Why does slugging get as much hate as camping & tunneling?
Im not trying to make a "complain about survivor complaints" thread #2839, I'm being genuine. I understand in all 3 circumstances you're being limited to how you can play the game which sucks & they have every right to be annoyed, BUT there's way more instances where you can be saved & escape if you're slugged vs. being camped & tunneled.
I'm trying to be careful with my wording here, but I'm not trying to accuse or shame anyone for how they play or what they find annoying in game.
I'm most-likely missing something, but what makes being slugged CONSIDERED equally as bad & equally considered as cheap a tactic like camping & tunneling?
Comments
-
i personally dont consider it as scummy, id immagine its because they didnt run ub and regret it. but then there are killers who are all about snowballing like that.
2 -
Slugging it varies if it is done early enough you can make a game where the survivors only have like 800bp each.
All the perks that save a survivor aka the extra health states (Ds deliverance and unbreakable) only 1 would be useable and can be slugged back down because all of them are a 1 time use
5 -
Because it's a cheap tactic. Camping, tunneling, and slugging are tactics that can turn around a losing situation for a killer, but using them right from the start just drains the fun out of the game. And the reason most people play games is for fun.
6 -
Because often killers will slug for 4k and we don't like playing "lay on the floor bitc*" but dbd and slugging can keep up for 2 mins straight until you bleed out nobody tells them what to do but doesn't change a fact we can hate that type of gameplay
0 -
It's litterally the same as being on a hook except you don't lose one of your 3 lives so to speak.
So i guess it's just complained about cause it's advantages to the other side.
Talking about actual slugging for pressure, not letting everyone bleed out
7 -
There is nothing wrong with camping, tunneling, and slugging. Survivors complain about it because they feel entitled for things to go their way. And plus, everyone plays differently in dbd and there is nothing wrong with it. People only view it as something that is not fun and should be punished, which is entirely false. The only way for a game to be fun, is when people play the game in their own way.
So just ignore these types of people because they get butt hurt for losing to strategies and tactics.
I play the game as if it has no limits to tactics and strategies. You can too, even if it means tunneling and camping or slugging.
3 -
I would say Camping and Tunneling are "cheap", in that they are extremely low-skill tactics that every killer learns in the brown and yellow ranks, yet extremely rewards killers for using them.
Slugging it difficult, but I would say there should be an option to suicide out of a slugged state so that player can go ahead and get to the next match.
5 -
Slugging is fine when it’s done in the course of a normal match IMO. Like, if there were flashlights in the lobby, I expect to be slugged for a little bit while the killer checks around. Or if you get unsafely unhooked and the killer slaps you down to avoid DS, or if they see someone working on a gen near where you went down, or that kind of thing. That’s just playing efficiently and I don’t think anyone should really complain about it.
I do think slugging is problematic when it’s a killer like Nurse or Twins who intends to slug the entire match, and whose kit makes it a strong choice. Or if the killer runs a dedicated slugging build with the intention of never hooking until they have all 4 survivors down.
Why? Because it’s a strat that is WAY stronger against solo survivors. There’s no good way to deal with it if you’re not on comms, so you end up spending minutes at a time eating dirt, unable to do anything. It’s extremely annoying. You know that if you had even one friend on comms with you you’d be fine but you don’t, and your teammates have no idea what’s happening, so you just have to lie there like a naughty child in time out, and the reason for your punishment is because you’re playing the game solo. Feels great. 🙃
Its just one of many things in the game that is not balanced around the SWF/solo information gap. And I don’t think the devs will ever even try to fix it, so expect people to keep being sore about it.
5 -
OH i had a great Haddenfield match last night as GF. 3 man SWF + random sent me to HADDNOFUN and they had Sould Guard + Unbreakable and 2 Sabo toolboxes, they fooled me once on my first down but then they all died by slugging. They never left the same loop so i continuously slugged all 4 till i exhausted their perks and they eventually ran out of Blood in their meters. Obviously i got an entity Displeased, i didn't get any Hook and they died on the ground... They all got more points than me, i lost a Pip but at least i crushed their builds,t i won regardless of whatever Progression system says.
0 -
The only time I consider slugging something near tunneling and camping is when people just slug all 4 survivors to bleed out. Slugging strategically or if it's the right call I have no problem with
0 -
Because anything the killer can do to diminish the survivor's chances of escaping must be criticized and shamed.
1 -
Depends on the situation. Survivor just got unhooked and now he's humping your ass because he desperately doesn't want his DS to go to waste? Slug away, I heartily recommend.
5 gens left and you're sweating balls slugging two people while you chase a third? I don't know why you would be surprised that nobody is having fun in this game.
1 -
But there's no shame in abusing strong/broken loops(just mind game better
This is a high skill/high reward. The better player wins loops.
No shame in flashlight saves
Again another high skill/high reward skill.
No sabo plays
Another high skill/high reward skill
NOED
Extremely low skill/high reward. This one I do have a problem with but it doesn't bother me to much and I do think the developers will worry about this at some point.
Slugging
High skill/high reward, so I don't see a problem with it. I just think that survivors should have the option to suicide so they can go ahead and get to the next match.
Corrupt and Pop
Both require skill to use correctly.
BT and DS
High Skill/Low Reward. They don't really prevent the issue they were made for, tunneling/camping.
Dead Hard
High Skill/High Reward.
1 -
Slugging for pressure is fine. Slugging for the 4K is technically “fine”, but it’s ultimately a boring experience for both sides (killer being a tryhard). The only positive takeaway is that slugging has a max cap of 2 minutes.
Slugging on purpose to force a bleed out when the killer can easily hook to end the game is definitely scummy, though.
3 -
The killer has the ability to run the survivors out of the gate, survivors don't have the ability to un-slug themselves or suicide. (Plus as a Killer, you have a chance of getting a teabagging survivor, which is extremely satisfying). See the difference.
7 -
Two completely separate issues, buddy. Also, his thread isn’t about t-bagging. This “Whatsboutism” mentality is the downfall of the community.
Objectively speaking, forcing a bleedout (when you have the option to hook and end the game) contributes nothing to fun gameplay.
8 -
There's no double standard. It's two different situations. One the killer can control, one the survivor cannot control.
I swear, some people need to play both sides equally.
6 -
Are you serious? No one said that survivors staying at the exit gates to teabag was fine. If you have the opportunity to end the game but don't then your in the wrong regardless of what side you play on.
Thus whataboutism is so awful
7 -
You can force the survivors out by hitting them.
Survivors can’t force themselves to bleed out faster.
3 -
If you think teabagging at the gate is scummy, which the Killer can fix by running the survivors out of the gate. Then you also agree that slugging is scummy. Giving the survivor the option to suicide when slugged would give survivors the same option to end slugging that killers have when running survivors out of the game.
2 -
Standing still in front of the hook sure is very skilled.
0 -
I don't have an issue with slugging in 99% of scenarios.
Only issue I have is when a killer slugs everyone at 4/5 gens and just lets everyone bleedout and everyone wastes 4 minutes of their day doing absolutely nothing.
3 -
LOL, where did you read that at? I can't stop laughing. That is the most random thing I've ever seen.
1 -
YOU are the one who brought up survivors teabagging in the gate, it has nothing to do with the topic and nobody here has said it isn’t obnoxious behaviour to do it. Stop derailing the thread and take your unrelated grievances elsewhere, please.
5 -
Off-topic but in a similar game to dbd called Identity V, camping is actually a skill & people regularly try to get better at it.
0 -
Again, that has nothing to do with the topic of this thread. Stop derailing it.
0 -
I think you are right. A Killer player should not have the ability to push Survivors out at the exit gate. Survivors should be able to tea-bag for as long as they like, because they've won the game. Basically the exit gate area should be an area that killers and their abilities aren't able to enter and the Survivors have 2 minutes to do whatever they like in that safe zone.
That would completely stop killers from having to control the actions of survivors. Survivors should be completely in control of their own actions after winning the game.
1 -
Survivors don't like it when Killers use tactics that help them kill survivors.
1 -
I slugged 2 Jane's, a Jef and a Jake to death on 5 gens for bringing me to HADDNOFUN yesterday's night while they all had SoulGuard + Unbreakable and 2 sabo tb's. Am i the bad guy in this scenario? Am i the Bully? Or are the people who purposefully set up a scenario to give me the minimal chance of winning the bullies and the ones with actual power?
End result i already told you BUT it's obvious i actually lost, Entity Displeased, i lost a pip because the 4 Bled out on 5 gens, i didn't had chases besides finding the first person, i didn't get hooks, they saboed my first hook and then i just kept slugging whenever they got back up and they never left the same area so we were just doing circles on a merry go round of who gets knocked down again. They got Karmic justice and all Bled out. And yes i did force the last guy, the Jake, to Bleed out for over 1 minute... They got exactly what they deserved and i dare any of you to say you wouldn't do exactly the same i did.
0 -
As stated before it's when the killer slugs with 4-5 gens left... 3 is iffy
The same as camping with 4-5 gen left
Or tunneling with 4-5 gens left
It should be a thing in the game but people will take and use what's given to them
If there's 1-2 gens left the survivors "rules" go out the window (especially if the gens are done quickly)
0 -
I dont mind slugging for pressure. The problem is slugging for 4k or just slug you there waiting for 4mins.
Just giving an option to suicide after bleeding for 50%. And there we go, that should let slugged one save 2mins and process to the next game, it also makes killer slug less for 4k because the hatch instantly open for the 4th survivor.
0 -
OR the killer can do what the hell they want, because they are the one in control of their actions.
The whole concept that it's only okay to slug, tunnel, or camp when x gens have been done is dumb.
0 -
Playing the game is a cheap tactic...
0 -
I find it funny that being in traffic is boring to people. But me standing in line at the grocery store to get my three 6 packs of Indian Pale Ale is somehow not boring.
Checkmate, survivors.
1 -
Yea... but it takes common sense that people lack to fully understand that it does depend on timing (to have a good game)
0 -
Why do any of them get hate? They are all fine and allowed for a reason, the killer is supposed to kill the survivors.
3 -
The amount of bias, and people claiming they play both sides but clearly are just saying that to appear rational, is laughable.
The nature of this game is one side having a better time than the other. Both sides do what they can to "win", whatever winning is to them (more points, escape/kill, personal challenges, etc). Utilizing game mechanics, strategizing, playing optimally, none of this is "toxic", and you can't call it toxic just because you yourself don't enjoy the results of it.
So, to circle back to the topic, slugging is not fun. Neither are flashlight saves, camping, endlessly looping, tunneling, or genrushing. None of these are fun for someone in the match.
But the devs have made it clear these are all valid strategies. So this community really has to start learning to deal with them, and move on to their next matches instead of throwing tantrums because they didn't win one match.
6 -
I personally hate slugging. For me that hatred comes from when I used to play killer. If I chose to slug it was as close to a guaranteed 4k as I could get. It was like turning on God mode. There was little to no challenge.
That's fine if you're playing killer, but it made me despise it when I played survivor because I knew from personal experience a killer that utilized slugging effectively was almost completely unbeatable. It's not fun to play in a match where you know your practically assured your going to lose.
Having said that I'm not trying to claim it's unfair. It's just my personal reason for despising slugging. The last time I played killer this game was probably about a year and half old. There's been a lot of changes. It may very well be that slugging is no longer as over powering as it once was, but I developed such disdain for it I've just never gotten over it.
1 -
Wow this stunned me. Have not heard some real grade A ######### like this for some time on the forums. Blessings to you.
1 -
Cause slugging puts the responsibility of preventing the 4k on survivor altruism. To often teammates wait until 2 are on the floor before going to pickup, by then #3 is already in chase.
Personally I find slugging to be far more forgiving than hooks. Everyone has the chance for multiple chases providing nobody slacks with the altruism.
0 -
Yeah I never thought this would resort to killer and survivor mains arguing over the same inane topics ad nauseum....eyeroll.
Oh wait it's the forums where the "mains" go back and forth continuously spewing the same vitriol and hyperbole non-stop.
90% of the posts in this thread are why I wish BHVR would give us the simple option to ignore other posters....
0 -
It really isn't treated as equally bad so much as something potentially bad in absence of camping or tunneling to give the survivor an excuse.
1 -
It's something I find confusing too. When the killer isn't attempting to cause bleed-outs, the alternative to slugging is getting hooked, which also involves stopping any action.
1 -
Because in a worst case scenario the killer let's everyone bleed out which is extremely unfun. When that happens to me I close the game and play something else for the foreseeable future.
I'll never understand killers being actually toxic to survivors that aren't bming them and vice versa for survivors against killer
Personally I find slugging the least offensive of the forbidden killer strategies because it's high risk high reward. All it takes is one or more unbreakables and you lose EVERYTHING
0 -
Why does hooking not get any hate? Imagine hooking the survivor and forcing them to hang there, doing nothing, or forcing them to do tedious skillchecks while you watch your teammates be useless. Smh my head
0 -
I honestly could care less
0 -
You've already nailed it with the OP.
Slugging in and of itself is a tactic that actually buys survivors more time in-game and allows them a greater chance of participating within the match. The problem for survivors is when it's used in a similar way to tunneling and camping.
Chasing and hooking are vital mechanics to the game that benefit both sides. They're needed to experience balanced gameplay and keep the match flowing. However, tunneling and camping unfairly target one player and keep them from contributing to the match. That means that things get disjointed and the rest of the players have to adjust to the now aggressive gameplay that's been introduced.
When a killer implements that same aggressive attitude to slugging by downing all survivors early on, or making them crawl to hatch only to close it in their face, it's going to be seen as an unfair and detrimental tactic.
0