Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Clown is a good or bad killer? you really fear a clown in a match?

Me: clown is bad cause his intoxication is only 2 seconds and needs the addons to be something a little bit better, and it still is a trash.

He should receive a buff?

Comments

  • ReneAensland
    ReneAensland Member Posts: 838

    Yes, it means no pallet looping.

  • Unicorn
    Unicorn Member Posts: 2,340
    Hell yes! He spikes my liquor, makes it hard for me to coordinate & work strategically.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018
    A good Clown is quite dangerous but no higher than mid-tier, also doesn't help that hes kinda map dependant.

    He could use some buffs.
  • HellDescent
    HellDescent Member Posts: 4,883

    clown with exhaustion addons, enduring and spirit fury is scarry

  • The_Crusader
    The_Crusader Member Posts: 3,688
    A lot of killers need add ons to make their powers useful.

    Clown is great at chases but often gets gen rushed due to no pressure. I'd take him over a number of killers but sadly he's not strong enough to be consistent at red ranks.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    - Travel speed of bottles increased 
    (Many maps are painful for him because of slow travel, especially when multiple options or a lot of cover is involved)

    - Movement slowdown and attack cooldown upon throwing is removed.

    -Gas now affects pallet vaults

    - Red Stain is removed while intoxicated or the Clown is within the gas himself. 

    In the balance feedback subforum is a thread i made a couple of minutes ago.
  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    Clown is one of my favorites, hands down a lot of fun!  Sure he's not S tier, but I say he nearly gets into or just misses A tier.  He's great with chases and can disrupt unhooks with a well-timed bottle.  Love his Teachable Perks, even if Pop Goes The Weasel & Coulrophobia are considered "meh".  There's some solid utility with him and def messes with some survivors that get too focused on a particular loop, just lacks the ability to apply map pressure


  • Plu
    Plu Member Posts: 1,468

    He's good and can be very scary if the player knows what he's doing, his biggest weakness is him having little map pressure tho.
    he's my favorite killer to face with Michael

  • PatchNoir
    PatchNoir Member Posts: 741

    @ChesterTheMolester said:

    • Travel speed of bottles increased 
      (Many maps are painful for him because of slow travel, especially when multiple options or a lot of cover is involved)

    • Movement slowdown and attack cooldown upon throwing is removed.

    -Gas now affects pallet vaults

    • Red Stain is removed while intoxicated or the Clown is within the gas himself. 

    In the balance feedback subforum is a thread i made a couple of minutes ago.

    i agree with some of these reivindications, i could use a 3 second intoxication tought, 2 seconds its the time i take to walk the corner and + the throw slow , is time wasted.

    send me the link chester.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    PatchNoir said:

    i agree with some of these reivindications, i could use a 3 second intoxication tought, 2 seconds its the time i take to walk the corner and + the throw slow , is time wasted.

    send me the link chester.

    https://forum.deadbydaylight.com/en/discussion/35606/trapper-wraith-clown-small-buffs-and-qol#latest
  • Onionthing
    Onionthing Member Posts: 469

    Ah the Clown, a killer who is truly toxic (as in intoxication)! I love his laugh too.
    In open areas I can bank shot bottles and be a general beast. Only dumb or inexperienced survivors try to loop me on clown. On indoor maps my range is seriously cramped. However my fast vaulting speed is nice, Ill have to compare legion and clown on window vaulting sometime.

    A longer intoxicfication would be welcome, and possibly even a bonus for the clown lingering inside his own tonic cloud. I tend to think of the clown as a big-fat-joker archetype and play him as malicious as possible.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,056
    edited December 2018

    He's a good killer.

    Not bottom tier, but not top tier. Personally I think he is one of the more if not the most well rounded/balanced killer, in comparison to many of the others.

  • Dragonredking
    Dragonredking Member Posts: 873

    I would like to answer but I'll need to actualy play against him to really judge him and I literaly haven't faced a SINGLE clown since his release

  • yeet
    yeet Member Posts: 1,832

    clown is consistent, but not exceptional

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,581

    @Dragonredking said:
    I would like to answer but I'll need to actualy play against him to really judge him and I literaly haven't faced a SINGLE clown since his release

    Seriously? You never faced Clown?

  • Dragonredking
    Dragonredking Member Posts: 873

    @Dwight_Fairfield said:

    @Dragonredking said:
    I would like to answer but I'll need to actualy play against him to really judge him and I literaly haven't faced a SINGLE clown since his release

    Seriously? You never faced Clown?

    Yes, I'm not exagerating
    The only clown experience I had was me giving him a shot on the ptb

  • Master
    Master Member Posts: 10,200

    @ReneAensland said:
    Yes, it means no pallet looping.

    You can still pallet loop vs clowns and thats why he is so weak.
    You just need to know how to adapt, when you have to change the loop becuase of gas etc.

    It really is not hard, he is not a counter to looping at all and he has no map pressure, it should be an easy genrush

  • artist
    artist Member Posts: 1,520
    he's pretty mid tier but hes SO ANNOYING
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    I fear the Trapper way more than the Clown if that tells you anything. The travel time of the bottles is way too slow and the distortion is pointless. I really like that idea of the red being removed while you are drugged. That is a great idea.
  • Dehitay
    Dehitay Member Posts: 1,726

    Clown is what I consider a good baseline for a killer. No stealth, 115% movespeed, and power just helps in chase.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    Don't underestimate the power of his laugh! Secret power of the Clown, "HAAAHHHHHUGHHHHHHAAHHH"

    Though his Belly was sadly nerfed
  • Mister_xD
    Mister_xD Member Posts: 7,668

    imo clows is a pretty decent killer.
    his bottles allow him to easily reduce loops and give him a big mindgame potential. also, he can easily catch up to you when you are in an open area.
    also the effect of the gas stays on you for as long as you are in the toxic cloud and once you leave it, stay for 2 additional seconds. also also, a direct bottle hit will keep the gas effect on you as long as its possible.

    clown is a good killer in my opinion.

  • Star99er
    Star99er Member Posts: 1,545

    @Dwight_Fairfield said:

    @Dragonredking said:
    I would like to answer but I'll need to actualy play against him to really judge him and I literaly haven't faced a SINGLE clown since his release

    Seriously? You never faced Clown?

    Yes, I'm not exagerating
    The only clown experience I had was me giving him a shot on the ptb

    Most people don’t find him very fun the play as(I’m one of those people) which encourages players not to play or buy him. I don’t even like to play him for his daily rituals which are pretty easy to do.