Why can Generator be popped in 20 Seconds?
Title says it. 2nd match after getting a 4K with Nemesis with MMR on and this happens.
Generator popped at 19 seconds. (There's a bug if this happens counter and sound does not work properly Otz Video: https://www.youtube.com/watch?v=7CdIwSJRjFE)
Edit: Shown the full result of the match. I sometime hate that I can 4K good Survivors.
Are Gen Speed fine then? Why is still not balanced out? IS this what I'm gonna face in future forever as a Killer with High MMR?
Comments
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MMR is not worth for killer the more you mmr is high the more you will get haddonfield offering bnp, key etc... in your game.
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nah gen speeds are fine :) just pressure the gens :)
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Gen speed is fine for me. When Survivors still have to use DS, BT to fight back tunneling. Killer will have to use Gen defense perks to slow down Gen.
1 Gen done fast doesnt mean you lose. As Survivors finish 5 Gen doesnt mean they win. Increase Gen time just hurt Solo vs tunneler/camper.
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I understand your frustration, but to be fair they probably burned all their toolbox charges on that one gen. Kinda like blowing your nitrous too early in a race ala Fast & Furious.
As a band-aid fix, you could run Corrupt Intervention so they can't all stack on the gen they spawn near. Alternatively, try running end-game perks to punish the gen rush. NOED is unironically decent in this type of match.
Anyway, don't hold your breath at gen speed being nerfed. They want you to use perks to band-aid your problems instead of addressing game mechanics directly.
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This is the issue that will arise with just MMR coming online and no balance to accompany it.
Killers who are good will eventually hit a wall of the sweatiest sweat every single game unless they purposefully do bad to try and get better games. This can be avoided if we address the absolute nonsense survivors are capable of at high tiers so that way having a high MMR as killer isn't going to be an eventual uninstall.
Individual killer MMR is just a band-aid. I don't want to sweat every time I play Nurse, but it's gonna get that way eventually... And I don't really like most of the other killers, I don't want to be forced to play another killer just to not have sweaty games. It's a delicate balancing act that I don't know if the team is ready for/capable of.
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No addons? 4k? or you are too shy to show match outcome
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Should've just applied pressure
More seriously this isn't an MMR problem, these teams existed before.
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How do I apply pressure 1 second in the match lol.
This Teams existed before, I know but with High MMR, the more chance you get to face these teams.
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You should be glad they used their BNP's in the first (and also a corner) gen. This could be way worse if they used to counter a 3-gen setup and rush through a final gen. Doesn't look like real high MMR to me, just friends having fun.
Also, if you don't like this happening, swap your ruin + undying for pop + corrupt. That's way more consistent on high mmr.
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I'm the type of guy who mostly plays Killers with no Add Ons and get decent results.
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Honestly, it isn't the gen pop at 20 seconds you want to worry about. That tells you many things - it's a genrushing team with BNPs/Prove Thyself, 3 or more survivors are at the finished gen, and it's time to sweat while you still have time and interrupt them from grouping up. It has counterplay, albeit limited.
It's people splitting up on 3-4 separate gens you should fear. The only counter to this is Ruin on a mobility killer, survivors choosing bad gens to repair that are close together or unsafe, or mass slugging. All of these counters are unreliable. 1 gen popping at 20 seconds isn't that bad - 3 gens popping at 90~ seconds is. At that point, you've likely gotten one hook and the survivors only have two gens left to repair, and you can bet they're splitting up on the remaining ones as we speak.
I hope they release a perk which counters splitting up on gens. Something like reduced repair speed for each separate generator being repaired at once, or all gens regressing a good portion when a gen is completed, or something.
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What were the scores & kill rate?
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I tried Corrupt + Pop on Nemesis but as nemesis it's too inconsistent as sometimes you'll never get Pop with too little pressure by Nemesis. Ruin + Pop + Tinkerer is the best combo I found so far to work the best with me.
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Edited the post to show the results
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It's a 4K...
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you are also type of a guy who like to complain. Maybe you aren't that good to play without addons having such whiney attitude. I mean mmr is on and you will face actual challenging matches instead of playing 4k walking sim against random ranks lobbies like it was before
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I'm finding success on Nemesis with Ruin, Undying, No Way Out and BBQ. Since Nemesis isn't particularly mobile and is very loud, Tinkerer isn't as good as it could be, and since he's not the strongest killer and is slow at gaining tiers of his power, you're more likely to reach the Exit Gate stage with 1-2 survivors dead, or less. No Way Out essentially gives you an extra generator's worth of time before you need to worry about the gates, and a minute of being on a resource-depleted map, all Vaccines used, and with Tier 3 Nemesis being told where you are is often all you need.
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This is why I hid the results, People will assume here "So what? you 4Kd them and without Add Ons right?" but the problem is still there.
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Well they had the offering to spawn together, there were 3 toolboxes with BNP, the four of them were working on the same gen and they had Prove Thyself, that's why it pops so soon. A weirdly (un)coordinated SWF, I don't know what they wanted to achieve lol
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Remember when BNPs just auto-completed gens? And 4 BNPs meant 4 gens pop in 30 seconds? Pepperidge Farm remembers.
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They burned all their gas at the start and lost because of it. I don't see the problem. Like others have said, the optimal strategy is to have all 4 Survivors split on different gens. You should be grateful they all stacked on one. Not very smart of them.
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So you are complaining you got a 4k and 30k points.. uhh ok.
So your problem is you had to work for the 4k???
I love when survivors bring BNP etc - I actually like a challenge. I would rather work for my 4k and BP than feel like I am railroading survivors.
I also love going against SWFs because that is more of a challenge than 4 solos who are disorganized.
Guess the difference is that some people actually like the tenseness of facing competent survivors with good perks and items.
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Maybe that was when MMR is off? Have you considered MMR being On will make the chance of taking on these kinds of Sweat Team higher? I can handle sweating for like 1 or games a week but having Sweat games forever? Nah imma just uninstall.
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Cool. No sense in discussing it then since you no longer play the game. Bye
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Brand new parts can suck especially 3
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it's the same people complaining about Tunneling xD
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The bigger question is why does it only take 2 survivors to halve the time of a gen.
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2 Survivors = Double the speed.
4 Survivors = Quadruple the speed.
But they nerfed cooperative repairs.
Each extra survivor = 15% slower individual repairs.
4 Survivors with the debuff = 45% slower individual repair speeds.
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Point being it is stupid design.
It should be 80-60-47-36 not 80-47-36-32....
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Strange thread....
If the absolute worst case scenario of a SWF+Toolboxes+BP+PT+4pGen can still lead to a 4K then complaining about current gen speeds is just silly. If you wanted an easier time you could have brought addons, no one stopped you. This type of an SWF situation is also not representative of every match in DBD, but in fact represents just a small minority.
After 2.8k hours playing solo survivor, I have seen pretty much every iteration of survivor builds, and frankly at red ranks BNPs are quite rare these days, not to mention multiple BNPs.
Actually, on second thought this thread is not strange. It is just plain stupid/
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Why is this even a question? They had 3 toolboxes with BNP and probably used all of them at this one gen (which is extremely stupid, if they would have splitted up and used those individually you would have had a harder time). This is an extreme example and will not happen in your usual dbd pub match.
Losing 1 or 2 gens in higher ranks is completely normal and means nothing. Even if they split up and do 3 during the first chase (even tho it's not optimal for you), you can still win. Depends on various things.
You even said you're doing fine without add ons, and funnily this is something i've encountered multiple times in dbd - killers who are relatively good and doing fine complain the most, if in 1 out of 10 matches they don't get a flawless victory and completely destroy survivors. Since the MMR is active again i have to deal with all the bullshit 24/7, survivors abusing every single thing in their favour, toxic behaviour which makes me toxic in the next game, full meta perk setups, map offerings etc., it's just not fun, so survivors inappropriately using BNPs to do a single gen very fast and give you (thanks to boring Tinkerer) a big snowball potential, is in my opinion not the biggest issue right now.
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Because who cares about balance right?
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You know you're not helping yourself by posting that result, right? One could interpret it as survivors needing a buff, as theoretically you're facing survivors of your skill level with SBMM on, and even bringing 3BNPs they still got 4ked by a killer with no addons.
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3 bnp and prove thyself so whats the question again?
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How does a 4k matter there?
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Because this is the actual match outcome. Why does the first Gen matter? This means nothing for the match, the first Gen is always the easiest.
@Topic:
You got a 4K. How many Gens were left when you killed all Survivors? As I have written above, the first Gen does not matter, the goal is to prevent Survivors from completing all Gens and escape, not to end the game with 5 Gens up.
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They used 3 spare parts (which is an ULTRA RARE item), it's not like things like that happen constantly, so I'm not sure what the point of your post is to be honest.
Actually that's the point of Spare Parts, to pop gens faster and improve your chances of escaping on THAT match.
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Funny thing:
OP also has a video on his Youtube-Channel were all Survivors are either slugged or hooked after 2 minutes of playtime with Blight. I dont see a Thread about this, but completing one Gen with 3 BNPs in 20 seconds is a huge issue, but winning the game in 2 minutes is alright.
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How does someone get snowball potential with tinkerer? With no instadown he gets most of the time a hit and its rare that nobody spots him when there are 4 survivor. Most of the time you wouldnt even get fast enough to a gen without a movement killer if there are even two survivor with prove thyself.
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I had thread on it but it was about DC penaties
Edit: They loss because instead of saving Leon, The last two survivor committed on getting their Gens done. That was their mistake, It was not my fault they got all downed in 2 Minutes.
My point here in this thread is that, Is it my fault that the First Gen popped in 19 secs? What could have stopped these guys from using those 3 BnPs on the last Generators? Is this really balanced?
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There is no problem. Gens pop fast at the beginning, because there are 4 healthy survivors. And later gens get popped very slow, as survivors get hooked, injured, sacrificed and the fact that your got a 4k proves it. I don't understand the "problem" at all.
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Fair enough, I only checked Titles and not the threads itself.
" What could have stopped these guys from using those 3 BnPs on the last Generators?"
You? The Killer? You know that you are responsible for removing Survivors from the game?
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What stop these "Balanced gameplay" from happening in the lower ranks? My point is a generator should not be popped in 19 seconds.
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I don't understand, you 4kd and are complaining about gen speeds?
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They had 3 BNPs, 1 of them on the fastest-repairing toolbox in the game as well and another on the longest-lasting one.
Putting multiple of them into the first gen is pretty much just a "lol lets see how fast this gen can go" meme, it would be way worse for you if they used them on seperate gens or saved them for later for a contested gen or something. They brought 42000 bloodpoints worth of items and add-ons just to get that gen done as fast as possible.
And sure, I'd be more than happy to see the BNP reworked into something else as it's an add-on that can get pretty wacky when multiple are in the trial, especially if people actually use them more strategically than dumping them into the first gen they see.
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19 seconds for a Gen to pop is not okay. I can handle it as a killer but can other handle it. (Casual lower MMR Killers). There's no stopping lower ranked survivors to doing this on their Killers you know.
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The generator popped fast because the survivors threw all of their resources at it. They had all 4 survivors, using toolboxes and BNPs, and got it just as you arrived. While annoying it’s hardly the best use of their resources, as demonstrated by the fact that you killed them all.
What exactly are you looking for here? Do you want the devs to nerf gen speed when survivors stack on gens? Cause you can ask for that but I wouldn’t recommend it, balance changes that push survivors towards splitting up and repairing gens solo would make killer games harder, not easier.
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You were against a swf with 3 BNPs, a shroud to spawn together and prove thyself. That is a very rare thing.
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Touché, I agree. In this case I got lucky and they really did used all those Crap on the Gen, you want to stay away from the most. But still as a Killer Main I would hate this to happen to me. Can you imagine being a New Purple Rank Killer seeing this crap for the first time? For me, I got lucky and handled it but Killers in the lower ranks would probably not. That is why I'm saying this is not balanced.
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This happened on my 2nd match with MMR ON after 4King, I 4Ked again soooooooo technically this would make my Nemesis go against with a more stronger build that these SWF. With every Kill with MMR On, the more you have a chance of encountering this build.
These will not be a rare thing if you have a high MMR.
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