Behavior! Balance the Game
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Not at all lmao. It's laughable that anyone actually thinks that.
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But that is where the main issue comes in. You said it yourself in other threads that your teammates are really bad. When you play survivor you are relying on your teammates as you should be. The game isn't killer sided it's just not balanced around bad teammates and never will be. There is no balancing people who are bad at the game and this goes for both sides
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The only way to balance is from the top. That way peak play is balanced on both sides and any failure is a result of personal shortcomings not game design.
Players at lower or casual level still get a balanced game and balance doesn't fall apart after accumulated experience.
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PulsarGaming1080.
Me and my friend are Duo'ing now, which you said wasn't an issue.
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Where is the problem in the killer making things harder for survivors to win? That's the point. Neither killer nor survivor are going out of their way to make things easier for the other side. It isn't done because they hate the other side, it's because they both want to win. Why is that an issue?
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That's how discussions work my friend. In all seriousness, facecamping and tunneling are parts of the game that are here to stay. The best way to get rid of camping is to not reward killers for doing it. If more than 1 survivor bumrushes the hook, then that's more people coming off of gens to save, which only encourages the killer to camp more. It sounds harsh, but if a killer is committed to camping someone, you should leave them, finish gens and get out. The killer will likely depip and hopefully learn that facecamping is ultimately a poor strategy. Your idea of pausing the hook timer has been tried, survivors abused the heck out of it and thus we've never seen another iteration. If you are being tunneled, waste as much of the killer's time as possible. That gives your teammates time to do gens and escape. Also, killers can't hold your game hostage, since even if they leave you slugged on the ground, the game can still end if you bleed out. Survivors hiding and refusing to do gens is holding the game hostage, since the game CANNOT end via deaths or escapes.
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Which part of my opinion. The game isn't killer sided, survivors should have to rely on their teammates, the game shouldn't be balancing for bad players which partbI brought up a multitude of things
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You literally saw my stream.
Even me, who's an awful Survivor, was able to force people to 1K.
Post edited by Pulsar on1 -
It sucks, especially as a solo survivor. I've been playing less and less because of it. It's scummy, but will devs do anything? Who knows.
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Don´t instantly go for a gen once you spawn. Don´t run for the first 30 seconds. If you see a totem, do it, but don´t rush it. Hide (don´t run) when you hear the heartbeat. When you see that another survivor get injured, you can start progressing a gen.
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I love how there suddely was silence.
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The irony is that if balance was the goal, survivors would be the first thing nerfed. I would count your blessings they intend to keep it as an asymmetrical party game and not a competitive viable title. I prefer it this way anyways.
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Well, you can run kindred yourself, so you dont need every other survivor to run it, you know. And i agree with the notion that killer only campes because people feed them kills. Stop doing that, rush gens, get out, sacrifice the one on the hook. If you are the one on the hook, stay in the game as long as they can.
If the game starts being just one chase and then a lost match for killers they will stop doing that. But as long as people reward them by a) giving up, so they can just go for the next person, or b) everyone runs to the killer to hooktrade , they will keep doing it.
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All suggestions to buff survivors and nerf killer when game is already tilted towards survivor on high level. Pausing the timer when the killer is near is a terrible idea because it is totally justified to camp if you see 2 survivors near the hook, why the hell would you leave if you know they are not on gens and at the very least you are going to get 1 free hit? More ways of communicating, yeah ok this just means more ways of increasing productivity on objectives, another big nerf for killers. Seeing the killer when near hook? Just run kindred, this would mean survivors have a free 5th perk for no reason.
Oh and you want a gamemode with no perks (but of course with the new ways of communicating and the free kindred), that would somehow make it balanced.
"Don't let killers see survivor builds before game". Watch a 500% increase in keys, every lobby with medkits and no way to know if perks like lightborn or franklin's will have any value.
With all those garbage additions the gens would fly even faster since survivors wouldn't have any pressure on hooks and with better communication they would optimize even more their time. I'm not surprised you uninstalled the game.
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Like it or not, Killers have power over survivors in a 1v1 scenario, that's why its a 4v1 game. If that upsets you, play a different game.
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This should be changed. Killers should not be able to ruin a persons game. I'll stick to this one, thanks ;)
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