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Selfcare players

Bluerry
Bluerry Member Posts: 233

I'm tired of a some guys doing nothing but selfcaring for forever and get another hit after that instantly he is wasting time and punishes all survivors why am I have to pay for a coward's action? ı really wish it was reworked like it take less time but then get broken status effect until getting hooked again so that only survivor who uses it gets punished for it what do you guys think?

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Comments

  • Bluerry
    Bluerry Member Posts: 233

    it is already suicide I dunno how else it should be changed I just don't want anyone to use it tbh it is a teamwork and selfcare player are solo players mostly

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Careful a bunch of selfcare users will tell you it's a good perk if you use it right...

    But nah bad perks, only with botany does it become less bad but how many perks do you want to waste when medkits exist, but yeah if seen so many players just selfcare through sloppy when we can do a gen duo in the same time

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited August 2021

    Self care is one of the perks lotsa people 'use wrong' in lack of a better phrase.

    Commonly people will run away without the killer on their heels and heal up in some corner while their teammates are hooked and/or in a chase.

    The better option is to use SC when the killer is e.g. camping so your teammates can concentrate on a rescue attempt and you can run in and help if one of them gets hit to cover the unhooked survivor alongside the second person. SC (like medkits, or further Sabotage etc) work very well to take a load off your teammates' shoulders if used well.

    But if you sit there self-caring with an uninjured teammate having come after you to heal you, you're just wasting both your time.

  • Apollos
    Apollos Member Posts: 1,052

    I stopped bringing it because it's too high in the priority stack over other actions when you're injured. Too many times where I go to drop a pallet or vault and I start self-caring instead.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It's not a bad perk, but there are so many better options It's usually a bad idea to run it.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    If survivors could carry weapons id give self care users a clonk with it.

  • Bluerry
    Bluerry Member Posts: 233

    ı've never seen a good usage of SC in my games and I got 1000 hours in game and it is being good at right hands are kinda wrong cuz someone who knows the game already aware of other options such as bringing a medkit or using inner strength whoever uses it like very likely gonna be someone who doesn't know the game bottany may be a excuse for it but other than that it is like killer's fifth perk on a survivor

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Even in that situation you described it would be better to get healed by the team and then go for the save together so someone can take a hit while a healthy survivor (preferably with BT) gets the save, self care is only good when you make your entire build around it like with botany, desperate measure and resurgence all together so you heal extremely fast

  • GeneralV
    GeneralV Member Posts: 11,394

    Yes, but it has "Hex:" before it. Don't worry though, we most likely don't play on the same region.

  • GeneralV
    GeneralV Member Posts: 11,394

    I used Inner Strength for some time too, but Self-Care is in my blood.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    a Self Care heal takes exactly the amount of Survivor time as a normal heal. 16 seconds of 2 people's time vs 32 seconds of 1 person's time. Exactly the same. What self care does that can be very useful is give you a way to get healed when everybody else is otherwise occupied.

  • IamFran
    IamFran Member Posts: 1,616

    For me SC is meta, and I don't usually get hit seconds after I heal myself. Playing solo and not equiping self care feels like suicide for me.

  • God_Prof
    God_Prof Member Posts: 60
    edited August 2021

    Every time user of SC must drag killer in chase more than 32 seconds before be hit.(this rule is also same too in others healing) [*note not considering HEX:ruin]

    So, That's because if healed survivor don't drag killer more than 32 seconds, healing get no advantage but gen rush is better. Healed by others, take one survivors 16 seconds + and also healed survivors 16 seconds, so it comes 32 seconds in all survivor side. The same time takes using SC, so the 'healing waste time' is equal. But, Considering moving around survivors time, SC get more advantages.

    So, the trap of SC is, NOT JUST SC itself, but healing waste time is the problem. you have seen so many potatoes using SC unproperly, so you get myth that SC is troll perk. your guts come from the game got more harder when you see other survivors heal holic in side of corner. The fault never comes SC problem, but the survivors so noob that just lay down when they face killer. But remember, SC is good perk for survivor pros, who could drag killer more than 32 seconds. SC has utility that could safely unhook survivor, and hit protection for other survivors.

    To sum up, all the SC issue comes from wrong use of SC (especially to potatoes, your teammates around you.)

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    I'm talking total time across all involved Survivors.

    If someone else heals you, it takes 16 seconds but they're healing you and you're standing there doing nothing. That's a total of 32 seconds of the Survivor team's time used on the heal. Self Care takes 32 seconds but you're healing yourself so only 1 Survivor is involved so it is still 32 seconds of the Survivor team's time.

    For that reason, Self Care isn't any less efficient overall than getting healed by someone else.

  • Bluerry
    Bluerry Member Posts: 233

    that's far from being the same 2 people heal time is equal to 1 so you are saying 2 injure people heals themselves it is same what the hell happens 2 SC players get hit and go to corner to heal up 64 secs lets say they didn't go to corner they found each other and healed then no useage of SC so you waste your perk slot in the end SC is a waste of time in mostly on every case except this one


  • Viktor1853
    Viktor1853 Member Posts: 943

    Self care is a fine perk

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Those two perks are for 2 completely different things. Solidarity is an efficiency perk, Self Care is a flexibility perk. They aren't really comparable. Botany and Solidarity is much more comparable and between the two I'd probably pick Botany. A lot of healing happens after unhooks and people don't usually go for injured unhooking unless your team is desperate.

  • Bluerry
    Bluerry Member Posts: 233

    playing injured is better than selfcaring perk can be considered as a good perk from the point of devs it is being fair that you use this you waste time but you are healed in game thing are not that simple one person's health state is not tht important instead you should be doing gens

  • Volcz
    Volcz Member Posts: 1,185

    There's absolutely no point to bring Self-Care when you can bring a brown medkit with Gel Dressing or a yellow med-kit with brown bandages (so you get 2 heals instead of 1). Its faster, it doesn't take up a perk slot, and you can use it however you want (on yourself or a teammate).

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited August 2021

    Look, this is really not that hard of math. What's 16 * 2? 32. A standard heal occupies 2 survivors for 16 seconds for a total time cost of 32 seconds. 1 single heal eats 32 seconds total regardless if its one person healing another or its 1 person healing themselves with self care. From an overall time efficiency point of view SC = teammate healing. The math simply does not support your stance that SC is a massive waste of time.

    Now... like I said earlier, Self Care really starts looking fantastic whenever you end up in a situation where you need to be healthy for whatever reason but your teammates can't or won't get to you.

    Its EGC, you're injured, no instadowns are in play, gate is open but your team can't safely get to you? Self Care gets you out.

    Azarov's vs a Wraith, You're injured, Teammate on hook close to you, Kindred tells you the other 2 are across the map on gens. You're by far in the best position to actually get the unhook but its Wraith. The only way to guarantee you don't just 1 for 1 trade and possibly end up with both of you on the hook is to get healthy first. Self Care looks pretty great in that situation too.

    Those are my very simple points. None of what you said contradicts any of that because the facts simply don't back you up.

  • Omans
    Omans Member Posts: 1,081

    Yikes. So much misinformation in this thread.

    Coming from rank 1 survivor and killer on the Korean server I can emphatically say that if you don't have self care or a medkit, your team is toast. (Talking about solo queue of course. Doesn't matter what perks you use in an SWF.)

    Taking a medkit instead of selfcare is fine, but on this server if too many survivors have items, you are bound to go up against a spirit, nurse or blight using super strong addons.

    Sorry to say, but if you don't know how good self-care is when it is used well, you probably aren't used to facing good killers.

    Everyone has met that brown rank claudette who heals in the corner after every hit...but if those are the kinds of survivors you meet every game, well...you might be as much of a problem as that claudette.

  • OrionQc24
    OrionQc24 Member Posts: 283

    « Selfcare is a waste of time » …and what exactly do you want me to use ? Inner strength ? Can only be used 5 times for the entire group. Second wind ? Can only activate twice for the whole game.

    « Go to a teammate! » oh so now 2 ppl have to be healing instead of doing gens ?

    « but it takes forever! » yeah that’s why you’re suppose to combo with something like botany knowledge, desperate measure or resurgence.

  • IamFran
    IamFran Member Posts: 1,616
    edited August 2021

    In my experience I spend more time trying to be healed by a team mate than healing myself with SC, also it's more dangerous because yo have to cross the map to find the someone.

    The ones who get caugh while healing themselves are stupid or the killer have nurse's calling, I've been catched while healing myself maybe the 1% of the times.

  • God_Prof
    God_Prof Member Posts: 60

    I agree with this. I also play in KR server, and killers are sensitive to survs item. They know it gives survivors massive advantages, so it could cause survivor match time be longer, all killers dodge(or nooob, or other VPNed killer matched.)

    We should not compare with med-kits and SC, med-kit is consumable item, but SC is perk. It is idiot comparing with Tool-box(for sabotage) and saboteur. OF COURSE MED KIT IS MUCH BETTER, and it should be. We need to compare same feature things.

    And also, there is cruel level of camp and tunneling compared to NA server, and you must be in trouble if other teammates get camped or tunelled(need to protection). And including slugging.

    Yeah, SWF's, any perk could work. everything is free for SWF weather use SC or not.

  • NoTerrorRadius
    NoTerrorRadius Member Posts: 201

    Didn't know about combining those perks for super fast healing. Thank you!

  • Bluerry
    Bluerry Member Posts: 233

    dude there is no logic on doing that math you are considering it as two injured survivor healing each other we are talking about 1 player just selfcaring for 2 persons heal time so it is waste with given time you could ve healed your teammate as well or for your team you could have done almost a half of the gen 32 secs for it is definitly a waste yeah there are some expections but no this doesn't make it a good perk for your team

    Let's say we are playing swf you are injured ı'm getting chased you used your SC for 32 secs and sit on a gen ı got downed and hooked killer came to your gen kicked it with pop goes the weasel your gen has 0 progress on it right now cuz you were to busy healing yourself in the end you did nothing while ı was gettin chased ı used our resources so that I could give you time to work on a gen but it gone for nothing killer next time gonna use that deadzone to catch any survivor faster for what? for a one health state of a survivor and this situation is the same for the almost every killer not like your examples what if it is wraith or suposing no exposed status effect situation you are just talking about sc is being usefull at some points but say it is good for all your examples are exceptions what ı say is gonna happen almost every game

  • Bluerry
    Bluerry Member Posts: 233

    so you are saying I play bad and I get bad claudetes? dude I got 1000 hours in game and ı'm not scared to play injured selfcare players are If you so need that much of healing it is not me who play bad it is your being that claudete who goes takes hit heal and go gets hit again and again

  • Bluerry
    Bluerry Member Posts: 233

    ıf u are gonna make all of the build about healing ı'm all okey with it

  • Bluerry
    Bluerry Member Posts: 233

    I hope you are not wandering around just to get a heal you should be doing gens being injured is not that bad and on a gen you are more likely to find a survivor when their gen finished you can easily guess which gen or which way they will go

  • KweenPlease
    KweenPlease Member Posts: 305

    Why would you heal . . . just to be a one-shot again?

  • Bluerry
    Bluerry Member Posts: 233

    only massive adventage is key's existence ı dunno what is going on your region but as a killer ı want survivors to heal so that ı can have more time in game

    medkits do what excatly sc does and do it even faster and yet both takes some time making it faster is so important cuz time is important in DBD but sabotaging doesn't matter cuz it is not much of big deal and it can even buy more time you ll never loose a game bc of a sabetour or someone who sabotages hooks these examples are far more diffrent things taking these two in the same example is stupid sabotage takes 3 secs and after that killer has to for another hook which gives you that time back even can cause you to save the survivor it is worth it sc takes 32 secs and in the end you get just a health state that you ll loose soon yeah that health state can save you some time or smt but 32 secs of risk does not worth it

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    I feel like you're not following what I'm saying. Let's compare these two situations.

    Survivor A is on a generator. He's 32 seconds away from finishing it. Survivor B shows up to get healed. Survivor A heals Survivor B for 16 seconds and replenishes 1 health state. Survivor A and B get on the Gen and finish it... a little over 16 seconds later because of the multi repair penalty. End result of 32 seconds: Gen is done and B is healed.

    Survivor A is on a generator. He's 32 seconds away from finishing it. Survivor B doesn't show up, instead he is Self Caring somewhere safe. 32 seconds later, A finishes the Generator and B's Self Care heal also finishes. End result of 32 seconds: Gen is done and B is healed.

    Which situation is better? The end results are close to the same. Funnily enough the second one is actually better for a few reasons.

    1. Survivor B didn't have to run to where Survivor A is, which avoided eating 1 second per 4 meters out of his way he had to run.
    2. Survivor A and B didn't have to deal with the penalty for repairing with someone else on the same generator.
    3. Situation 2 dodges Discordance.
    4. If the Killer shows up at any point during situation 1, suddenly the Killer is forcing 2 Survivors to start running and is generating twice the pressure as he would in Situation 2.
    5. If both Survivors are good at hitting Great Skill Checks, then the SC heal looks even better because the Great Skill Check bonus isn't effected by the -50% speed. More than that, both Survivors are engaging in activities that can actually generate Skill checks for the entire 32s instead of B just standing for 16.
  • dannyfrog87
    dannyfrog87 Member Posts: 568

    well when you are playing solo and some survivors wont heal you like idiots and you wave your hand and say come here they keep ######### running off .... lol. self care is a must in alot or most cases ....

  • DBD78
    DBD78 Member Posts: 3,469

    Start using Inner Strength instead. You get 1-2 fast heals per game and you get totems out which counter NOED. It is so much better stop killing your teammates and yourself!

  • Bluerry
    Bluerry Member Posts: 233

    ın first situation if ı was A and B came to me heal him i would ignore him and do the gen which is priority then heal the survivor if killer comes to our gen i ll take the hit and move on due to the fact that killers cannot chase 2 survivors at the same time one of the survivors would end the gen

    the latter one A does the gen B uses medkit heals faster even go help to A to finish gen faster or just go start on another gen

    this way this two stiuations becomes efficent

    or even you can just ignore being injure and do a gen with a little risk and make game even shorter that way killer will even more punished you just make sure you sit on a gen where it has some resources

    Let's say you are getting too much hits even a purple medkit with add ons not enough for you at that point you should consider what you are doing wrong cuz ı play with 2 heal medkit and it is definitly enough for most games

    and you can always run inner strength instead which is also efficent

    You are looking this at only one point which 2 persons healing each other is equal sc it is not effiicent the faster it is the better it is there is no point of using it while medkits and inner strength exists yeah maybe at EGC you can heal yourself at the gate but how many times will u be able to benefit it that way

  • Bluerry
    Bluerry Member Posts: 233

    healing is not priority you can bring a medkit or use inner strength instead even just being patient does the trick when the time comes you ll be get healed but yet if u are still soo scared of being injured you should consider playing minecraft

  • Bluerry
    Bluerry Member Posts: 233

    ı answered to this but then smt happened and ı can't see my comment so ı'm sayying this again and telling bc if it is a bug on my side this will be explation to having same 2 response to one comment

    healing is not priority if u be patient and wait for the gen's being done you ll be healed but instead you may heal yourself using a medkit as well or just using inner strength instead of SC this will make the process so fast comparing to SC but if you are still too scared to play injured you should consider play minecraft

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited August 2021

    So your "Solution" for situation #1 is to ignore your teammate asking for help and finish the generator which throws up a giant signal to the Killer that "Hey, there's people here"? Really? After the Gen is done, staying at the Gen is a terrible idea unless the Killer is busy elsewhere and at that point it doesn't matter which order you do things in. Also, your solution could easily result in you feeding the Killer an easy hit or in some cases, results in your teammate losing another hook state if for some reason you aren't able to body block the Killer correctly. Your solution is bad. Especially since there's a very high chance that your teammate will probably stand around spamming crouch for a bit trying to get you to heal them and your unwillingness to might just tilt them into throwing the game, especially if it gets them hooked again.

    Your "Solution" for situation #2 assumes that Survivor B will always have a Medkit. That's not an accurate assumption. Maybe he brought a toolbox or flashlight instead. Maybe he did bring a Medkit but he's already used its charges or the Killer brought Franklins. Maybe that Survivor is currently low on BP so he's running itemless out of necessity. There's a whole mess of things that can make "Just bring a MedKit" not a valid solution. Also this bit? "Let's say you are getting too much hits even a purple medkit with add ons not enough for you at that point you should consider what you are doing wrong" Needing to heal several times a match doesn't necessarily mean that you're doing things wrong. Maybe it means that you're doing things very right and the Killer is taking a while to get an injury and doesn't want to throw the game by continuing the chase so they leave you alone. Maybe that happens several times and your 2 heal med kit dies. Then it gets to mid/late game, you've still not been hooked and you have teammates on death hook. If you have Self Care, you can insert yourself into the chase and take a hit to give your almost dead friend more time without putting yourself into a permanently dangerous position. You know what loses the Survivor team way more time than self caring for 32 seconds? Having one of your team Die.

    Also you seem to have missed that the point was to compare those two similar situations. Not make up random 3rd situations.

  • TimeMonster
    TimeMonster Member Posts: 152

    I do Use self-care... but never without Borany Knowledge and sometimes take Deasprate Measurse

    In the end - i heal my self kinda fast and heal others kinda fast. But mostly - I just hate thous game where "The Wraith" injured everyone and then we all go down one by one because it's a solo queue noone seems to even know that healing exist in this game

  • fogdonkey
    fogdonkey Member Posts: 1,567

    I don't really see selfcaring survivors. Maybe you are in the noob ranks?