Behavior! Balance the Game

I have recently uninstalled this game after playing since late 2016. This game with every update seems to get worse. Sure they have more killers and survivors but other than cosmetics and the killers secondary their is no individuality to the characters(mostly survivors). You vs people on both sides using variations of the same builds. Typical killer perks: BBQ, Hex Ruin, NOED, Whispers, STBFL, Hex Undying, and Tinkerer. Typical Survivor perks: DS, Dead Hard, Spine Chill, BT, Unbreakable, Kindred. My issue is these perks are mainly used bc the other perks aren't that viable. The devs mostly change perks bc of complaints against a 3 or 4 person SWF. When what they should be doing is making different lobbies like other games do. For instance, if you are in a 3 or 4 person SWF the game will make you vs high rank killers. MMR or skill based matchmaking doesn't work with this game bc rank means nothing, and when a red rank can inv a new player in SWF it unbalances the game. Also, Behavior rewards scummy killer behavior. Face camping, tunneling, and taking the game hostage are all common occurrences in this game and the devs reward this type of "playstyle". Instead of giving the survivors who aren't SWF(which is the majority I bet) a chance by creating passive abilities or consequences to this toxic playstyle, they instead reward the killers and make it okay. What they could do is 1 of 2 things:

  1. After a few seconds if the killer is still within a certain distance of the hooked the survivor the progress bar stops on the hooked person.
  2. Make the killers aura seen if they stay within a certain distance of the hooked person almost like kindred but the survivors don't see each other.

IDK these are just ideas to do away with face campers. I mean look at the powerful survivor perks like DS, it has a timer and is easily countered. Dead Hard, it takes skill to time the dash. BT, the killers can either go for the saving survivor or go for a grab while they are unhooking. Looping takes skill and yet they have included breakable doors to counter or have changed the layout of the map to counter this. A skilled survivor can waste a killers time for sure but it takes alot of skill and time played in this game to get that good. For some reason the devs don't do much for survivors the way they have done for killers, at least not in my opinion. They have made bamboozle a passive perk to counter looping windows. The hitboxes for most killers are not accurate(hatchets, nurse, Freddy, and on...). Just take a step back play solo Queue and see what types of killers you vs. I guarantee you will see alot of tunneling and camping which takes the fun right out of the game. Sure T-bagging and flashlight spams are annoying but it isnt ruining your game, the killer can literally ruin someone's game if they feel like tunneling or camping someone... My last thoughts:

I would love to see a vanilla mode lobby where both the killer and survivors have no perks, items, or addons and its just skill against skill.

New ways of communicating with other survivors like proximity chat or prepared text chat for example. "going for save", "doing gen", "opening door". Or different emotes/stickers like Fortnite.

Stop letting the killer see survivors before games. They change builds based on items or turn on twitch to stream snipe. Either do this or let the survivors see the killer. Its just unfair to have it one way and not the other.

Those are my thoughts and hopefully the devs do something different than what they've been doing.

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