Map Offering failed
Happened on patch 5.1.1.
Since I've never seen map offering fail, here's a screenshot for You guys proving that map offerings have a chance of failing.
Comments
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Body is 1 character too short.
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Dead Dawg Saloon is currently disabled. That's why it failed.
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The saloon is closed
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The devs said that map is disabled and any offering for it would be wasted.
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Also; aren't map offerings just 'increase the CHANCE of going to <x> map'? None of them are 100% map rolls...
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That may be an artifact from older versions of the game where there were more common offerings which just slightly altered probability in the map's favor. Those were taken out because they seemed pointless, leaving in just the strongest versions which are either a guarantee if not rivaled or pretty damn close to it.
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Dead Dawg is disabled. That's why it didn't work.
Since we are in this topic, can we just get rid of map offerings? This [bad word] is annoying af
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Yes please, I think its dumb they allow it.
All it does it make SWF who are coordinated, 2x stronger.
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We lost the Game...Blood Lodge...now Dead Dawg? RIP
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Map offerings can and have failed in the past (though that's not the case here as pointed out above). They're close to one, but no guarantee.
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Sorry guys, I completely forgot Dead Dawg was disabled and got excited for nothing :(
Regarding map offering, I had an idea to change them. Instead of increasing chances of certain maps to appear, they would decrease their chances, i.e. You put on Haddonfield offering and now You have tremendously decreased chance to be sent to Haddonfield.
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