Will we ever recieve an official win condition for killers?
Right now the only thing that is 100% known to be a win condition is a 4k. But with the nature of the game you aren't always gonna be able to get that.
So would a 3k be win? Does earning a certain amount of pips/bloodpoints count as a win?
Officially we have nothing to go on beyond the devs wanting to balance around 2k/2e for the average match.
The thing is, the 2k/2e matches I've had for years now always seem unrewarding in terms of the overall experience of the match. Don't know if it's the same for y'all though.
So would that be a loss, or a draw?
The world may never know.
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? Win conditions are decided by urself... I prefer not to have a solid awnser on a win condition, some people its a 4k some its alot of hooks, some its getting all teammates out, some its simply cleansing noed or making the other side mad... its up to you
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We almost have it. They just need to call it officially a win condition. They seem reluctant to do so because it's a conditions with some drawbacks.
The goal game balance is 2k2e. The balance point is by definition the draw/tie conditions.
More kills than that are a win. Fewer are a loss.
Pips are irrelevant. The devs literally said that they think rank is currently more of a measure of time played and in the future it will replaces by mmr and just be used as a reward system.
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What would the drawbacks be?
Wouldn't it make it at least a little easier to balance things if there were an established win condition?
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Bro I've been trying... mmr hasn't been kind to my Blight matches.
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Sometimes a 2-2 in a big open map as Doctor, Myers... can feel rewarding.
What i mean is that is not necessarily about the "result" but about the context of the match. The Map + Killer, Gens disposition, Survivor items... all can contribute to how the experience ends feeling.
My theory is that the game would improve if at match end there was more detail, atleast for the player in question, about how he has done in the match. Chases left / won, hits and missed hits, time till hooks...
Right now the player is left with its perception of how things went, and that is an obvious bad idea if someone ends frustrated.
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As is a common case in dbd.
Still wish we had personal statistics of any kind.
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When i play killer, 2k2e is a draw, and 3+k is a win. 1k is a loss. But then, i dont care too much if i win or lose if i had a good game. It wasnt too fast, i did hook all survivors twice, noone was teabagging, i can take the loss.
As survivor, there is the personal win condition (escape), and the team wincondition (3 escape), although a 2e as survivor feels a lot better than a 2k does as killer, at least to me. But then, i play solo queue, and you never know who you get as teammates.
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I think getting 30k bp is a win (not counting bbq)
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The long story short is that there's a difference between kills and hooks. Getting a 2k where both survivors where one-hooked vs two or three hooked draw the pictures of very different trials. And the first one was probably not a great model if you want to encourage interactive gameplay.
If you know how to do it, you can already get an essentially guaranteed 2k at the very least and in 99% of you trials unless you're going against literal depip squads. It's not gonna look pretty, but the system is gameable and experience shows that players would 100% game it if that became part of the official victory definition. It's one thing to use 2e2k as a proxy for balance. It's a different beast altogether when you tell players that's how their performance is evaluated.
Also, even if you asked specifically about killer win conditions, everything we do for killers does impact survivors and vice versa. And that leaves us with the ambiguity of survivor victory. Do they win individually? As a team? Yet, they're not technically a team ("survive with others, or not"). So, what would a simple kill count condition for killers works for survivors? Does it apply to them as well? Are survivors now officially a team? Should we give them the tools to work as a team them? Etc.
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