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Running a strong pallet is not skillful
There are a lot of pallets in this game where a Survivor could pre-drop and the Killer wouldn't be able to mindgame it at Tier 3 bloodlust. They have to be broken and there's no real counterplay around them on most Killers. These pallets are so strong that it usually takes 2-3 loops to even force a good Survivor to drop them in the first place.
If you're looping a Killer for long time on a strong tile, it is to be expected. Being downed without using all the resources would be a terrible misplay from the Survivor. It takes minimal skill at all on either side.
Comments
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Okay??
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"Being downed without using all the resources would be a terrible misplay from the Survivor."
Eh, I would disagree on that one.
Keeping ressources early in the game is not a terrible idea. Especially if you would create Deadzones otherwise. Like, I have no problem going down and on the Hook (for the first time), if it saves a strong Pallet in an area which would be a Deadzone without this Pallet (if Gens are nearby).
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Yeah but so what. God pallets exist and free hit pallets exist too. Neither is necessarily badly designed as long as map isn't literally filled with them.
It's ok for maps to have area with extremely strong pallets and ares with very weak ones as long as both is minority.
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Neither is using Ruin and Undying
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and? I'm just using what resources the map supplied me with
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Guess the OP got mad that he lost and decided to complain on the forums
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In the case of pre-throwing, there are a lot of pallets that should be pre-thrown. Just because you can greed something and maybe get away with it doesn't mean it's a good play. It's actually a terrible play to take a hit at an otherwise safe pallet. It's a bad habit that a lot of larger content creators seem to think is indicative of good survivor play. It's really poor decision making and unnecessary risk taking.
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