Do You Want MMR in DBD?
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But that's not true at all, when the player pool is high enough it doesn't matter if there are more people in the queue, it only matters the ratio of killer/survivor. An average of 50K players were playing at once this month, i highly doubt halving it to 25K would make queue issues IF the ratio keeps being the same, wich is what i would like to test.
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SWF is the big problem that no one wants to fix! If you didn't have that you wouldn't have so many loser players that only rely on their teammates while they play on social media or whatever vapid, mind numbing stuff they do to keep them bad and lazy. And then they play solo queue and complain because they're so terrible and that they need MMR changes! Cry baby killers that don't want to get better at the game are also to blame!
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Sounds good. Matchmaking based on skills? Sounds good on paper. What are some possible downsides? Sounds like it can only be a positive.
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Because you won't win as Any killers. reguardless of how good you do against survivors.
You'll be matched with only the best of the best. Stretch Res survivors. Abusing the ######### outta it, making mindgames unmindgameable.
Top that onto splitting gens and having Atleast. maybe 4 ds's and just completing gens at Record time, Running before you could even see them,
It'll make all the killers non-viable.. Hell. Nurse and Spirit will Struggle Even,
Top that with how bad delay hits and Auto Aim can make or break your game in a Single chase,
Welcome to 1080 x 1080 Comp survivor prespective.. https://streamable.com/czfgex
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Playing survivor: Perhaps
Playing killer: No thanks
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yes, everyone here seem to think that its going to change the game into a hardcore sweaty game but that's false. In order to rank up beyond your skill range you have to put effort, meaning if you don't try you wont get put against the players who do. Currently its sweaty players getting put against casuals, resulting in the casuals having a terrible experience, or less experienced getting put against more experienced players who dont even have to try. What MMR will do is stop giving free wins and auto loss.
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how many elite survivor squads do you think there are? Why will everyone be getting matched against them on all their killers? And if you don't win against them, why will you keep getting them?
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Not that many. which means that killer queue times for said specific killer will be utterly Shite,
For example. Let's say you're the Best Wraith NA. so of course you wanna continue playin em..
You go and queue up to find said match when.. the waiting game starts.
To make said queue fair. it'll only find the survivors FIT to your skill. I.E Diamonds / champions only going against Diamons / Champions (This is just to set an example. despite there being no rank)
So now you're not only waiting atleast....an hour or so to find said match, But now that they know you're wraith. on Autohaven. it's just a real simple gg. you lost..
and it will continue to BE like that until you finally lose enough rating with character that you can start playing said character again,
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Yes it will be rough at first. But if we do this, the devs and everyone else will finally see, "Oh, killers really do get stomped when matched with survivors of equal skill." And they'll start balancing the game around their newly found data. They'll be able to prove what we've been saying for so long, which is survivors get destroyed in low ranks and killers get destroyed in high ranks. And you won't be facing sweat squad SWF forever. If you lose, your MMR goes down, so you'll face them less. That's how it works.
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Yes. 100. Matchmaking currently is awful.
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So, at first I was super against the idea of an MMR system like many players, especially because of how poorly everything had been from the first few tests.
But honestly, playing last night felt like a really nice breath of fresh air. I definitely got a few more Killers that didn't really understand their power than normal, and a few more potato teammates who seemed to be new to the matchmaker, but overall, I had some really good matches where things felt really fair. I didn't really get many escapes last night, but I had a lot more fun then I have in a long time playing this game, and if that's what I'll continue to see these next few days with the MMR test, then I'll gladly take it over being stuck in sweat fests game after game while I'm running only Deja Vu or something weird like that from Random Perk builds.
So yeah, if the games continue to be as good as last night's, they have my vote for it to stay. I definitely have worries about how it will affect the casual community overall, but I'm also hoping that if this goes through and does well we can also see the changes we've been wanting to see for every level of play if the data is more accurately indicative of skill.
(I will also note here though that I'm very curious on how they calculate the MMR overall, on things like what constitutes a 'win' for either side, as that has been one of my main gripes with the game for a long time- and I would love to know what they support more in the system overall for both sides.)
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I want individual killer ranks. MMR offers that.
If your good you will sweat if you keep winning.....Use a different killer then?
Survivors hopefully will get better teammates but imo of how it works they should be the ones not wanting it. They can't be a Nancy Main and decide I don't want to tryhard right now and use Kate instead.
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No i dont want MMR
Do à rework with the emblems
It would have been quicker and way easyer then creating an MMR system that will never work or will punish good players in many ways, especially in a game with so many things to take into account as DBD
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You know what's funny about what you said?
MMR isn't on.
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It ruins the game for content creators, it ruins the game for skilled players, and the only people that would be lucky to benefit from it are people who are just not very good at the game, but even they will run into issues with it. For example, equally skilled survivors and killers at green-yellow ranks will favor the killer because everyone is still clueless regardless of how good you are.
Nobody asked for it, nobody wants it, but two years later we're still here trying to make it work. So then it begs the question... was it really worth the time and effort?
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Why does it ruin the game for content creators and skilled players to go up against people of equal skill?
A lot of people asked for it and want it. Claiming otherwise doesn't help your case.
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Have you ever seen high-level DBD?
It's miserable for everyone and the Devs are probably never going to do anything about it.
@Alphasoul05 also brings up a good point. Most people hover around Rank 10 or below. Killer is considered OP in that skill level because Survivors are clueless. How do we balance that knowing that most Killers get stomped in higher ranks?
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So all this game is a playground for "content creators" and self-proclaimed "skilled players"? And the (casual) rest can rot in (matchmaking) hell or what? As chattel for this self-styled êlite?
Let this entitled bunch then get their own (private) server and be done with it. And from my personal perspective also good riddance.
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As survivor it will be great to have good teammates in solo. As killer it will be tough facing teams with no weak link but it should give them better stats to better balance high end gameplay. Then again, if you're a high MMR survivor, wont you only be facing spirit, nurse, blight, etc? That would get old. I only think it could work if theres a cap to your MMR so anyone who is good and has an understanding of the game can all match together not just the 1% of good players. Matchmaking times is worrisome as well. Guess we will see. As of right now i get quite a mix of skill levels when I play either side. Overall not a fan of MMR in any game unless it is a ranked comp mode.
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Yep. I track every match I have played since 2016. Comparing the last test to the prior month before the test:
- There were no shutouts: No 4ks at 5 gens.
- No 0ks
- 18% increase in survivor bloodpoints earned
- 7% increase in killer bloodpoints earned
- Average match time increased by just over 90 seconds
- Decrease in DCs
- I experienced no discernible increase in wait time for survivor or killer compared to previous month at "red ranks"
- My personal escape percentage increased by just under 4%
- My personal kill rate remained the same 2.9/4
SBMM is coming and you will either go with it - or you won't.
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And yet, it isn't fair to doom the people who are good at the game to sit in queues for hours only to be stomped.
The game isn't balanced around competent players.
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Voted: Yes.
I won't explain why because it's already been stated elsewhere in this thread.
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Whoops, I thought it was since I didn't see the update tweets saying it was rescheduled and my games were so out of the ordinary compared to my usual last night. Sorry about that!
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What I really don't understand is, if the top of the top will be full of sweaty players and someone doesn't want to play like that, why would you have to? I mean, if the other side sweats it let them win, so when you lose your skill rank decreases and eventually you enter another category. A less sweaty, more casual category, where you can either win or lose depending on how the match goes.
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But how would you address the queue time then..
Cause all there NEED to be. is a Casual Mode. and a Rank Mode. Bam
Solved the issue..
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That could work too but MMR is so much closer to a reality at this point, so let's just go with it.
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it really could not unless they lied to us about it....
apart from that, that is not the point, the point is hte fundamental concept of an MMR system is lost on so many, so many extremely unintelligent remarks about it that just shows people have no clue at all
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Yes. Games are meaningless rn, all of these 'streaks' from content creators that give the illusion that killers are OP/barely balanced is a joke when these same players go up against not random dudes who have 200 hours and get stomped into the ground as a result. See Dowsey and his ridiculous 700+ win streak that turned into a 4 man escape as soon as he played against survivors at his skill level.
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They've never told us what parameters it looks for to measure skill.
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Like i said multiple times..
it'll make killer life hell.
Bhvr would do nuffin bout it anyways
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We can't separate the players on skill, The 2k try hards won't have anyone to smash.
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As long as we can see our mmr status.
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Yes. Because when they implemented it before, I seemed to have games that lasted longer and were more chill. The survivors didn't gen rush and the killer didn't slug or tunnel. I really enjoyed it. :)
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No, because it is ultimately pointless since the devs have already skewed their own data. I highly doubt the system will be able to tell whether you lost due to lack of skill or if you threw the match to get one of the rift challenges done. Also, mmr won't work in this setting. Most matches are pretty much perks vs perks as opposed to killer vs survivor. Mmr works in overwatch because both teams are on 100% equal footing. If overwatch were like dbd, then i could bring an item which made the other team's payload move moderately, considerably, tremendously slower when i'm on defense. Highly doubt they could create a complex enough system that could factor all that in.
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Love how every one of these threads is people admitting that survivors are the power role.
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I would like SBMM implemented. This would improve the matchmaking for me.
Currently, as killer, I face a variety of skill level: either survivors who are way better than me, or way worse.
- If I lose to survivors whom are better than me, I blame myself for it (instead of attributing the loss to their skill), and I lose morale after.
- If I win against survivors whom are worse than me, I blame their lack of skill, and I feel bad for the survivors.
If I face survivors my own skill level, I get matches that are a challenge, but aren't landslides in either team's favor; I feel good, win or lose.
However, for some players this means that if they play sweaty they will only get sweaty opponents (and I feel this is fair for the sake of the potatos that these players would use as a "reprieve" from sweaty matches; they reap what they sow). If they want "breaks" then they could switch to a killer with a low SBMM rating and play a casual match. They could have a killer or two set aside for casual/meme builds and keep those killers' SBMM ratings low by not sweating as them.
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Another thing about SBMM is that it may just show how imbalanced the game is.
Currently, Ranks are used for matchmaking and are based on play time. This means there could be Rank 1 gods and Rank 1 potatos.
However, the SBMM would better separate the two; especially since the "cap" would be removed (survivors could move beyond "Rank 1"). This means that if we see only a few players get to SBMM Rating 100 (for example) as the killer role, but we see very many* players get to, and even surpass, Rating 100 as the survivor role, then a buff for all killers would be justified to make up for their lower skill ceiling (be it through perks, Bloodlust-esque band-aids, map tweaks, system tweaks like pallet and hook distribution, buffing each killer power one at a time, or nerfing survivors).
*Very many, as in way more than 4x, since there should be 4 survivors for every 1 killer.
Post edited by Nos37 on4 -
I'm reserving judgment until, you know, it actually works properly.
*turns into skeleton*
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A lot of people also don't want it. What kind of argument is that? That doesn't seem to help your case, either.
I don't think skilled survivors are going to enjoy playing against the same killers every single game, because those skilled survivors will not have any trouble going against killers that are not higher tier killers. Therefore it pushes those other killers out and you're left with no variety. You're left with games that result in nothing but toxic play and a complete lack of variety across the board. You can't have fun and enjoy yourself because if you're naturally skilled at the game, the result is you getting increasingly unfun games.
That's the problem with being good at this game and playing against people equally skilled across the board. The reality is the killer is either going to be a top tier killer who is efficient and will slug and do what they have to to win, or the survivors will have no trouble with you. Generally speaking, 4 equally skilled survivors will almost always beat 1 equally skilled killer. "Competitive" tournaments further prove this even with their strict rulesets. There's a reason people laugh at the idea of this game being competitive. If you need better explanation you're free to look up Youtube videos of some of the best players telling you why MMR simply doesn't work in this game.
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Except you said that nobody wanted or asked for it, which is blatantly false.
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Would be nice to know currently how many Red ranked Survivors compared to Red ranked Killer's.
If the disparity is as wide as I believe it is. You Killer's will be waiting a long time for a MMR que.
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New MMR is out I think. It's not working. My Killer was now the last 3 rounds a pocket rocket and destroyed the entire surv group.
And every round one DC and every round only one Gen.
That's not making fun anymore. I want to play for fun and nothing more 🥺
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It's not on
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Really? I can again not see the ranks. Like the last time.
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Hmm, they haven't said anything but you might be right
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Queue is also long now. But it's pretty unfair right now. I will stop now and check tomorrow again. This sweaty killers are not mine 😂
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No, I do not.
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If SBMM becomes permanently active I will never play this game again. The last test I gave it a fair chance and found the games that I played as killer were just... really unfun and crazy sweaty.
It'll at least make solo queue a little bit better but I fear that after a while survivor will become boring because all you'll play against are Ruin+Undying+Pop+Tinkerer Blights and Nurses, even though your teammates are better and that won't be enjoyable either.
I'd much rather they just clean up the emblem system and make matchmaking for SWFs a little stricter. Make it harder to stay in red ranks for survivors that play hardcore stealth and waste a ton of time doing nothing. Make SWF matchmaking use the highest rank in the group.
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"I don't think skilled survivors are going to enjoy playing against the same killers every single game, because those skilled survivors will not have any trouble going against killers that are not higher tier killers."
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It seems to me that you're saying there aren't enough skilled killers to challenge the survivors, and therefore the survivors will continually face the same few killers until those killers stop playing or matches get toxic and scummy?
Sounds like a balance issue, not a Skill-Based Matchmaking issue. Make the killers stronger? That hurts every survivor, not just the best survivors. The way to fix it is to reduce or remove the "techs" available to survivors. The unskilled survivors who make little use of the techs remain largely unaffected while the best survivors who make very efficient use of them have their "skills capped."
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I honestly don’t care whether or not MMR makes it to the game permanently.
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I answered unsure. The current rank system isn't working, we know it doesn't work. The new MMR could work but it could also be terrible. I like the idea of it protecting new players from getting screwed over by being matched against players that purposely depip for easier matches. However it could very easily just be a mess like current rank system. I'm not really sold for or against this specific matchmaking but I'm glad to test it out to see if they can get it to work. I do hope if it doesn't work they continue to look into matchmaking options.
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