Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Just noticed something.

Tsulan
Tsulan Member Posts: 15,093

Went over some older threads and noticed how people complained about the old Undying. How survivors had to sacrifice 1 perk slot (Small Game or Detectives Hunch) to counter 2 killer perks (Undying + Ruin) and how unfair that was. Asking them to switch 1 perk...

Fast forward to now, and i see streamers come up with gen slowdown builds that contain 4 slowdown perks. Nothing else. No chase, tracking, anti heal or endgame perks. Just gen slowdown.

Weird how things shifted.

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Comments

  • bm33
    bm33 Member Posts: 8,416

    Players cry "nerf NOED" all the time because they need to find/cleanse totems to prevent it, of course they would freak out with one that made them need to cleanse every totem to stop a hex.

    I still see undying/ruin pretty frequently even after the nerf. Also plenty of NOED because why cleanse the dull totem next to the gen you were working on?

  • Guest1567432
    Guest1567432 Member Posts: 728

    Survivors think that tunneling and camping are a problem now wait till the slow downs get a nerf, but that all depends on what the almighty "Stats" will say.

  • Crowman
    Crowman Member Posts: 10,124

    Has anything really changed? People are still complaining about ruin+undying, because they still don't want to find and cleanse hex totems despite having access to perks and even an item that makes finding them easy.

  • Tsulan
    Tsulan Member Posts: 15,093

    But Undying isn´t nearly as powerful as it used to be. Not even close.

  • Tsulan
    Tsulan Member Posts: 15,093

    It just reminds me on how killers had to adapt to old DS by dribbling survivors. (which was nerfed)

    Then killers had to adapt to flashlights by always looking at a wall, since Lightborn did nothing. Years later they finally fixed Lightborn.

    I really wonder what the stats show.

  • Hoodied
    Hoodied Member Posts: 13,098

    Main issue on why slowdown perks are used so often is because about 80% of the killers we have basically need them to survive against good survivors

    However to the ones that are not apart of the 80% tend to use them as it makes the game more calm and not feel like slugging is required or are sweaty as all hell

    However to this day I still will encourage people to use other perks than the exact same 4 perks on both sides as it just gets boring for both sides at that point then you wonder “why is dbd so boring”


    But people also need to understand that not every single killer uses the same build, most of my builds consists of ShadowBorne and enduring because this game needs an FoV setting and I eat pallets for breakfast, some of my friends tend to use devour hope, etc etc.

    For it to be possible to have both sides not need anti-slowdown or slowdown is so simple but from what I noticed it would take way too damn long to fix it now as a good portion of dbd’s killers are anti-chase now, all we need is killers like Blight who have both anti-chase and map mobility then we can nerf the slowdown perks, allowing more killer diversity and more perk diversity

  • Crowman
    Crowman Member Posts: 10,124

    Yeah it got nerfed and forces survivors to have to cleanse two totems flat now. But that's still too much for survivors.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    They didnt look at why killers run ruin when they nerfed it way back when. I doubt they will look now.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,688

    Of course you make the game easier for you when you try to turn it into a battle of attrition instead of getting fast downs by simply being better than the Survivors.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,688

    If you would have read, I talked about stacking Slowdown-Perks. Not saying about not running any Slowdown-Perks. I also use Corrupt Intervention on almost all Killers, it is not like I am not using Slowdown-Perks.

    But if your build is Corrupt Intervention, Ruin, Undying, PGTW, you are just trying to prolong the game to a point where the Survivors are out of/very low on ressources, which makes it very easy to catch them.

  • Unifall
    Unifall Member Posts: 747

    Considering how bad gen times are im not surprised. Makes games more relaxing for killers.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    The year is 2021.

    Some are still reeling from the Undying change.

  • Torsti56
    Torsti56 Member Posts: 259

    Only problem with old Undying was that killers got to see survivors who were close to Hex totems which made it almost impossible to cleanse totems against Mint Rag Hag as a solo survivor. I would keep the dull totem aura reading and buff Undying to be as it was. It made Thrill of the Hunt completely useless.

  • Torsti56
    Torsti56 Member Posts: 259

    Because now you can see their aura when being close to dull totems and before it was being close at hex totems. There is huge different to see auras of survivors cleansing dull totems than seeing them to cleanse hex totem. It made "protecting" hex totems way too easy unless there was swf with coms and cleansing bot hexes at same time. That's why people complained about aura reading. Undying should be as it was before and it should keep dull totem aura reading as well imo.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Those days where you needed to cleanse Ruin 4 times..

    Main problem I had with it was even though those 2 perks were very very strong people still run Tinkerer, Corrupt, Pop etc with it. They'd also run it on killers like Hag, Nurse, Spirit etc.

    The strongest perks in this game are gen slowdown perks. If streamers/other players want to win then they'll bring 4 gen perks, even before the Undying change.

    Also I personally love the new Undying change when it comes to Devour Hope.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    The developers are incompetent? What a shocker.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited September 2021

    4 Slow down perks is boring. Just run 4 Exposed perks or End game perks.

    I prefer to play a fast Gen game that constantly being exposed or stuck with unable to open Gates when Noed is in play.

    I can 3-4k with under 6 hooks as Trapper with End game build. Most killer care about 4k, 4 hooks can be a 4k. Isnt that what you're looking for?

  • Tsulan
    Tsulan Member Posts: 15,093

    So whats the problem of those perks you named? Pop doesn´t work until you have cleansed both undying and ruin. Corrupt is gone after 2 minutes and Tinkerer forces the killer to break chases to go to that gen thats about to get finished.

  • Tsulan
    Tsulan Member Posts: 15,093

    Killers shouldn´t get a 4k with a bare minimum of hooks. 12 hooks would be idially the best option as everyone would have a nice match with playtime and bloodpoints. Wouldn´t you agree?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Killer can 12 hooks with the first 3 hooks go to a single survivor.

    As I mean for End game build, I like getting false hope match, than a hopeless match.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I have no immediate problem with them. You mentioned that now people only run 4 gen slowdown perks. No chase, healing or end game perks. All I'm saying is before the Undying change this was still the case. The Undying change has nothing to do with why people feel the need to run 4 slowdown perks. If people want to win by any means, then they'll run the best perks which are all slowdown.

    I personally like the direction they took with Undying since it gave Devour Hope a lot more reason to be run. Ruin never is suppose to last the whole game and that happened far too often with old Undying.

  • Hex_Llama
    Hex_Llama Member Posts: 1,925

    Am I the only one who likes to do totems?

    I agree it sucks to feel like you don't have a choice about which perks you run, because you just get destroyed if you try to do something fun.

  • Tsulan
    Tsulan Member Posts: 15,093

    No, you´re not alone. I also like hunting totems. But i noticed that the spawns got easier to find over time.

  • ReviloDBD
    ReviloDBD Member Posts: 597

    I'm not sure I understand, what was the PGTW nerf? Is it new? I don't believe that perk needs to be nerfed personally.

    I've been saying this for a while now, my favorite matches as Killer are those where I get all 12 hooks on Survivors and it's a nice long competitive match.


    When I play Survivor I too love doing Totems, for the longest time I had Small Game always equipped when I used to play. I don't use it anymore, and I find less Totems now, but when I see one I always try to do it.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I hate how this forum can just delete a full thing of text.. ok time to repeat myself.

    Chases are the fun part about this game, it's why people give killers with very little chase interaction like Spirit a lot of crap.

    My point still stands that if old Undying was still in the game people would still feel like they "have" to run 4 slowdown perks. No matter what they do to gens to increase their time to be completed, 4 slowdown perks is the meta and people would continue to use it. Changing Undying is not the reason our meta is the way it is and the game would be in a worse place overall if it stayed the same.

    The meta is just the meta. If the devs removed all gen slowdown perks tomorrow and nerfed gen speeds extremely hard, there would still be perks that people feel they "have" to run because this game will never be properly balanced.

  • It has been nerfed months ago, it used to last 60 seconds, now it is 45 seconds

  • Huge_Bush
    Huge_Bush Member Posts: 5,468

    They like to leave out that chases are only fun when they have the advantage, two health states, multiple second chance perks available and plenty of resources are left on the map. They don’t like chases when it interferes with their objective, the killer is doing a good job and they’re all on deaths door.

    If they truly enjoyed chases, as they claim, they’d never complain about Tinkerer.

  • ReviloDBD
    ReviloDBD Member Posts: 597

    Oh okay, yeah I remember that, though honestly that's really not too much of a nerf.

    I mean, sure it can take off the ability to chase/down a Survivor sometimes and THEN kick the gen and hook the new Survivor and kick another gen right after, which was nice, but I still almost always get that Pop kick in if I remember that I am running it!

    My issue with Pop is that I always forget that I'm running it all together hahah xD

  • Tsulan
    Tsulan Member Posts: 15,093

    I mean, if they reversed the Undying change, i would run Undying Ruin as killer and Small Game/Detectives Hunch as survivor. Despite all the complaints about the Undying Ruin meta, i had a lot of fun during that time. I remember a match where i cleansed 5 hex totems alone. While my team took turns on the hook. They made no effort to do gens and instead farmed each other in front of the killer. Later they complained about "OP Combo".

    The way i see it, they either have to nerf gen speed, give survivors an additional objective or have to buff the gen slowdown perks. But keeping it the way it is now, is just sad.

  • Tsulan
    Tsulan Member Posts: 15,093

    No one would have complained about the pop nerf, if it wasn´t for the reason the devs gave: "because killers can do to much other stuff during that minute".

    Especially since DS has a 60 second timer which is ok.

  • Tsulan
    Tsulan Member Posts: 15,093

    I admit, i also like chases. What i don´t like is running in circles. Some people think, that running 12 times around the same pallet is a good chase. But that just feels boring. A good chase should go over several tiles and allow both sides to mindgame.

  • fitch
    fitch Member Posts: 143
    edited September 2021


    You need some friends to rush gen.

    Currently fix gen speed is toxic and abnormal.

    This gen speed force killer to carry control gen skill.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I think a good indication of a good chase for me as Survivor/Killer is when I feel like I've outsmarted my opponent.

    Like you said, it's boring if you just run around the same tile over and over again. But even if I go down, I like my chase to end in a way that makes it feel like I've tipped the game in my favour. Either with my teammates completing three gens in a row (the most satisfying to hear as Survivor, but also the most dreadful thing to hear as Killer)

    Or as Killer, taking down a Survivor by just outsmarting them and mindgaming them.