Iron will vs Self care

JanTheMan
JanTheMan Member Posts: 495
edited December 2018 in General Discussions
Both of these perks are really good and I'm curious about what people think which is better.

Personally is would take Iron will over self care. 32 seconds is way to long for me (that's progress that could be towards gens instead) and the killer can easily find you with nurse's in that time. Also repositioning to avoid this just makes the time longer. Plus the added fact that a lot of killers rely on the sound of survivors, for tracking makes Iron will so much worth while. 

Of course having a method of always being in the healthy state, is good as well. Makes your next interaction will the killer more impactful. You could just run both perks but I felt like their uses kind of contradicts each other.


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Comments

  • Master
    Master Member Posts: 10,200

    Probably depends whether you play solo or within a SWF

  • Boss
    Boss Member Posts: 13,618
    edited December 2018

    Being a headphone user, i love Iron Will.
    Being a lone wolf type of Survivor, i love Self Care.

    But if i were forced to delete one, i'd probably delete Self Care, mainly cause Iron Will will greatly increase your chances to win the chase.
    Self Care's replacement is other Survivors & Med-Kits, i'd run Pharmacy instead.

  • HellDescent
    HellDescent Member Posts: 4,883

    I always run iron will+bond. Self care is pretty bad. You can complete 50% of a gen in the amount of time it would take to sc from mangled.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    Currently Self care is utter #########, Iron will is a good perk while selfcare needs botany for some help

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Iron Will. It can single-handedly help you escape a chase or hide near the killer when injured. You can easily play without Self Care if you just find other survivors to heal you or bring a medkit. But it won't help in a chase, it won't help with stealth, and more often than not you just end up wasting time healing that you could have used doing other stuff.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @HellDescent said:
    I always run iron will+bond. Self care is pretty bad. You can complete 50% of a gen in the amount of time it would take to sc from mangled.

    Does this mean that you never heal? Or why would you run bond? If your ally heals you, you also waste 50% of a generator, but this time you stun 2 people for half the duration.

    It's one of the most common misconceptions about healing.

  • CornChip
    CornChip Member Posts: 540
    I like iron will.. You can make some clutch plays with it
  • HellDescent
    HellDescent Member Posts: 4,883

    @AlwaysInAGoodShape said:

    @HellDescent said:
    I always run iron will+bond. Self care is pretty bad. You can complete 50% of a gen in the amount of time it would take to sc from mangled.

    Does this mean that you never heal? Or why would you run bond? If your ally heals you, you also waste 50% of a generator, but this time you stun 2 people for half the duration.

    It's one of the most common misconceptions about healing.

    How's that?

  • BoxingRouge
    BoxingRouge Member Posts: 606
    Iron will over self care any day.
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    I like self care but iron will is very good, especially when trying to get away from the killer

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @HellDescent

    Because Self-care isn't really a slower form of healing compared to being healed by an ally:

    Normal heal:
    Survivor 1: -16 seconds of available Generator-Time
    Survivor 2: -16 seconds of available Generator-Time

    (a total of 32 seconds of non available time caused by 1 heal)

    Self-Care:
    Survivor 1: -32 seconds of available Generator-Time
    Survivor2: -0 seconds of available Generator-Time

    (a total of 32 seconds of non available time caused by 1 heal)

    As you see, they are equally good. (self-care is even better because it only requires 1 person to run to a healing spot where as a normal heal would require 2)

    When sloppy butcher added +4 seconds to a normal heal and +8 seconds to a selfheal, it became really clear that people thinking this was a predominant nerf to self-care did not understand how available time works.

  • HellDescent
    HellDescent Member Posts: 4,883

    @AlwaysInAGoodShape said:
    @HellDescent

    Because Self-care isn't really a slower form of healing compared to being healed by an ally:

    Normal heal:
    Survivor 1: -16 seconds of available Generator-Time
    Survivor 2: -16 seconds of available Generator-Time

    (a total of 32 seconds of non available time caused by 1 heal)

    Self-Care:
    Survivor 1: -32 seconds of available Generator-Time
    Survivor2: -0 seconds of available Generator-Time

    (a total of 32 seconds of non available time caused by 1 heal)

    As you see, they are equally good. (self-care is even better because it only requires 1 person to run to a healing spot where as a normal heal would require 2)

    When sloppy butcher added +4 seconds to a normal heal and +8 seconds to a selfheal, it became really clear that people thinking this was a predominant nerf to self-care did not understand how available time works.

    I know that part. Except you have to heal eventually. And it's a lot faster for a teammate to heal you. The faster you are healed the faster you are back doing the objective. Plus you don't pip by just spending time in a chase and sc. With sc you are also vulnerable for a longer period of time.

  • SmokePotion
    SmokePotion Member Posts: 1,089

    I don't run Self Care.

    Instead I run Resiliance and Iron Will

    2 perks I know, but the free toolbox is worth it. Especially if you are smart, and save your actual toolbox until you get hit. (Why do you need to use a toolbox on the first 1-2 gen's done anyways? They are almost guaranteed, I save my toolboxes until the game is going)

    This Is Not Happening is also fun to run, throw in dead hard and you got my build.

    why TINH? Have you seen how big it makes the great skillcheck boxes? They are almost the size of a rank 3 overcharge check. hitting greats becomes routine, which speeds up the gen.

    TLDR: don't heal, stay injured, and join the bleeding movement :)

  • Peanits
    Peanits Dev Posts: 7,555
    edited December 2018

    I wouldn't compare the two, personally. Iron will is more of a stealth perk used to lose the killer, or for a minor edge in chases while using LOS blockers. Ideally if you're not using self care, you'd be looking for someone else to heal you, so I'd argue that bond would be a better alternative if that's your thing.

    In any case, I'm an iron will guy, since I'm still grasping at the last straws of stealth. I don't run self care because I find it fairly easy to find someone else to heal me in about the same time, so I really just feel like it's wasted perk slot the majority of the time.

    Post edited by Peanits on
  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited December 2018

    @Peanits said:

    "I don't run self care because I find it fairly easy to find someone else to heal me in about the same time, so I really just feel like it's wasted perk slot the majority of the time."

    Exactly why i take Res. Most people pretty much beg to heal you for points. Res gets us through the gen faster, and I can let them heal me if I feel the need.

  • AdánAR
    AdánAR Member Posts: 118
    JanTheMan said:
    Both of these perks are really good and I'm curious about what people think which is better.

    Personally is would take Iron will over self care. 32 seconds is way to long for me (that's progress that could be towards gens instead) and the killer can easily find you with nurse's in that time. Also repositioning to avoid this just makes the time longer. Plus the added fact that a lot of killers rely on the sound of survivors, for tracking makes Iron will so much worth while. 

    Of course having a method of always being in the healthy state, is good as well. Makes your next interaction will the killer more impactful. You could just run both perks but I felt like their uses kind of contradicts each other.


    Even before the healing nerf, I preferred use Iron Will over SC. To me, healing yourself or others with that perk is a waste of time; you can use it doing gens or distracting killer or saving ppl. Sometimes I bring a medkit, look for a 'mate to heal me or i stay all match injured doing gens to heal me with Adrenaline. Also Iron Will helps me in chases with Spirits. I only heal myself or let other do it when I'm being tunneled.
  • purebalance
    purebalance Member Posts: 661

    @HellDescent said:

    @AlwaysInAGoodShape said:
    @HellDescent

    Because Self-care isn't really a slower form of healing compared to being healed by an ally:

    Normal heal:
    Survivor 1: -16 seconds of available Generator-Time
    Survivor 2: -16 seconds of available Generator-Time

    (a total of 32 seconds of non available time caused by 1 heal)

    Self-Care:
    Survivor 1: -32 seconds of available Generator-Time
    Survivor2: -0 seconds of available Generator-Time

    (a total of 32 seconds of non available time caused by 1 heal)

    As you see, they are equally good. (self-care is even better because it only requires 1 person to run to a healing spot where as a normal heal would require 2)

    When sloppy butcher added +4 seconds to a normal heal and +8 seconds to a selfheal, it became really clear that people thinking this was a predominant nerf to self-care did not understand how available time works.

    I know that part. Except you have to heal eventually. And it's a lot faster for a teammate to heal you. The faster you are healed the faster you are back doing the objective. Plus you don't pip by just spending time in a chase and sc. With sc you are also vulnerable for a longer period of time.

    You basically just stated the same thing you said before even though he told you how you're wrong. It wastes the same amount of time regardless of healing yourself or getting healed. 2 people x 16=the same 32 seconds of self care plus the time wasted finding each other. With self care you can spend the same time healing while the person that would have had to heal you is working on a generator.

  • branchini1979
    branchini1979 Member Posts: 295
    As a sole survivor player, I run self care, though would rather not. I agree the time to heal is too long but at the mid ranks, cannot always trust other survivors. I have had good games though with bond, iron will, calm spirit and lightweight
  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited December 2018

    @purebalance said:
    You basically just stated the same thing you said before even though he told you how you're wrong. It wastes the same amount of time regardless of healing yourself or getting healed. 2 people x 16=the same 32 seconds of self care plus the time wasted finding each other. With self care you can spend the same time healing while the person that would have had to heal you is working on a generator.

    Yea but you have to look at raw time versus objective time. If we are speaking objective time, yes it's the same. But in raw time, it's half. So if it's a situation where you need RAW time, it's better to let other heals you. You need raw time when someone is on a hook about to die/get to next phase, or if the killer is applying serious pressure through slugging, or the killer is moving to your position, stuff like that. When you need people healed, raw time is all that matters and therefore it's better to let someone else heal you.

    And even in terms of objective time it's still kinda better to have someone else heal you. If they do a gen while you SC, that's 32s of x1 objective for a heal. If they heal you then you both do a gen, that's 16s of x2 objective time. Since it's better to be in a healthy state, the faster you get to that state the better. Let's say that the killer comes over in 20s after you start the heal. If you are doing SC, you are now being chased and still injured. If you let the other heal, yes you lose objective time but now you are healed and thus safe(r) when the killer shows up, which is ultimately a better situation.

    Literally the only reason you should be SC'ing is if you desperately need objective time or you need to stay split up. It's almost always better to just let someone else heal you.

  • se05239
    se05239 Member Posts: 3,919

    @HellDescent said:
    I always run iron will+bond. Self care is pretty bad. You can complete 50% of a gen in the amount of time it would take to sc from mangled.

    Oh #########. I never thought I'd see another one who use Bond + Iron Will AND dislikes relying on Self-Care.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    @se05239 said:

    @HellDescent said:
    I always run iron will+bond. Self care is pretty bad. You can complete 50% of a gen in the amount of time it would take to sc from mangled.

    Oh #########. I never thought I'd see another one who use Bond + Iron Will AND dislikes relying on Self-Care.

    +1 I do this too.

  • redsopine01
    redsopine01 Member Posts: 1,269
    I run iw sc cs all as a must but last one I switch about depending on my mood but tbh I might start running dani Jake games for bp with thoese 3 so I can get my pips in
  • powerbats
    powerbats Member Posts: 7,068

    SC for me since in solo q you never know what kind of team mates you're going to get and there's some I know by name that make me run SC.

  • LCGaster
    LCGaster Member Posts: 3,154

    I love both perks since I usually play solo, I play with friends only once in a while. Iron Will is awesome, it makes it that more difficult for the killer to find you when you're injured. Self care on the other hand I use it because I don't trust my teammates, and I don't like to bring items with me when I play for some reason.