the spoopiest thing in Dbd..

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    "Basically, fear is mainly based on not being able go anticipate what is going to happen. Fear is not knowing if the ship will sink/ what is hiding in the darkness/ when will the loneliness end/ will it hurt? The security and knowing has to be taken away, otherwise there is no way fear will ever have a place."


    This post is the key to this problem. I been sayin stuff similar for ages. But I don't think the devs actually know how to do this.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    I would rather play a game like that that actually scared people than deal with the E-sport levels of free information that are just handed around like candy....and yes, even the ridiculous amount of tracking perks and auras and mass info perks killer has.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    I remember that place, vividly. When I was fairly new to survivor my first real time in that map was against a freddy, who was way more skilled than he should have been. The entire match was horrifying because of his old nightmare mechanics and the way that map allowed him to cover so much territory. It actually felt like something out of a freddy movie.

    New freddy and his presence in these new reworked maps feels like a....video game....like a straight up cartoon. Like....actually kinda bad in the scare factor. Not that his power is terrible or bad, his power concept is pretty good right now.....but the visuals kinda tore his ######### up.

  • pseudechis
    pseudechis Member Posts: 3,904

    Strong antagonists.

    The hunt for balance dilutes the horror element of the game.

    The threat of being taken out of the game very quickly and brutally creates the tension desired, but that is lost everytime they nerf a killer power, or add another wierd cooldown, or a tell to let you know a power is about to be used.

    Problem is there is a vocal group of competitive players who want an e-sports type playing field where 1v1 there is an equal chance of success for either side which is completely rediculous when you consider this is meant to be an asymmetric 4 vs 1 game.

    If the horror movie/game monster isn't scary then the the movie/game itself isn't scary. Because why are you running from this monster when you have the same competitive edge as it does.

    If the killer was a bot people would play it no matter how hard the monsters were because beating it would be a challenge, but because the monster is another player people get angry about being beaten by it and want an equal competitive playing field which flies in the face of the very theme of the game.

    Monsters that come out of nowhere, are unpredictable, can kill you quickly, force you to run hide, make you feel desperate or hopeless are what makes horror scary. When you balance to lessen the effects of these things you make it less scary.

    Everytime someone makes the "this killer is boring" argument they are often saying "not easy to read and counter" and in doing so are asking the devs to make the killer more boring by making them more predictable and readable.

    You can't cry for balance and then cry it isn't scary because balance will make it less scary.

  • WTBacon
    WTBacon Member Posts: 593

    I believe what would help the most would be very thick fog, like in the original Silent Hill.

    SH1_Fog1.jpg

    Imagine hearing the Killer's Terror Radius and not being able to see where they are coming from, even if you're on a large open map like Red Forest.

  • Apollos
    Apollos Member Posts: 1,052

    The fog is totally busted. Even if you use reagents, it doesn't make a very big difference. Then there's maps like the new Coldwind where the sun is out and the fog is black for some reason, or how the RPD only has fog on the ground level.

    Imagine thick fog or big shadow bulbs in conjunction with Insidious, or a killer like Michael or Ghostface.

  • betelgeuseyes
    betelgeuseyes Member Posts: 268

    ATMOSPHERE is all it needs