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Lethal Pursuer value, feat. Spawns
"Go pressure gens"
The Spawns:
This is fine
Comments
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Shout-out to my boy Corrupt Intervention.
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I could see this as a clip where the end of the loading screen cues the to be continued music and the video ends with that sign on this screen
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Chad mode
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I don't mind that, as long as not all of them spawn on one gen each.
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When you know you have lost before the first 10 second of the game are over XD
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I did win the match tho.
It wasn't easy as I had to deal with DS, unbreakable & SWF. Didn't get much value out of Billy's power as there weren't many long & clear hallways. Tough match, nonetheless.
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You commit to 1 really early chase while the other 3 are still free and after 9 secs you will not know where they are should they go somewhere else. Should that first chase be too long or result in them being extremely safe and you leaving then it's time wasted. At least with Corrupt you'd know you have 3 gens that they weren't doing.
Unless you're Nurse or Legion or any other killer and very lucky you're not making use of the perk. Plus you are dependant on the map, they might see you right away too or it might be an indoor map and if you don't find them fast enough then they can very easily hide and you went on a goose chase.
Who cares if Survivors complain about Corrupt? They'd complain about Pop or Ruin aswell. Some crazy folks were complaining about Eruption too when it requires more effort than basicly every other killer perk in existance for measely 6% regression.
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The same as with totems and gates: it's RNG that can be survivor favored or killer favored. The spawns can as well make all 4 survivors spawn in one room inside the killer's TR.
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I wouldn't get so worked up over a meme.
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My third eye has been opened.
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I'm not worked up i simply pointed out the meme is just completly innacurate. At that stage it's not a meme it's shitposting.
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Are u sure you're not worked up over it?
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Yes. They should spawn together and at the very least have to do some work for their objective. Not spawn completely spread out (most efficient for them) next to gens/hexes. The corrupt argument does not have to do with spawn points but does help with the effect these spawn points cause. Why LP is best ran with it helping the "Hide it out" strat and getting immediate pressure. Gen speeds, perks, etc are not the problem spawn points are.
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2 and 2, with the offerings switched to survivor's being all spread, and killer's being all 4 together.
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What resolution are you playing on.
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Why do you ask?
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Just curious, because the HUD is really close together.
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There are 2 choices:
- Spawn together: 1 Gen instantly done.
- Spawn spread out: Hard to pressure Gen.
What's your favor?
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1280x1080.
The res make the HUD Bigger. Couldn't fin any res that makes the HUD as big as this & doesn't affect the graphics much. Even though I'm playing on Low so I can run the game. It might give a performance boost?
My native res on DBD hurts my eyes.
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I've been saying it for a while - survivors should spawn together at the exit gates, whether it's 2 and 2, 3 and 1, or all 4. Gens/totems shouldn't spawn within a certain range of the exits, so survivors would be pushed into the map. This would also mean killers wouldn't be pigeonholed into slowdown builds every single game, because the start of the match, where survivors are at their strongest, would feel a lot less unfair.
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Hm.
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All 4 survivors spawning next to each other is actually, the best thing that can happen to you since they’re all in one place doing at most 1 gen immediately, sure that one will pop quicker but it’s a lot better then 3 gens being worked out at the same time
0