Thoughts on the "Small PP" Killer build (Ruin+Undying+Tink)
Comments
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Bang- Bang- use your brain and don't be stupid.
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It’s a “win more” build. You either get them all at 5 gens or it’s just your average swf killer stomp because they spread out on gens. It punishes people stacking gens but punishes the killer if survivors spread out and you’ve got multiple tinkerer procs going off at once.
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Like Spine Chill?
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Pretty much depends on which killer runs it. Strong killers make it nearly as obnoxious as the old survivor "small pp build", but on weaker killers it's really just a minor inconvenience.
I say strong killers, but mainly those with mobility. Blight, Nurse, and Spirit are the ones that make you wanna choke someone out.
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I feel personally attacked by this comment
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It seems to require specific a Killers for it to be considered a small PP build.
Blight
Spirit
Nurse
And almost every other killer it's just meh. Every other Killer just doesn't have the map pressure and The Chase lethality to make it really annoying
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Extremely boring to use I don't know how people play multiple games with meta builds I'm bored after one
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Thrill of the Hunt, Thanatophobia, Ruin, and Dying Light on Trapper with a Bloody Coil. With totem spawns that force you to disarm his traps every single time. Whenever someone irked me I would run that. Survivors will never get all those gens done. 😭 😭 😭
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I think their definition of small is unrealistic. This would be enough to advance a survivor a hook state, easily.
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I don't really mind it unless I'm facing a "Wraith, HillBilly, Nurse, Doctor, Bubba, Freddy, Clown, Spirit, Plague, Oni, Deathslinger, PH, Blight, Trickster, or a Nemesis" with it.
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Not, it doesn't give you the right to DC and ruin your teammates FUN. How come you want killers to give you fun matches but you yourself a survivor don't want your survivor team to have fun ?!!.
Using map offering so survivors can have FUN experiencing the true horror of this game while having a hard time surviving. I mean isn't this the point of choosing survivor role in a horror game ?!!.
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It was braindead at first, but since Undying nerf its just annoying on Blight and Nurse.
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Sadly tinkerer is too Opressive on Blight. I'd nerf it so it works only once per gen
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If you only pressure gens at 70% you will lose against a competent team. Its good info and it can save you a gen, but when your are only relying on that, you will lose.
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For how much totems get bitched about since NOED you'd think survivors would just bring a map or one perk to deal with totems. If ruin undying is so oppressive and meta and has been since blight came out why don't more survivors just bring maps or 1 perk out of the 16 a sec could have to deal with these two perks?
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"Small PP build" what an unproductive term
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I really don't mind facing it honestly. I think the issue with those perks and their combined potency comes more so from the strength of the Killer (Like Nurse and Blight) and totem spawns. I'll only ever really complain when the totem is in some sort of god spot (Like the weird box of Lery's).
I personally don't like running it though- it doesn't feel consistent enough for me to enjoy. (Which, would be fine if they were fun perks like Haunted Grounds, but they're not- so...) They also fall into the same spectrum of a lot of perks like NOED, where the combo feels really strong when you probably don't need it (Like versus a solo group) while not being strong enough when you do. (Like against a good 4 man.)
I can also see though why people dislike the combo with how much it has the potential to stall gens, even if it doesn't personally bother me.
Idk, I don't think it's the absolute worst thing to ever play against these days. Back before the Undying Nerf, I would have said that, because Ruin Undying used to be stupid strong, but currently? It's fine.
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Build is fine in and of itself; it only highlights how grossly imbalanced the game is for solo queue. Build isn't the issue.
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For killers that want to feel the illusion of being good without having to be. The build carries most decent killers (characters, no players) pretty hard. The build on some shittier killers isn't as bad.
And yeah, I'm downright saying it, you shouldn't need much if at any slowdown if you're actually above average at killer. That said it IS helpful to have some against the sweatiest survivors. But even then, you have many other tools at your disposal to deal with them.
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I think the reason some people get annoyed with ruin/undying/tinkerer is because they run into it very often.
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Couldn't have said it better myself, haha.
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Considering there’s always a chance you’ll be down to two perks 30 seconds into the match I’d say it’s fine.
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I honestly feel embarrassed when I use it
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I dont care what someone calls it. I will continue using. It's a great build that rewards the killer for keeping survivors off gens and forces them to look for totems. The best part is it works with almost every killer.
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Even if I don't see Blight enough to see this build run in Red Ranks as much as the forums would like to lead me to believe, I still don't think it's that bad of a build/synergy.
It synergizes well with mobility killer and gives the Killers an easier time to pressure generators without wasting time to exert that pressure. I think @Warcrafter4 said it best.
This is the FAIREST meta build in the game so far. Since the Survivors can absolutely counter the build and the Killer still needs to actually chase the Survivors down as this build has no help with chase whatsoever.
I don't necessarily agree with people calling it braindead, I genuinely do think that calling something braindead or boring is not at all constructive on changes into the game. I may not like certain killers or certain builds survivors run, but I won't go as far as saying the person running it is any worse for choosing to run a perk combo or bring items/add-ons that helps them win the game.
I'm not entitled to a win and neither is anyone else. So if you lose to anything you see often, tough #########. Grow up and realize it's a game. You win some, you lose some. Unless it's actual ######### harassment, people whining about ######### like this is just embarassing.
With that said, I do think that there are stronger meta builds out there. Personally I run BBQ, Surge, Oppression, Pop on M1 Killers. Since I find it to be more efficient than the aforementioned "Small PP" build. I often find people complaining I'm running this in the post-game chat, lmao.
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It's overpowered, at least on killers like Blight, yes, but not braindead. Why do people always have to exaggerate this much? Even with this build, you won't be handed victories with no effort.
It's the same with the stupidly titled "small pp build"" for survivors. Sure it was op, but it didn't win matches for you.
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On the other hand, the DS/Unbreakeable Combo was only good for the first 60 seconds after getting unhooked, and could only be used once, or twice, if you got both perks to work.
Tinkerer with Ruin and Undying can proc many times if the totems aren't found fast enough, often letting you prevent a gen from being repaired. And having it regress again.
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I played this Combo on Blight when I prestiged him (granted, I did not always have every Perk at Tier 3, but I had them all available for each time prestiging) and I won almost all of my games, despite not being really good with Blight. (But, to make it clear - this was also old Undying, so even stronger than now)
I got really carried by those Perks.
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It can surely be the decisive factor between winning and losing a match, for sure. But I just don't think it wins you a match by default. You still have to win chases and downs survivors as well. And there can be scenarios where it might not be the smartest choice to go to the gen that is about to be repaired.
If the survivors are very good, you still have to put effort into the match as well and be good with Blight or whatever killer you are using the build on, even with Blight. Although Blight is usually the biggest offender with this combo.
I wonder if adding a cooldown to Tinkerer would fix this problem.
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The only reliable build for low mobility killers in big maps (anything bigger than Father Campbell's Chapell is too big).
That's why that build is so used.
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That's a weak build. All I see in that build is "How to play the game with only 2 perks after the first 20 seconds of the game". Meanwhile those 2 perks are what?
Get a notification of the gen from across the map that is going to be completed in your face by the time you get there?
Yes I've tried it. Over hyped, and too easy to counter for good survivors. Next.
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"Tinkerer is entirely controlled by the survivors to where/when it goes off." lol?
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On top of that you can be on the other side of map when it goes off and in current meta it will go off 2-3 times not long after match starts. I love this perk mid-chase gets me a down most of time. I prefer Undying/Lullaby or Undying/Devour if I run ruin/undying they cleaned in first minute every time. I have decent luck when running ruin by itself so that's my go to on couple killers. I prefer BBQ/pop even on Blight.
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With the camping/tunneling meta, DS and BT are pretty much required anymore. I'm sure there's a lot of survivors that don't want to use up a perk slot of DS, I know I don't. However, after being tunneling/proxy camped exclusively out of several games in a row, I am forced to put DS in a perk slot so I actually get a chance to play the game instead of staring at the Killers face for 2 minutes then staring at the Killers face another 2 minutes.
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I understand. My honest opinion is the Devs screwed up by making dedicated Killer / Survivor ques. This leads to much of the community playing one side exclusively, becoming biased and invested in "winning". Had they made a single que where one player is chosen at random to play Killer, you would see a lot more variety and casual play as many players wouldn't be so invested in "winning" and just playing the role for fun. You could even do a round robin lobby, where everyone takes turns playing Killer.
Unfortunantley that ship has sailed as, many players are completely invested in the side they like to play. Rankings further drive the competitive nature of the game, driving each side further into Meta.
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