Buff suggestion: "Hex: Blood Favour"
Hex: Blood Favour
A Hex that gains the favour of The Entity when blood is spilt.
Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 14/16/18 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down.
Hex: Blood Favour has a cool-down of 60/50/40 seconds.
The Hex effects persist as long as the related Hex Totem is standing.
The idea is that the locked pallets last until the totem is removed, creating more unsafe areas as long as the hex remains.
Comments
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That would be pretty OP if you ask me. I think it should block all pallets in the map for it's duration rather than ones within a really short range.
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I think it would be a hex at the level of Hex: Devour hope. Strong if the totem persists in long games, weak at the beginning of the game.
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Easy solution would be a simple numbers buff make the range 38/46/64/meters and make the duration 30 seconds
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Not really.
- It's a hex totem, meaning it can be cleansed.
- It would still have counterplay, that is to hold W until you see a new window/pallet available for use. This can actually hinder the killer depending on who the killer is.
- It only applies to basic attacks, meaning Huntress can't use this to her advantage with her hatchets and built-in STBFL.
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They'd probably need to tone the range down to like 10 or 12 meters if they made this change.
An alternative way they can buff the perk would be remove the requirement for a basic attack, remove the cooldown, and buff the range to like 24 meters.
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no, the exact opposite, it completely wastes the gameplay, at the beginning of the match a lot of survivors will be hooked while the others won't do gens but have to search the totem.
you cant "just hold w until you see another pallet" because if he's chasing you he will be closer in that 8 seconds that you need to find another pallet, then he will hit you and all the pallets you just found will be unavailable, until the killer catches you.
is even worse with killers with mid-range attacks because you can't stun them at all, so you're forced to run somewhere, and in open maps with less cover objects than other maps you're gonna die for sure.
i've been playing a match 5 mins ago as a survivor and met this perk, rank 1, we died in 10 minutes from the start because of this perk, the totem was impossible to find, we fell one by one in a really short time, with the right map and this perk the gameplay has no sense at all.
this perk should not exist, it takes away from the survivor the only thing he can use to defend himself, it's like giving to survivors a perk that prevents the killer to hang themselves in the 3 hooks closer to where they've been catched. causes the objects on the map from which depends the ending of the match not to work.
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