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What do I do against 4 Hex perks?

I went up against a killer who brought 4 Hex perks, and I knew one of them has haunted grounds (Spirit player)

We lost because of Devour Hope and i'm wondering if it would have been better to cleanse them all or not, since I knew the location of 3/4 of the Hex perks she had.

(She also had that one perk which lets you know if someone is working on a Hex totem btw)

Comments

  • SweetTerror
    SweetTerror Member Posts: 2,697
    edited August 2021

    Lately a lot of my matches have involved getting hit with NOED, and quite frankly it was pissing me off because I was the only one on my team cleansing totems. So I took it upon myself to start running a build that includes both small game and counterforce. Doing this insures that I always know where a totem is at, plus I get increased speed while cleansing it.

    I can't begin to tell you how many NOEDS and devour hopes have been destroyed because of this build. I hate not being able to use other perks, but I hate far worse that I'm the only one on my team doing bones. At least with this build I can guarantee that doesn't happen.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    cleanse all the totems.

    I know a lot of people have most fun with chases, but that's not worth anything if you all get mowed down cause of noed.

    Some good perks to make combos from:

    Small Game, Counterforce, Hunch, Inner strength, red herring, head on, Jill and Leon's Boom perks

  • edgarpoop
    edgarpoop Member Posts: 8,721

    You can run anti-totem perks, but Haunted Grounds is going to be the big thing. It's completely RNG and kind of broken when you combine it with Undying and Ruin. You can get lucky and take out Undying/Ruin/Devour in that order, or you can get supremely unlucky and take out Haunted twice. The Undying/Haunted synergy is kind of busted.

  • bm33
    bm33 Member Posts: 8,413

    Just cleanse all totems, glowing or dull. Haunted Grounds only lasts 60 seconds, better to cleanse that than leave up a Devour Hope (or NOED) that stays up until you cleanse it. In my however many hours it takes to be devotion 12 I've seen maybe a handful of killers get a down with Haunted Grounds. Most times they're in a chase with someone that's already injured and Haunted Grounds runs out by time they've downed the already injured survivor, hooked them, and then found a survivor for a new chase. I think maybe a couple of times in that handful a killer managed to get 2 downs because another survivor was nearby.

  • Clevite
    Clevite Member Posts: 4,335

    As others have said, it glows it goes!

  • Patrick1088
    Patrick1088 Member Posts: 628

    Hex builds are high risk/high reward. You could run Counterforce which gives you faster stackable totem cleansing speeds.

    I run Hex: HG, Hex: Undying, Hex: DH and BBQ on All Seeing Blood Wraith. If my totems get cleansed early then I'm just aura reading Wraith lol

  • Bwsted
    Bwsted Member Posts: 3,452

    If you see someone getting injured, that's the best time to cleanse a totem and to risk a Haunted proc.

    If you see two hexes, it's a good idea to try to get a teammate on one as you go asap on the other one. If Undying is in play, you'll either get rid of that and of a non-Haunted hex, or at worst you'll minimize Haunted timer by getting a double proc in quick succession instead of two full one-minute runs.

    In general, if it's an aggressive killer like Spirit, you can't afford leaving Ruin up. So, you need to take the risk of Haunted. Rng is part of dbd and sometimes there's little that can be done about it.

  • Kritz
    Kritz Member Posts: 4

    the spirit didnt have ruin so i thought i could just do gens fast and i did 3 but my teammates were swarming hooks and in the end devour hope destroyed us all

  • Bluerry
    Bluerry Member Posts: 233

    even if it is haunted there are other 3 hexes the sooner you cleanse the better it is you might avoid devour before 3 stack yet gotta be carefull your team better be seperated in case you cleanse haunted

  • Bwsted
    Bwsted Member Posts: 3,452

    I see. But the substance is the same. You can't leave Devour up either. You did your best. You can't control your teammates' mistakes.

  • SloppyVoldemort
    SloppyVoldemort Member Posts: 452

    DC.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Mostly killer would leave the chase if there is Hex noti from Thrill of Hunt. The only way to counter this is having 2 survivors start on Hex at the same time, but not possible in solo.

    Beside, if you leave Gen for Hex when seeing someone injured, the risk is really high. Suppose that you have to run for 10-20sec for Hex +16sec to destroy it. It will be ~30sec. Yes, 30sec leaving Gen with Ruin on, and you're not so sure that injured guy can hold for 30sec (as if Spirit not leaving chase and coming for you).

  • KingFrost
    KingFrost Member Posts: 3,014

    Cleanse them. Haunted Grounds lasts 60 seconds. Devour Hope lasts until you cleanse it. And when Devour Hope is active, cleansing Haunted Grounds does NOTHING.

  • IWFreak
    IWFreak Member Posts: 252

    I cannot stress enough how valuable this is.

    I did this against a PHead. I began cleansing a HEX totem, it gave me le notification of Thrill of the Hunt, and almost immediately heard his TR approaching. Just run away at that point, run to a safe spot nearby, and force the killer to make a choice. Or he lets you cleanse, in favor of protecting gens, or he chases you, in favor of the totem.

    If he leaves you alone, IMMEDIATELY go the the totem again, and begin cleansing it. Not even cleansing it is fine. Just the fact you can keep the killer away (if he keeps coming back) is invaluable. Cuz that means your team can do gens without interruption.

    In my case, 3 gens got done while I was harassing the killer. The I cleansed Ruin, apparently, and the killer DC'd...

  • Volcz
    Volcz Member Posts: 1,299

    You knew the location of 3 and just passed on them because of worry about HG? Yikes.

    Cleanse them all. Especially when you are worried its HG but the timing works out (like if the killer is in a chase w/ someone and has just injured them). You should never leave a Hex up just because of HG.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Cleanse them all. Pray you get lucky with the order they go.

    If you proc Haunted then hope your teammates have the skills to outlast it in a chase, or have the ability to keep hidden long enough for it to lose its value.

    Realistically, you can’t afford to leave Haunted up and risk the killer getting tons of value from Ruin/Devour/NOED. As annoying as it can feel to have a teammate activate Haunted when the killer is on your ass, if the survivors play smart the killer will usually only get one down out of it. And I’d rather go down to Haunted than get mori’d early because Devour was left up.

  • onemind
    onemind Member Posts: 3,089

    Best bet is small game or Jill's counter force if the killer has haunted ground just risk it and try to hide out the min.

    If they have thrill of the hunt just keep pestering her about the totem

    Eventually she will have to commit to a chase and then you get it

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,225

    Don't listen to all these killer mains. REAL survivors know that everything that isn't a gen is not worth your attention. Like imagine the time you spent looking and cleansing these bones. You could have done probably two gens in that time. And if the killer has devour hope so what? Those gens need fixing and they aren't going to do it themselves. Gens before friends and bones

  • edgarpoop
    edgarpoop Member Posts: 8,721

    When every survivor is on the same page and the killer isn't very good, sure. But that line of thinking doesn't always work in solo queue when two survivors are looking for bones and two survivors are spinning their wheels on separate gens. Or even in a 4 man, a high level killer will roast a team that tries to get away with not cleansing in most cases.

  • LordGlint
    LordGlint Member Posts: 9,780

    Cleanse em all, especially if you see that the killer is chasing a currently injured teammate (wastes haunted ground's time since he is less likely to hit a healthy survivor during that time). Also, thrill of the hunt gets weaker the more totems get cleansed, so cleanse dull totems too.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    Oh, it could explain a lot to me. Sometimes, I've got the notiflcation that someone cleansed Haunted. Later, another Hex got cleanse but I have no notification and still the Exposed effect.

    Cleansing Undying activates Haunted, then?

  • FancyMrB
    FancyMrB Member Posts: 1,250

    If your are safe and see a totem, dull or hex, cleanse it!!!!! Even if you suspect Haunted. Better to have short term pain then risk noed in the end game anyways.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I always "waste" time doing the totems I find on my way. If there is a dull totem close to a generator, I repair then I cleanse. Hex? I cleanse then I repair.

    I usually cleanse two or three of them, depending of my route.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Its called hex roulette and its been a meme build for years.

    While it can be powerful its also insanely inconsistent and is weighted AGAINST the killer if it works or not.

    TBH I'd like to run up against it as I am usually the person blowing up hexes/Breaking dull bones so I'd be having the time of my life there.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    Counterforce, Detective's Hunch, Inner Strength, Small Game, Soul Guard or just use a map that tracks totems.

  • Hex_Llama
    Hex_Llama Member Posts: 1,925

    Look, you guys: we almost all agree about something. Always cleanse lit totems. If Haunted Grounds goes off, it sucks, but everyone understands.

  • Kritz
    Kritz Member Posts: 4

    she was spirit and she had 4 hex perks so it was a safe guess (and she did have it i checked after game)

  • Bwsted
    Bwsted Member Posts: 3,452

    I never suggested to do anyrhing of what you said in the second paragraph.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    If i suspect haunted I try to cleanse when killer is in chase with an already injured survivor. It doesn't last long and will often have worn off by the time they find a second, healthy survivor.

    Of course, there's always the risk theyre running it with undying and/or retribution, which can make things go downhill pretty fast. But devour is much more common a threat than this.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Always cleanse them.

  • nutmilk420
    nutmilk420 Member Posts: 153

    I don't think there's a good answer for this after reading the comments. sometimes ill run 4 hex's that basicly do nothing except be hex's just to troll survivors, im talking - hex: undying, retribution, thrill of hunt, hanted grounds / 3rd seal for Detective. It basiclly makes every hex a pointless objective survivors get punished for doing. I think it comes down to reading the killer and guessing the perks to decided on cleansing imo.