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Stridor Experimental Perk Change

Whomst
Whomst Member Posts: 168
edited August 2021 in Feedback and Suggestions

Stridor

Survivor's Grunts of Pain while Injured are Increased by 40%/45%/50% and their Regular Breathing is Increased by 25%.

Every 40-Seconds of a Survivor being Injured will cause the Survivor to Begin to Cough for 2-Seconds. Survivors within 16-Meters of Another Survivor being Injured or Put Into the Dying State will Begin to Cough for 4-Seconds and once for Every-Other Time another First comes within this Range from an Injured or Dying Survivor.

Comments

  • Whomst
    Whomst Member Posts: 168
    edited August 2021

    Stridor: The Perk is a bit more Situational with Recent Changes.The Difficulty of the Game spikes Quite a Bit without Hearing Properly especially now with the not-too Uncommon use of Iron Will and other sound-Related Issues. This can retain its use-cases as Short-Range Indicator if paying Attention and allowing the Perk to have More Appeal and beneficiary to other Characters on the Roster.

    Post edited by Whomst on
  • AnObserver
    AnObserver Member Posts: 747

    The cough effect would be cool.

    Take Plague's Audio for coughing and use that for the sound that occurs around every 40s.

    It gives an in-game tell that the Killer is using Stridor as well as allowing for a specific Audio cue for the Killer to listen out for that can also bypass Iron Will.

    Bonus points if the cough creates a visible breath cloud as to pay homage to the Perk Icon.

  • Milo
    Milo Member Posts: 7,383

    Take Plague's Audio

    Wouldn't Nemesis one fit more tho?

  • AnObserver
    AnObserver Member Posts: 747

    Uh sure, one of those audio files that I can't recall exactly because I main basically only two Killers.