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What can you do when survivors swarm generators?

Aurelle
Aurelle Member Posts: 3,611

I need some genuine advice here. When I play killer, I sometimes run into survivors who are all working on one generator and swarm it when I chase one of them off of it.

For example, the other night I was playing against a team of survivors who kept grouping up on generators (the same 3 survivors: Feng, Leon, and Claudette) and when I chased away Feng, Leon and Claudette would stay on the gen. When I went back to the gen, I injured Leon (who ran away after I injured him) and then went after Claudette, while Leon and Feng hopped back onto the gen. As soon as I turned around the gen was almost completed, so I went back and downed Leon while Feng completed the gen right in front of my face. Keep in mind, I didn't even walk that far from the generator when I was chasing everybody.

I feel very overwhelmed when this happens because I don't know what to do about it. Is there anything I can do against this?

Comments

  • WaveyTrey
    WaveyTrey Member Posts: 668
    edited August 2021

    Discordance is an excellent move. So you know for a fact when they’re clustering on gens. Good synergy for undetectable also.

    You actually want them to cluster together like that. When they do you can flank them, and can potentially injure/down them. It’s all a matter of knowing exactly WHEN they cluster. Which is where Discordance steps in. When discordance goes off think of where they might hide, or run to when you get close (As they’ll hear you coming). Flank them.

  • Junylar
    Junylar Member Posts: 2,134

    Those are SWF, you can't really do anything against them.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Survivors Grouping up on generators is better for you as killer since you can slug and snowball better. Just focus on snowballing the match and keeping the survivors close to each other

  • edgarpoop
    edgarpoop Member Posts: 8,721

    It's not the end of the world if they do it. It's inefficient for them unless they have Prove. Just keep poking at them and one of them will make a mistake. If you really want to build around it, you can take Overcharge or Dragon's Grip

  • PanicSquid
    PanicSquid Member Posts: 655

    In this situation aim to get as many hits as you can. Hit someone, go back to the gen to get a new target. The gen is lost, but you can try to get them all injured or get a down or 2 out of it.

  • oxygen
    oxygen Member Posts: 3,376

    In my experience that leads to disaster for the survivors way more often than it works. It's actually one of the things that make me roll my eyes in solo queue, when everyone else is obsessing over one gen in particular, even more so if it isn't even an important generator or the last one.

    Just focus on injuring them and don't chase far away if you feel the others run back to it, if they want to keep doing it when they're all injured it can very quickly fall apart. And if they actually heal up and then go back to the same gen that's an astronomical amount of wasted time and effort that would be better spent splitting up and letting the gen go until later.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    If it's a middle-of-a-deadzone generator, I'm willing to pile on it. You don't want that one to become part of the final 3 gens.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    This is an opportunity to get the entire team injured so they can't make ballsy plays for a while.


    If you're Leatherface, Ghostface or Oni it can be a game-changer. They benefit greatly from survivors grouping up.

  • unluckycombo
    unluckycombo Member Posts: 582

    Discordance+Surge. And, depending on what Killer you are, snowballing to generate pressure by getting more injured states faster. (Or downs as any insta-down Killer.)

    You can also run Sloppy+Thana if you're playing an M1 Killer who wants more consistent overall slowdown.

    You also didn't state where the gen was, which is a game changer- there are gens that can be really safe for Survivor that you want to pressure a bit, but be okay with losing in the long run. (For example, the Saloon gen in Dead Dog. The building is pretty safe against good Survivors, but a lot of the rest of the map is unsafe, so if you identify that, and Survivors are working on a gen in an unsafe area and Saloon, you can focus on the unsafe area first to try to force down pallets and ignore main building gen. Making those unsafe gens even more unsafe, and not allowing Survivors to waste too much of your time in those super safe areas. Obviously, all of this depends on how you want to play, and if you wanna just chase guys till they're dead that's cool and you do you, but stuff like this, even if being a bit slow and monotonous, tend to have a decent payoff in my experience if you're thirsting for 4ks.)

  • Hex_Llama
    Hex_Llama Member Posts: 1,925

    "Try to get everyone injured" is my strat in this situation, too. Survivors hate abandoning a gen they've almost got, so you can use it as bait for a second and just keep hitting them as they approach.

  • ExcelSword
    ExcelSword Member Posts: 518
    edited August 2021

    If they are just holding W as soon as their teammate tells them over comms that you have disengaged and are coming back to the gen, there really isn't much you can do.

    Play Blight I guess.