Trapper need a buff?
We know that many other killers have multiple powers like doctor, pig, demo. Do you guys think that only traps is enough for a non-mobility killer like trapper? What would you suggest?
Comments
-
All he needs is the ability to carry more traps at the start (Base kit brown bag is enough that's the main addon I run on him) that way he's not so addon dependent. That and more centralized traps. Traps spawning in the middle of no where where I have to go out of my way to get them is majorly annoying. Mainly Qol stuff. He's still gonna be weak but that's okay. I don't want him to be any stronger than he is personally.
2 -
Its a pain have to loose so much time to use his power. Its kinda similar to nemsis that speed buffs in the first tentacle attack.
1 -
I genuinely don't see the downside to allowing him to start with all his traps at the beginning of a match. All the other trap based killers do.
2 -
I agree with more traps at the beginning and better spawns. I think all killers need some kind of movement ability to help with map pressure, even if it is a killer universal (like a temporary one after a hook to discourage camping). I think trapper could get a cool movement ability like a short boost of increased speed everytime a trap is activated, whether it is disarmed or a survivor steps in it).
0 -
Stick the traps in lockers so that he can reload there instead of having to walk away from action areas.
0 -
I hope they buff Trapper. Make him more effective throughout the match...
THEN... they can REMOVE his ability to trap directly below the exit gates without baby Trapper mains crying "but that's the Trapper's strength because he's weak throughout the match... 😥"
If I get matched with teammates who are more potato than myself, I can always fall back on the hatch or the exit gates; just not against a Trapper. If I fail to find the hatch first, even the most potato Trapper ever can win.
Post edited by Nos37 on1