Does it seem like the game has just gotten worse?
First time poster here so if these items have been talked about already then I apologize. I've noticed several problems in general since I've been playing that don't appear to get addressed at all. In the last two months I've noticed the following:
1.) Trapper glitch where he floats in a hooked survivor aura (low)
2.) Random glitches i.e. people floating, bouncing back and forth from on the ground then standing, incorrect hitboxes for both survivors and killers, complete misses that hit survivors etc.(low to med)
3.) The nurse's blink now will stop if it hits a person? honestly never noticed that before but if she can travel through walls, she can travel through survivors (med)
4.) Killer weapon hitboxes, already mentioned it earlier but it really needs to be addressed. The Hag's fingers shouldn't have the same hitbox as the Spirit's katana. (high)
5.)Blood points for survivors/rank pips. Played several matches where I got over 20k BP and didn't pip. Correct me if I'm wrong here but if I get 4k/8k of every section, I should at least 1 pip, because when you get a perfect game that's how you get 2x pip (high)
5.) No real reward for looping the killer. Not sure if hitboxes got a rework as well but I'm missing pallet drops a lot more. (perhaps I just suck lol) Without the pallet drops, there is no real reward for looping the killer (again going back to the BP) I can loop a killer the entire match and will be lucky to even safety pip. I'd argue that me keeping the killer busy so my teammates could finish gens is just as or more important. (high)
6.) Something, for the love of god, has got to be done with toxic players on both sides. There is no punishment for tunneling/camping on the survivor side and allowing people to depip allows for a lot of toxic matches on the killer side. (very very high)
7.) The rank system needs a hard look and a rework. There is no incentive to make it to rank 1 on either side. There are no more blood points earned/ no reason to try to be competitive. As a result, I've seen prestige survivors at rank 18 as a killer and the same on the survivor side. This flawed rank system is part of the reason that people are so toxic. There is no light at the end of the tunnel, there isn't even a tunnel (except when a killer does it lol)
This post isn't intended to bash the game or anyone. This post is simply to bring up issues that either haven't been addressed or even considered. I do enjoy this game but with the amount of issues I'm seeing, especially with the new update, I fear for what will happen to the longevity of the game.
Comments
-
Yes bugs and glitches....
Killer melee weapons don't have hitboxes, we have hitcones as the devs described in a recent stream
BP are independent of the emblem system
You are not rewarded for looping because it's the goal to lose the killer (which is rewarded)
Sth needs to be done about toxicity for sure, but tunneling and camping is not toxic. Actually guys like you prevent the system to work properly by spamming false reports
And yes the rank system is a poor joke5 -
Bugs aside the game is ok, it's just the comminity that's bad.
Killers who just circle around the first person they hook endlessly, survivors who come in only to bug the killer then disconnect when they go down ######### over everyone else in the game, or just people trying to be as toxic as possible in general.0 -
th3beardedbaron said:
First time poster here so if these items have been talked about already then I apologize. I've noticed several problems in general since I've been playing that don't appear to get addressed at all. In the last two months I've noticed the following:
1.) Trapper glitch where he floats in a hooked survivor aura (low)
2.) Random glitches i.e. people floating, bouncing back and forth from on the ground then standing, incorrect hitboxes for both survivors and killers, complete misses that hit survivors etc.(low to med)
3.) The nurse's blink now will stop if it hits a person? honestly never noticed that before but if she can travel through walls, she can travel through survivors (med)
4.) Killer weapon hitboxes, already mentioned it earlier but it really needs to be addressed. The Hag's fingers shouldn't have the same hitbox as the Spirit's katana. (high)
5.)Blood points for survivors/rank pips. Played several matches where I got over 20k BP and didn't pip. Correct me if I'm wrong here but if I get 4k/8k of every section, I should at least 1 pip, because when you get a perfect game that's how you get 2x pip (high)
5.) No real reward for looping the killer. Not sure if hitboxes got a rework as well but I'm missing pallet drops a lot more. (perhaps I just suck lol) Without the pallet drops, there is no real reward for looping the killer (again going back to the BP) I can loop a killer the entire match and will be lucky to even safety pip. I'd argue that me keeping the killer busy so my teammates could finish gens is just as or more important. (high)
6.) Something, for the love of god, has got to be done with toxic players on both sides. There is no punishment for tunneling/camping on the survivor side and allowing people to depip allows for a lot of toxic matches on the killer side. (very very high)
7.) The rank system needs a hard look and a rework. There is no incentive to make it to rank 1 on either side. There are no more blood points earned/ no reason to try to be competitive. As a result, I've seen prestige survivors at rank 18 as a killer and the same on the survivor side. This flawed rank system is part of the reason that people are so toxic. There is no light at the end of the tunnel, there isn't even a tunnel (except when a killer does it lol)This post isn't intended to bash the game or anyone. This post is simply to bring up issues that either haven't been addressed or even considered. I do enjoy this game but with the amount of issues I'm seeing, especially with the new update, I fear for what will happen to the longevity of the game.
2) about hitboxes: see @Master's reply above. Since the Unreal update though, there are lots of graphical glitches. Iceskating Claudettes and others
3) no idea
4) realism is of less importance than enjoyable gameplay mechanics and balance. Yes, a machete hitcone has to be the same as the Clown's pocket knife.
5) emblem scores don't go hand in hand with BP. Specific conditions must be met. There are obvious oversights, say, you don't get any Benevolent points for rescuing someone from a Bear Trap. But the system still more or less accurately shows your performance, at least for survivors. If all you did in a game was looping the killer without doing any repairs or rescues, that pretty much should be a black pip.
6) depends on your definition of "toxic", but generally, action is onlya needed against DC-ing players and the occasional cheater. Tunneling, camping: these are integral parts of the game. You can't reasonably expect to tell the killer where to go or who to chase. Might as well tell them not to kill anyone...
7) I don't think the rank system is so deeply flawed. On survivor side, a few minor corrections are needed (see above). Killer is more problematic. The devs try a little too hard toto control killers' playstyle. A much more simple, fair and accurate system would be:
- 0 kills -2 pips
- 1 kill -1 pip
- 2 kills 0 pips
- 3 kills +1 pip
- 4 kills +2 pips.
1 -
@Master said:
....
Sth needs to be done about toxicity for sure, but tunneling and camping is not toxic. Actually guys like you prevent the system to work properly by spamming false reports
And yes the rank system is a poor joke
I'm curious if you feel as though survivors can't be toxic either. This topic is a revolving door. I say it's toxic to tunnel and camp, as a result every survivor runs with DS and purple flashlights. Technically, neither side is "illegal" but just garbage playing in my opinion. Survivors are penalized for grabbing other survivors off of hooks, to discourage farming, but does a killer receive the same penalty for re-hooking so quickly? If a survivor dc's, the killer gets awarded points for the dc. The survivors however are now at a disadvantage trying to finish 5 gens with 3 people. No points are given for a dc to a survivor. If a killer dc's, survivors lose their offering and are safe from a depiping but again the rank doesn't matter so the killer doesn't lose anything whereas depending on the offering, survivors could lose a couple thousand BP on an offering they never actually got to use.
The tunneling/camping problem could be solved the same as it is with a survivor standing still for too long. If a killer sits inside (say a 15 meter range) of a hooked survivor for too long, they get penalized. Similar to a survivor getting crows over their heads. If a survivor gets penalized for farming someone off a hook, the killer should receive a similar penalty for rehooking the same survivor within say 10 seconds of being taken off.
This still allows the killer to down the survivor if they choose, to go back to them after 10 seconds, but gives the survivors an opportunity to make a play to save them. If that is too much, then give the survivors the ability to reject someone who is clearly going to farm them, I'd rather stay on the hook for additional time if it means when I do get taken off, I'm a little bit safer.
0 -
dude the trapper aura glitch is actually funny
0 -
@th3beardedbaron said:
The tunneling/camping problem could be solved the same as it is with a survivor standing still for too long. If a killer sits inside (say a 15 meter range) of a hooked survivor for too long, they get penalized. Similar to a survivor getting crows over their heads. If a survivor gets penalized for farming someone off a hook, the killer should receive a similar penalty for rehooking the same survivor within say 10 seconds of being taken off.Camping can already be penalized by the remaining Survivors. Despite that, there is now an actual emblem penalty for staying too close to the hook if no other Survivors are there. Furthermore, why in the Entity's name should Killers be penalized for playing smart (getting rid of the weak link)?
0 -
th3beardedbaron said:
@Master said:
....
Sth needs to be done about toxicity for sure, but tunneling and camping is not toxic. Actually guys like you prevent the system to work properly by spamming false reports
And yes the rank system is a poor joke
I'm curious if you feel as though survivors can't be toxic either. This topic is a revolving door. I say it's toxic to tunnel and camp, as a result every survivor runs with DS and purple flashlights. Technically, neither side is "illegal" but just garbage playing in my opinion. Survivors are penalized for grabbing other survivors off of hooks, to discourage farming, but does a killer receive the same penalty for re-hooking so quickly? If a survivor dc's, the killer gets awarded points for the dc. The survivors however are now at a disadvantage trying to finish 5 gens with 3 people. No points are given for a dc to a survivor. If a killer dc's, survivors lose their offering and are safe from a depiping but again the rank doesn't matter so the killer doesn't lose anything whereas depending on the offering, survivors could lose a couple thousand BP on an offering they never actually got to use.
The tunneling/camping problem could be solved the same as it is with a survivor standing still for too long. If a killer sits inside (say a 15 meter range) of a hooked survivor for too long, they get penalized. Similar to a survivor getting crows over their heads. If a survivor gets penalized for farming someone off a hook, the killer should receive a similar penalty for rehooking the same survivor within say 10 seconds of being taken off.
This still allows the killer to down the survivor if they choose, to go back to them after 10 seconds, but gives the survivors an opportunity to make a play to save them. If that is too much, then give the survivors the ability to reject someone who is clearly going to farm them, I'd rather stay on the hook for additional time if it means when I do get taken off, I'm a little bit safer.
Still got gen rushers.
Still got several DS and also some OoO in the same match.
1 survivor tried to hold the game hostage.
The usual teabagging, flashlight spammers, etc.
So, survivors still behave like this. Even if they don't get their "toxic killer" excuse.
Killer gets 650 points per disconnecting survivor. Want to give the same "bonus" to survivors? Sure, go ahead.
I'd rather take 5000 points as killer for every dc. Just like survivors get right now.
And why on earth do you consider camping and tunneling toxic? Is completing gens toxic for you?
You want to slow down the killers progress but don't offer anything that would slow down the game for survivors.3 -
^^0 -
@th3beardedbaron said:
@Master said:
....
Sth needs to be done about toxicity for sure, but tunneling and camping is not toxic. Actually guys like you prevent the system to work properly by spamming false reports
And yes the rank system is a poor joke
I'm curious if you feel as though survivors can't be toxic either. This topic is a revolving door. I say it's toxic to tunnel and camp, as a result every survivor runs with DS and purple flashlights. Technically, neither side is "illegal" but just garbage playing in my opinion. Survivors are penalized for grabbing other survivors off of hooks, to discourage farming, but does a killer receive the same penalty for re-hooking so quickly? If a survivor dc's, the killer gets awarded points for the dc. The survivors however are now at a disadvantage trying to finish 5 gens with 3 people. No points are given for a dc to a survivor. If a killer dc's, survivors lose their offering and are safe from a depiping but again the rank doesn't matter so the killer doesn't lose anything whereas depending on the offering, survivors could lose a couple thousand BP on an offering they never actually got to use.
The tunneling/camping problem could be solved the same as it is with a survivor standing still for too long. If a killer sits inside (say a 15 meter range) of a hooked survivor for too long, they get penalized. Similar to a survivor getting crows over their heads. If a survivor gets penalized for farming someone off a hook, the killer should receive a similar penalty for rehooking the same survivor within say 10 seconds of being taken off.
This still allows the killer to down the survivor if they choose, to go back to them after 10 seconds, but gives the survivors an opportunity to make a play to save them. If that is too much, then give the survivors the ability to reject someone who is clearly going to farm them, I'd rather stay on the hook for additional time if it means when I do get taken off, I'm a little bit safer.
Runing a flashlight isnt toxic, but if you click with it for example, thats toxic
If you say that its toxic to camp and tunnel, then thats your opinion but the devs stated pretty clear that those are legit strategies.And yes, DCing needs to be strictly punished, it completely ruins games.
We already have an emblem penalty for camping btw, just liek you suggested
2 -
We need fun police!
We need mind control!
We need a system that punishes people for doing things that other people don't like!(sarcasm)
2 -
first time poster... let me save you some grief... the forum is en echo chamber for toxic players, killer and survivor alike.
you won't enlighten anyone and your IQ may drop from frequent attempts to have rational discussion.
that said there are a few bright lights here. you'll figure out which ones to ignore and which ones have more than two brain cells with time.2 -
th3beardedbaron said:
@Master said:
....
Sth needs to be done about toxicity for sure, but tunneling and camping is not toxic. Actually guys like you prevent the system to work properly by spamming false reports
And yes the rank system is a poor joke
I'm curious if you feel as though survivors can't be toxic either. This topic is a revolving door. I say it's toxic to tunnel and camp, as a result every survivor runs with DS and purple flashlights. Technically, neither side is "illegal" but just garbage playing in my opinion. Survivors are penalized for grabbing other survivors off of hooks, to discourage farming, but does a killer receive the same penalty for re-hooking so quickly? If a survivor dc's, the killer gets awarded points for the dc. The survivors however are now at a disadvantage trying to finish 5 gens with 3 people. No points are given for a dc to a survivor. If a killer dc's, survivors lose their offering and are safe from a depiping but again the rank doesn't matter so the killer doesn't lose anything whereas depending on the offering, survivors could lose a couple thousand BP on an offering they never actually got to use.
The tunneling/camping problem could be solved the same as it is with a survivor standing still for too long. If a killer sits inside (say a 15 meter range) of a hooked survivor for too long, they get penalized. Similar to a survivor getting crows over their heads. If a survivor gets penalized for farming someone off a hook, the killer should receive a similar penalty for rehooking the same survivor within say 10 seconds of being taken off.
This still allows the killer to down the survivor if they choose, to go back to them after 10 seconds, but gives the survivors an opportunity to make a play to save them. If that is too much, then give the survivors the ability to reject someone who is clearly going to farm them, I'd rather stay on the hook for additional time if it means when I do get taken off, I'm a little bit safer.
Bad save penalty is there for scummy teammates using you for points and encourage smart plays. Killer doesn't have a rehook penalty because that is the only objective and they out played the save. (No punishment for either side making good plays)
Killer gets dc points because they require survivors to gain any and all bp while also needing to replace any chosen addons. Survivors don't because they can earn points without ever engaging with the killer and keep items/addons. Escape is harder but not impossible with fewer teammates, killer can black pip at best with multiple dc's. (Granted both suffer the offering lose)
That last bit while not entirely bad still grants more chances for complete failure and would easily be abused to prevent solos so swf teammates get the points. Not saying it would be everyone, but I'm sure you can think of a few that would do just that.0 -
Bugs aside I only see a whole lot of survivor main complains.
He talks about toxic player (6) and refers to tunneling and camping in the same sentence, so he just want the killer to play stupid.
But at the same time he complains about not rewarded enough for looping (5) and that palletstuns are now more difficult… but hey, that all skill and not toxic at all, right? :sarcastic:Also he wants further nerfs to killers attacks, based on the visual of the weapon (4). Maybe we should just increase the attackrange of all killer that use longer weapons?
3 -
Not really. There are some annoying (and funny) bugs and a few unnecessary killer nerfs, but it's not that bad.0
-
Wolf74 said:
Bugs aside I only see a whole lot of survivor main complains.
He talks about toxic player (6) and refers to tunneling and camping in the same sentence, so he just want the killer to play stupid.
But at the same time he complains about not rewarded enough for looping (5) and that palletstuns are now more difficult… but hey, that all skill and not toxic at all, right? :sarcastic:Also he wants further nerfs to killers attacks, based on the visual of the weapon (4). Maybe we should just increase the attackrange of all killer that use longer weapons?
0 -
The game has NOT gotten worse. Sure there's still bugs.
It's a game. Not real life.
THe game is in a MUCH better state now than it was PRE Curtain Call.
The game is going in the right direction. It really is.
They need to fix the hatch issue... as it is horribly survivor sided at the moment.
0 -
@Avariku said:
first time poster... let me save you some grief... the forum is en echo chamber for toxic players, killer and survivor alike.you won't enlighten anyone and your IQ may drop from frequent attempts to have rational discussion.
that said there are a few bright lights here. you'll figure out which ones to ignore and which ones have more than two brain cells with time.
Clearly you are right, all I'll say is that time will tell whether or not people continue to play the game. Currently there aren't many games (decent games anyways) that are like dbd but a few are coming up fast. You can say I'm wrong all day long but we'll see where loyalties are when there are more options available.
@Dwight_Confusion "Sure there's still bugs" in normal real life jobs aren't acceptable. Having to remove an entire map from every console within 48 hours of release isn't a good sign. The PTB is specifically there to remove major bugs and I'd consider players dcing from the entire game because of the map as a HUGE bug. The level of glitches/bugs I've seen since the release screams at me that this game is no longer a top priority to the company but simply a way to keep people's wallets open. I could totally be wrong and I hope this isn't the case but as a software developer myself this simply shouldn't happen.
1 -
I crashed 1 time... over 6 times playing the map.
I mean it was annoying, but I didn't see any massive issue really. They are just being precautious.
0 -
Its the latest update. I don't know what happened as previous updates, ones even bigger than this latest one, have never come with so many issues. Its like the bottom fell out of the game with this latest one.
0 -
@th3beardedbaron said:
First time poster here so if these items have been talked about already then I apologize. I've noticed several problems in general since I've been playing that don't appear to get addressed at all. In the last two months I've noticed the following:
1.) Trapper glitch where he floats in a hooked survivor aura (low)
2.) Random glitches i.e. people floating, bouncing back and forth from on the ground then standing, incorrect hitboxes for both survivors and killers, complete misses that hit survivors etc.(low to med)
3.) The nurse's blink now will stop if it hits a person? honestly never noticed that before but if she can travel through walls, she can travel through survivors (med)
4.) Killer weapon hitboxes, already mentioned it earlier but it really needs to be addressed. The Hag's fingers shouldn't have the same hitbox as the Spirit's katana. (high)
5.)Blood points for survivors/rank pips. Played several matches where I got over 20k BP and didn't pip. Correct me if I'm wrong here but if I get 4k/8k of every section, I should at least 1 pip, because when you get a perfect game that's how you get 2x pip (high)
5.) No real reward for looping the killer. Not sure if hitboxes got a rework as well but I'm missing pallet drops a lot more. (perhaps I just suck lol) Without the pallet drops, there is no real reward for looping the killer (again going back to the BP) I can loop a killer the entire match and will be lucky to even safety pip. I'd argue that me keeping the killer busy so my teammates could finish gens is just as or more important. (high)
6.) Something, for the love of god, has got to be done with toxic players on both sides. There is no punishment for tunneling/camping on the survivor side and allowing people to depip allows for a lot of toxic matches on the killer side. (very very high)
7.) The rank system needs a hard look and a rework. There is no incentive to make it to rank 1 on either side. There are no more blood points earned/ no reason to try to be competitive. As a result, I've seen prestige survivors at rank 18 as a killer and the same on the survivor side. This flawed rank system is part of the reason that people are so toxic. There is no light at the end of the tunnel, there isn't even a tunnel (except when a killer does it lol)This post isn't intended to bash the game or anyone. This post is simply to bring up issues that either haven't been addressed or even considered. I do enjoy this game but with the amount of issues I'm seeing, especially with the new update, I fear for what will happen to the longevity of the game.
ive had this trapper glitch in alot of my games before this new chapter too i was like #########. walking round seeing him with it on his foot or looks like its happening to a survivor when hooked i was like ######### is going on? wouldnt surprise me if other things are worse tbh lol
0 -
@Doc_W__HOLLIDAY said:
Wolf74 said:Bugs aside I only see a whole lot of survivor main complains.
He talks about toxic player (6) and refers to tunneling and camping in the same sentence, so he just want the killer to play stupid.
But at the same time he complains about not rewarded enough for looping (5) and that palletstuns are now more difficult… but hey, that all skill and not toxic at all, right? :sarcastic:
Also he wants further nerfs to killers attacks, based on the visual of the weapon (4). Maybe we should just increase the attackrange of all killer that use longer weapons?
Lol that would nerf Freddy. Poor guy can't get enough of 'em.
just make him shoot dreamblades from his claw when he's attacking/lunging... works for the Ripper in Identity V... ;P
0