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What's your best survivor support build?

dspaceman20
dspaceman20 Member Posts: 4,699
edited August 2021 in General Discussions

I'm trying to think of a build that focuses a lot (not nessacarally all) on supporting other survivors.

What is your best support build?

Comments

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    edited August 2021

    Borrowed Time + We'll Make it. Can throw in Empathy or Bond if you wish to locate Players better.

    I know this is like the obvious picks, they really are strong. BT is an absolute must imo, given the nature that Killers will not hesitate to smack a recently unhooked Survivor. We'll Make It has ALWAYS been one of my favorite Perks. You just superman heal them, and others once it's active. You can attempt Sabotage or Breakout Builds, but their mileage may vary and you may end up without getting much or any value out of em (esp in solo queue). They can be fun tho if you want something different.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    We'll Make It (heals when you really need it and you can get off multiple heals)

    Kindred (helps my team make the right choice if I am hooked, and if I am not hooked I don't waste my time making a save when someone is closer)

    Detective's Hunch (helps me stop the team from 3 genning themselves and I get all the totems taking out hexes)

    Resurgence (this may look like a selfish perk but it helps the team get me back into action quicker and not slow down our momentum)

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    Empathy: For locating and fixing up the injured.

    Botany Knowledge: For faster healing and medkit care.

    We'll Make It: For fast heal and rescues.

    Borrowed Time: For those last-minute, risky saves, or against very defensive killers.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    I like to use Autodidact, Borrowed Time, Iron Will, and We're Gonna Live Forever. I usually use a medkit with 2 heals (so Yellow with +8 charges, or Green with +16 charges).

    Autodidact is there because I usually get a lot of heals off and it really becomes noticable.

    Borrowed Time is there because, well I think it's fairly obvious.

    Iron Will is there both as a comfort perk, and to allow me to sneak in and help out when I don't have the time or the ability to heal myself.

    We're Gonna Live Forever is there for the bonus 100% healing speed but mostly for comfort.

    Shoutout to Bite The Bullet, which I'd use if I wasn't so attached to WGLF.

  • ukenicky
    ukenicky Member Posts: 1,352

    My altruistic/BP farming build is as follows:

    Exhaustion perk of your choice (I use Sprint Burst)

    We're Gonna Live Forever

    We'll Make It

    Borrowed Time


    Sometimes I switch We'll Make It out for Botany Knowledge to use in conjunction with a loaded medkit and overall more consistent value

  • steezo_de
    steezo_de Member Posts: 1,259

    Borrowed Time

    Desperate Measures

    We'll Make It

    We're Gonna Live Forever or Bond

  • Akito
    Akito Member Posts: 673

    my favorite solo q build is

    Detectives Hunch Inner Strenght Kindred Lithe + Green Map + Crystal Bead


    Such a good build. One gen and you know where all Gens/Totems are and you can share all those iinfos with your mates.

    • prevents 3 gens
    • efficient hex perk cleansing
    • efficiency through perfect pathing to the gens/totems

    A healing perk in solo is pretty important. Inner Strenght is independend from different slow down mechanics and fits the efficiency part of

    Detectives Hunch. So you're not wasting any time.

    Kindred allows you know when or when not to go for an unhook while also having a solid initial chase distance or a wasted chase for the killer which results in a bad time efficiency for the killer. You know he's coming for you and you can leave the area before he's arriving it.

    And the other way around: Same effect for your teammates. Kindred is gold for high level players. Because they know how to use informations very effectively. And good survivors with informations are pretty dangerous.

    Lithe: It's a consistent and meta fitting perk. New Killer designs tend to be counterable by chase distance and LOS blockers. This perk does exactly that. And it works on wish. It's also not a chase breaker like Smash Hit. As a good survivor you dont want to break a chase, you want to extend it. Also Lithe can help you with time efficiency. Just vault whenever you want and you'll safe some meters.


    Remember that if you get matched with bad teammates, it's not the perk or build. It's also a high level perk build that requiered high level gameplay. It's all about informations and how to use them perfectly. You need core game knowledge and experience. And not everyone should run this build. At least one Unbreakable should be in every high level game.