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The lack of polish that BHVR does

Bravo0413
Bravo0413 Member Posts: 3,647

There have been changes in the past BHVR has attempted and that BHVR has gone through with. Two of these changes (that did not make the cut) being the pallet save and flashlight saves of the "Howling Grounds" event. When these two changes came to the game they (#1 were unbalanced) were UGLY and UNFINISHED.... the killer after being blinded, would go through the whole pick-up animation, go through the blind animation and then be able to play (back then the pick-up animations were longer as well) and it was the same thing for the pallet saves. Now it was an unbalanced (unskillful change, no timing was needed and flashlights are probably the highest skill cap for survivor) change but it could have at least looked better, why not have the killer break animation and drop the survivor as soon as the blind or pallet hit connected? Again with no timing needed they were unbalanced and crap changes........ Now this leads me to the new change of "pallet hits" why have they have been released like this? again there is nothing wrong with making a change to one aspect of the game in attempt of making it less frustrating for one side but it's a whole other thing to release it in the condition that it is in...... landing a hit having the survivor scream, go down and then get back up is again one of the most annoying, stupid things that has ever been released into the game.... I understand how it works, this doesn't change the fact that it's UGLY and UNFINISHED and that something in this condition shouldn't be released into the game. This all leads back to what a good amount of the community believe, which is the devs are more focused on releasing cosmetics and unfinished chapters/updates because $

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